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May 6, 2013

0.8.6 - some arty changes

Hello everyone,

a small batch of some supertest info today. However:


1) This 0.8.6 supertest info doesn't come from from my usual source, so I cannot confirm its validity.
2) The supertester himself claims this info might be outdated soon, because on supertest, vehicle properties are changed between each round. It's just here to demonstrate the way Wargaming is thinking


- arty will get a rate of fire nerf of roughly 15-40 percent: GW Panther will (with its top gun) fire once per 31 seconds
- accuracy and aiming time will be nerfed: Some examples - russian B-4 cannon had 8 sec aiming time and 0.8 accuracy as of the supertest. GW Panther had 0.7 accuracy
- Aim dispersion on the move and while moving the gun increased by 100%
- Many arties get new stock modules.
- SU-26 loses it's 122mm cannon and gets a new 76mm one.
- Most of them get their visibility range and speed nerfed slightly.
- S-51 gun horizontal traverse nerfed from 6 degrees to each side to 4 degrees to each side
- arty tiers shifted around a lot (they are still experimenting with this, so I wouldn't take this anywhere near granted):

For American arties:
M7 Priest -> Tier III.
M37 -> Tier IV.
M40/43 -> Tier VIII.
M12 -> Tier VII.
T92 -> Tier X.

French arties:

AMX 105AM -> Tier V.
AMX 13F3 -> Tier VI
Lorraine 155 50 -> Tier VII
Lorraine 155 51 -> Tier VIII
BatChat 155 - Tier X.

German arties:

Hummel -> Tier VI.
Bison -> Tier III
Sturmpanzer II - Tier IV
Grille - Tier V
GW Panther -> Tier VII
GW Tiger -> Tier IX
GW Typ E -> Tier X

USSR arties:

S-51 -> Tier VII.
SU-14 -> Tier VIII.
SU-8 -> Tier VI.
Obj. 212 -> Tier IX.
Obj. 261 -> Tier X.

Furthermore, regarding the shell changes: APCR and HEAT nerfs are apparently planned, HEAT shells might get reduced damage.

Well, that's it for now. More coming (hopefully) soon ;) Stay tuned.

239 comments:

  1. Too good to be true

    ReplyDelete
  2. Seems bit severe nerf, if they reduce their accurancy so much I think they should increase spalsh. Unless arty gets ability to blow up every stone and house.

    ReplyDelete
  3. Yikes! Look at the size of that nerf bat!

    ReplyDelete
  4. This is the buff to slow armored tanks they were talking about ;)

    But seriously - this nerfs actually might kill arty.

    Not that I will miss it. In my opinion it never was the "anty-camping" tool, just the opposite.

    ReplyDelete
    Replies
    1. BEST NEWS EVER!

      but i'm afraid Arty lovers, will continue to invest the game, they are like a virus, feeding off scouts for spotting and eating heavies.

      it's time to congratulate WG on a obvious move. and hope they will continue to punish Arty players for their obsessive behavior that ruins WoT.

      Delete
    2. good players can easilly play now and stay alive from artys so i think players who crie is noobs

      Delete
    3. Agree. Good players don't have problems with arty. The incompetent ones do. What's next? TD nerf, because "teh big gunz are too powerfull and kill me OMG every time"

      TankerSoul

      Delete
    4. comeon guys.. it doesnt matter if ur a noob or a good player, sitting behind a stone, the whole time is no fun for anyone... players who like this r one step away from becoming an arty player themselve :P

      chrisescobar

      Delete
    5. So when will they nerf the heavies so that the mediums and lights have a chance if people stop playing arty? seriously though there are enough threads on friendly fire from arty, do we really want another accuracy nerf? i can see the ROF on high end guns. maybe i've just been lucky in my tier9 and 10 games seen 3 or 4 arty max, its not that big of a deal.

      Delete
    6. guys..... what if the do more damage now? :) maybe they nerfed them that hard because they want to maximize the damage/splashradius? :)

      Delete
    7. from artys not only the noobs suffer the whole team does when there is 10 arty( T7-8)+few "noob"light tank on the map where no "arty safe" place and everybody sit in the bushes/hard cover and try to avoid to get spotted for 15min and i dont like waste 15min of my life or they have good spotter and arty do all the damage and u start woundering why u have T10 hvy/med/td where u cant move out of cover because even a T6-7 arty can hit u for 1000+ damage with no skill at all or just track u down and u are good as dead but there is better when u get oneshoted at the 1st 5 min and they dont even know how to play this game thats why i play T10 late night where only few arty and u get a taste how this game should be played tank vs tank where med can flank or tds can hold postions with no hard cover to get the best out of it to make damage and enjoy the game
      sry for bad english

      Delete
  5. Furthermore, regarding the shell changes: APCR and HEAT nerfs are apparently planned, HEAT shells might get reduced damage.

    Thats generally a good idea.


    @ Arty tier...

    does that mean SPGs start at tier 3? (i had hoped on true tier 2 SPGs)

    ReplyDelete
    Replies
    1. I just copied the info I got. I think that the "missing" tiers are vehicles that haven't changed (for example US T57), but it's not possible to tell how exactly will it look for now.

      Delete
    2. Which would mean still Tier 2 SPGs ... good

      Delete
  6. bye su-26, u served me well....

    ReplyDelete
  7. They are experimenting guys! They will NOT fuck up CW so much. Not when they say they are preoccupied with the high end content.

    ReplyDelete
  8. Nerfing rate of fire, accuracy and aiming time will end with noone playing arty. It would be much better to limit number of arty in battle but Wargaming is mentally not able to understand that.

    I have US and German arty and this leaks looks... strange.

    Moving M37 up and M7 down have no sense with overall levelling arty up. Priest fits to new IV tier arty and M41 is equal to Hummel so should go to VI tier. I'm not sure what could be included as V tier of US arty.

    German arty tree looks better but is not ideal:
    II - ?
    III - Bison
    IV - Sturmpanzer II
    V - Grille
    VI - Hummel
    VII - GW Panther
    VIII - ?
    IX - GW Tiger
    X - GW Typ E

    Bison should be left on II tier, Sturmpanzer II on III and Wespe could be moved to IV tier as this is excellent counterpart of Priest.

    ReplyDelete
    Replies
    1. I thought the GW Tiger with 17cm gun would go to tier VIII and the GW Tiger with 21cm gun would be tier IX and gets a new name: GW Elephant.

      Delete
    2. I really hope current GWtiger get tier9, cause i don't want to grind another arty to get technical engineer:german.

      Delete
    3. Priory_of_Sion wrote in one of his posts that the M37 was created to replace the M7.
      Right now the M7 has better ROF and armor while the M37 has better mobility. If they give the M37 the better ROF it will be perfect. We all know that mobility is better (for arty) than armor. (GW E)
      btw: M41 will be the T5 arty and M44 will be T6

      Zee

      Delete
    4. Tier VIII: GW Tiger (Henschel)
      Tier IX GW Tiger (Porsche) / GW Elefant

      Delete
    5. Waiting for GWIndienpanzer or something otherwise horrible

      Delete
    6. It's not that they don't understand that reducing the number of arty per battle is important; they've said that themselves. It's that they're trying to find a way of doing it with their existing queue time system without endless dumping arty and a few unfortunates into arty only battles at queue expiration.

      Delete
    7. I play arty daily and I never was dropped or waited very long. In fact I'm often the only arty in the team. If this queue issue exist for high tier arty only, they should fix it there. But again, not every battle of VIII-X tiers have 3-4 artys, quite often there are no arty at all. But if there are so many high tier arty players, queue system fails - during one evening in one battle there are no arty and there are 4 in another.

      Delete
  9. Sry bad english..

    What??? How about bat arty?? rld time soon 2minutes??

    and "heat" suck already... hahaha..

    ReplyDelete
  10. If I have now S-51, will I get free SU-8? I had this orty only for T8 companies, and I don;t need T7 arty. Or T-7 will be able to play in Champion companies?

    ReplyDelete
    Replies
    1. If you have researched the arty tree up to a certain point, let's say you have it up to S51 (with the S51 in the garage but not the SU8), and the S51 is moved up in the tiers, then you will keep the S51 researched, you will keep it in the garage and all new arties in the tree up to S51 will be researched for you, but you will not receive any vehicles delivered to your garage for free.

      tl;dr: No free SU8 in the garage for you.

      Delete
    2. Tier 8 arties will be able to join champion companies, this will apply to t4 t6 and t10 too.
      You will not get free tanks, they only do that when a tank is REPLACED, not when it is moved around.

      Delete
  11. If the arty's accuracy is nerfed while the huge alpha and the tank-crippling capabilities of HE remain the same, then the game will only become even more random than before, with hits feeling just as bad.

    I don't see changes in this direction as a proper solution to the arty issue. However, if it discourages people from playing arty, it may work out in the end, at least in the eyes of tank drivers. I don't like the approach (make an element of the game un-fun enough so that enough people stop playing it), though.

    No, I do not have a fully-fledged solution to the arty issue myself. Even though changes to HE mechanics, alpha and shell trajectories are on my mind, I consider the whole concept of arty (both the intend and its implementation) to be flawed. Arty gameplay and tank gameplay are too fundamentally different to exist in the same match IMHO.

    Queue "arty hator!1" cries from people who do not understand that I actually feel sorry for both the arty players and their victims ingame. WG has offered additional gameplay choices by implementing arty in its current form, yet they ended up hurting both sides with it. The hurting will continue for at least one of the sides unless the concept is changed.

    ReplyDelete
    Replies
    1. I'd actually buff the firerate and splash radius a bit, but severely nerf hp damage and accuracy from artillery to simulate barrage firing. Getting a direct hit would be rare but damaging, but most of the time it would be multiple small hits close by instead of a single pinpoint ~1000 damage hit every 30 seconds.

      I'd still prefer there to be a gamemode where arty would be good at hurting the objective instead of tanks, kinda like bombers in WoWp or War Thunder that hunt ground targets and ships. Same would go with tank HE shells, there would actually be a reason to carry more of them instead of the 1 or 2 used for decapping.

      Goblin_5

      Delete
  12. "APCR and HEAT nerfs are apparently planned, HEAT shells might get reduced damage."

    Seams great, realy looking forward into the details of this. Altough i think the HEAT dmg nerfs would be aimed especialy at tier 5, i hope they would also include higher tier guns as well (tier X)

    ReplyDelete
    Replies
    1. Quite frankly the problem wasn't really the damage they cause, but the widespread availability of said rounds now (since they made premium ammo available for credits).

      Delete
  13. Accuracy AND rof nerf is a bad choice, as long as the splash radius doesn't get a serious buff.
    I could live with the concept high rof, terrible accuracy and slightly higher splash. Or to increase the impact angle of all shells.

    Ma_Wo

    ReplyDelete
  14. YES ! They have just to increase the splash, and it will be great ! :)

    ReplyDelete
  15. Stay away from the awesome su26!!

    ReplyDelete
    Replies
    1. That's why it's losing that OP 122mm gun. It's just too awesome.

      Delete
  16. The HEAT shell nerf is most likely only going to affect low tier DERPs as on other tanks its not in need of a nerf.

    ReplyDelete
  17. yeah, make arty even more random.. Fucking Belarussian WG retards

    ReplyDelete
  18. yeah.. nerf them to the ground.. this is in case the most brainless class in wot.

    ReplyDelete
  19. Finally the artys are being made as they should be, inaccurate, slow machines with huge damage, not rtarded OP with laser guided shells.

    ReplyDelete
    Replies
    1. You DO understand that hitting something 700m away with 0.45~ gun is more luck based than lottery? Okay, I fully support this nerfhammer of +40%rld and -50%accuracy, but please, increase splash range at least three times to compensate. Even now splashing someone from 0.5m away with 203HE does like 200 dmg, if lucky...

      Delete
  20. I hope they will not nerf the HEAT damage on the Tier X mediums. Because after it, they will be useless in CW.

    ReplyDelete
    Replies
    1. Tanks are balanced for randoms as only a very tiny percentage of the player base plays CW.

      Delete
  21. What if they were to remove arties altogether? Maybe replace arties with some new kind of tank type? I just don't see any way to make arties "work" in the game atm.

    ReplyDelete
  22. "APCR and HEAT nerfs are apparently planned" I hope this won't affect T10 meds, that use APCR as regular ammo.

    ReplyDelete
    Replies
    1. It's a "SPG PATCH", which of these two words don't you understand?

      Delete
    2. It is not exclusively SPG PATCH. There are some gameplay tweaks coming along too (it was said on this blog at least once). Besides - is there a single SPG in game that fires APCR? These are steps that WG undertakes to balance the T5 gold derps.

      Delete
    3. APCR which tier X mediums have and "gold" APCR aren't the same thing..

      APCR from tier X mediums doesn't lose as much of penetration over the distance as the "gold" APCR does :P

      Delete
    4. "Besides - is there a single SPG in game that fires APCR?"

      Yes, several. AMX105, for one.

      Delete
  23. I guess T92 will be completely unusable now.

    ReplyDelete
  24. Its is since ages long needed to nerf the crap out of gold ammo especially tier 10 battles. I mean CW. Those who think thats a bad idea, think of it again and imagine yourself in a maus, the most armored vehicle in the came with the thickest and most useless armor in CW because you get shot by 350-400mm pen gold rounds. Fun right?

    ReplyDelete
    Replies
    1. L2P Then or get rid of Maus, because it's amazing machine when protected of SPGS

      Delete
    2. Maus AP shells still should get pen buff to 260 or so. All and all - it's a great house-tank.

      Delete
    3. and Fochs, E4s, 268s are okay?

      Delete
    4. Woras i totally agree with you! Maus is amazing tank (despite of it's house-huge size) but needs buff. AQnd i can't wait for japanese tanks... JEEZ I LOVE THEM ALREADY

      Delete
  25. Arty nerfs? This is the most beautiful post I've ever seen....

    ReplyDelete
  26. I don't get it. Why are they messing around with the Arty like that. A limit to number of Arties would have been enough. If you have to wait 10 Minutes to get into a game, you have the same effect as if you make the game itself with a nerfed Arty unpleasent.

    Less people will play it.

    But actually I recently had plenty of games without any arty in it. So if can not be the issue that there is too many arty players that do not find a spot in a game.

    ReplyDelete
    Replies
    1. Did you like this games? Because i didn't...

      Delete
    2. and what about you in queue in 10 min and you get retarded team and the game is finished in 3 min, then you have to wait another 10 min in queue again and again.... that's not frustrating?
      alexfyxodef EU

      Delete
  27. Cue more ppl blaiming arty for the loss...

    ReplyDelete
  28. WoT is changing for NooB's... WG, if this nerf's became true You should change game name from World of Tanks to Counter Strike In Tanks LoL!

    ReplyDelete
    Replies
    1. It was and always will be CS in Tanks ... nothing new there.

      Delete
  29. I see where this is going... Instead of hardcapping arty number @3 they make it totally unplayable so nobody, literally nobody plays it anymore and, yea, the same effect! Or is it? Arty isn't good enough even today.

    There comes the day when you sell all arties :( ...


    Limited arty is a good thing: breaks lemming trains and forces thinking. Too much of course isn't, cause stalemates and gods roaring from above make everyone unhappy. Limited arty can actually break stalemates, too. So, everyone hating arty, keep calm and think.


    ReplyDelete
  30. I hope this info is true, this is just to awesome

    ReplyDelete
  31. So now no1 will play artys and people gonna cry about op TDs... By the end of the year all vehicles in game will deal max 100 dmg... Only thing that changed after arty nerf was that pretty much no1 plays lower tier arty. On X tier you still get 5 artys per team. Pretty obvious solution is limit 3 per team, if they had to wait hours to get into game, they would play it less...

    ReplyDelete
  32. Destroying the fun with arty to solve the problem is like saying "To many scouts / lights in some rounds? So let's cap their speed at 40 km/h and half their viewing range!"

    Going the easy but silly way instead of the correct one which would be a hardcap at 2/3 arties per side makes no sense at all.

    Not the arty is the problem, the shitty coded match maker is!

    Even with crappy arties the situation won't change at all, we still will have rounds with 10 arties (followed by 0) and the high tier pussies not able to pay their repair bills will keep hiding.








    ReplyDelete
  33. Furthermore, regarding the shell changes: APCR and HEAT nerfs are apparently planned, HEAT shells might get reduced damage.

    D: D: D:

    Can't wait to see if this will be true xD

    ReplyDelete
  34. Arty fans be playing this after the nerf.......

    http://www.ictgames.com/whackAMole/

    ReplyDelete
  35. This comment has been removed by the author.

    ReplyDelete
  36. for thoose of you who don't wnat to do the math: 1 round per 31 seconds =1.93 rpm. a decrease of 0.62rpm. a nerf of 24.3% in rof

    ReplyDelete
    Replies
    1. Remember that GWPanther is bumped up one tier, and thus rate of fire should be compared to the SPGs at that tier.

      Nerf yes, in a way
      Balanced? Who knows.

      Delete
    2. Effectively the GWP is moved down a tier.
      The new t8 artillery should perform like the current t6 artillery, chances are it will be even weaker. Thus if the GWP is moved to t7 it should definetly be weaker than it is right now.
      If it keeps its gun, the ROF nerf is the only way to balance it.

      Delete
    3. You are wrong. The gw panther is actually bumped down a tier(atm it's effectively t8). Therefore the nerf is nit surprising.

      Delete
    4. What part of this you didnt understand:
      Remember that GWPanther is bumped up one tier..

      Its tier 6 now, its going to be tier 7 soon. No matter how your mind twists its imaginary "effective" levels to whatevertier..

      and thus rate of fire should be compared to the SPGs at that tier.

      And what are the rate of fire for the tier 7 SPGS in 8.6.?
      Compare it to the other same level vehicles and you can call nerfs or not. If I remember correctly tier7 arties have now 8.5. similar 30+s reload times, yes?

      So is it a nerf, if its balanced to its new tier? No, in my opinion. Nerfed to what it used to be, sure. Would you call it a neft, when MAUS would be put to tier 1, and its gun would be changed so it reflects the general level of other guns of that tier?

      Go cry a river nerfboys.

      Delete
    5. GWpanther right now have a MM spread of battle tier 9-10 (making him an effective tier8 vehicle). When tier7 it will have a MM spread of battle tier 7-8-9 so u are an idiot sir.

      Delete
    6. Gee, did you check YOUR facts? Last time I checked, few seconds ago, tier 8 vehicles are at battletier 8-10.

      And wait, here the source (I bet you do find yourself calling people idiots often, without them realising that you are the idiot here...)

      http://forum.worldoftanks.ru/index.php?/topic/41221-

      So what were you talking about effective levels? 9-10? Common for tier 8 vehicles? Please, point a tier 8 tank which has battletier which are talking about. Sir, you are the idiot here, please keep up the good job.

      And it doesnt still fking make him anything but tier 6 vehicle, which is move up to tier 7, and should only be compared to tier 7 SPGs.

      Delete
    7. atm tiers are balanced only for medium, heavies and tds

      scouts live in teir own world and arty has false tier.

      Right now GW Panther is treated by matchmakin in the same way like tier 8 heavy.
      after patch it will be treated like tier 7

      however it's battle value will probably increase.

      It's more complicated in companies - where it stops to be top tier available for champion companies, but will cost 1 point more.

      Changes to arty will be even more devastating in 7/42 format, where extra 2 points with the same performance will highly reduce usefulness of arty on most maps.

      Delete
    8. SPG tier7 right now have a MM spread of 10-11 making them like tier9, so comparing a future tier7 with MM spread 7-8-9 to an actual SPG tier7 with MM spread 10-11 is dumb.they're completely different tier fighting different tanks. The post 8.6 GWpanther tier7 has to be weaker than current tier6 gwpanther cause right now GWpanther got a MM like a tier8 tank (to be fair a worst MM than a normal tier8 cause he doesn't get battletier 8) so ur argument that future tier7 GWpanther need to be compared to actual tier 7 spg is stupid.

      Delete
    9. Oh TheWhopper, your prose is as bloated and disgusting as your name. Please learn to write properly or come back here after you've finished high-school.

      PS. You write and sound like a half retarded homosexual chimp

      Delete
  37. This is too wonderful to be true...

    ReplyDelete
  38. just I expect not to see any more one GWtiger making 2200 hp damage to a E100, or the fucking hummel making 900 hp damage. or the incredible S51, su14 or su8 making 1000 hp damage every time.

    ReplyDelete
  39. As I have always told everyone, who whine about changes and "nerfs", there are no effect whatsoever if you're good player.

    Good player adapts into the situation and will stay victorious. Those who don't know what they're doing will end up underperforming no matter what WG changes in game. There will always be good players and bad players, no amount of "nerfs", "fixes" or (my favourite) "balances" will chance that.

    I never had problems with arty being "OP", it was just matter of learning how arty plays and how to counter it. Bad players might find that difficult and start complaining but that's their problem not mine.

    There are no "OP" tanks in game, there are just "OP" and "UP" players.

    - [PAVA]Orfiel, EU

    ReplyDelete
    Replies
    1. 'Checks Orfiel's stats.
      Laughs.'

      Delete
    2. Sumbit your name for laughs-factor.

      And did I ever say that I was unbeatable pro player who knows everything of everything?

      I laugh at you since you're not man enough to reveal yourself.

      - Orfiel, EU

      Delete
  40. WTF are WG thinking? Accuracy and aiming time nerf, Im okay with it; rate of fire nerf, Im also okay. But when they both get nerf, they just making arties become useless.

    ReplyDelete
    Replies
    1. make all arty useless pls :))))) idiot artys: D

      Delete
    2. That's the point

      With arty gone, tier 10 play will be fun again.

      Delete
    3. So you want arty be even more random? Way WG is doing is not taking away troll shots, but makes arty really unreliable. Arty players will get even more frustrated than currently because misses with perfect aim, and tankers will still complain that their dear tank got penetrated when hit. So this doesn't fix anything.

      Delete
  41. Good this will draw some people away from playing arty. Those nerfs sound too good to be true tho, theres something fishy about it.

    ReplyDelete
  42. GWPanther 0.42 accuracy nerfed to 0.7

    Wow. Two third of the shots even miss a standing tank in the T92 with it's 0.62 accuracy and now one of the most accurate arty will miss even more.

    Why should clans even bring arty to CW if they have like 0.8-0.9 accuracy?

    ReplyDelete
    Replies
    1. For damage teammates instead of support them? :)

      Delete
  43. Death to arty! Tanks rule!

    ReplyDelete
  44. I can't imagine anyone is going to enjoy playing an Su-14 with a 25% RoF nerf...

    ReplyDelete
  45. Does any one know about the research costs of bumped arties?
    I have 70k exp left to research russian obj.261.
    Maybe after patch they will decrease research costs of tier X arty to reasonable 200k exp level.
    That info would be usefull as after splash nerf i don't like to play that arty anymore.
    And playing as one of 5 arties is painfull. No one is marking targets so you are loosing a lot of shells.

    ReplyDelete
    Replies
    1. Research will probably be cheaper then now, so you may save 70kxp. But Obj261 will cost 6.1M cr as tierX... Decide what is better for you, spend more xp now or more credits after patch (if u still want to play arties then :D).

      Delete
    2. I'm allready bored with that. I just want to have one top arty for CW.
      S-51 was wonderfull. But that was before 1st arty nerf.
      And there was up to 3 arty per team.

      Overall I'm more like very active med player (batchat,t62a,t54)

      I guess I will just exp it using 2xExp. Nothing more.

      Delete
  46. I hope they aren't making SPG's this inaccurate, T92 1,2 accuracy?

    ReplyDelete
  47. Not sure about all these nerfs- but above all, penetrating hits from arty should be removed. Randomly generated massive damage is stupid, it's supposed to be a game of skill and not luck. -Platypusbill

    ReplyDelete
    Replies
    1. Massive damage isnt randomly, its skill - if you use for example French arties with low splash/dmg but accurate, you may aim and hit weak parts (top or rear) of vehicles. This will not changed unless acuratte will be much worst (then will be luck).

      Delete
  48. Hahahaha, wonderful, get nerfed to hell arty!!! Get nerfed to hell!!! :D

    ReplyDelete
    Replies
    1. Even if they removed arty, you would still suck.

      Delete
  49. I hope they will increase price for tier X artillery,so I will sell it without loss of silver coins.

    ReplyDelete
  50. YEEEEEE, NERF THEM TO HELL, World Of Arties should be a different game.. hehehehehehe

    ReplyDelete
  51. My first thought after reading this was: they went full retarded. The arty already got a special nerf patch once, it was nerfed before indirectly when they chanced the mechanics for HE shells (doing less damage). I don't want to talk about arty characteristics (i'm lazy), but the arty is in the limits of balance and too much influenced by RNG. As a CW player i want to say that the importance of the arty dropped even more after the introduction of tier 10 mediums, that made the game more dynamic. In conclusion: the arty is OK, the player base is still full with noob whiners. If they do this, the arties will be totally useless and unplayable, and i think all players that grinded them will prefer the arty lines to be removed and get back the xp...
    P.S. I do not consider myself an arty player anymore, i case someone thinks that.

    ReplyDelete
    Replies
    1. I agree to this 100%. It is mostly the whining and the most doing that aren't even playing arty and if they are they haven't reached above T5. This bitching will reach the next level:
      Arty gets nerfed > T95 and other TD's start to dominate > nerf those > heavies/meds dominate > nerf those.

      /Lito

      Delete
    2. Whining about whiners. GTFO.

      Delete
    3. "but the arty is in the limits of balance and too much influenced by RNG"

      Therefore ... more RNG

      thats the point they went full retard

      Delete
    4. "In conclusion: the arty is OK, the player base is still full with noob whiners."

      True. And we see that in comments here too - so many noobs crying "the hell with arty". They don't play arty, they never learned how to play and how to avoid it. They stay highlighted in one place for 15-20 seconds and are surprised with direct hit from arty. Then we can read "fuck arty cheaters" on chat and I'm quite sure such whiners are reporting "arty issue" to Wargaming.

      Delete
  52. Indeed, only noobs whine about arty. Smart players know how to use them.

    I only play WoT because of arty and scouts. Kill arty and you kill scouts. I will not renew premium until I know the full impact of this killer patch.

    Let's create a game 15 vs 15 on a 50m by 50m map, with everyone same hps and same damage, no random. FUN!

    ReplyDelete
    Replies
    1. Ridiculous, almost all the good players I know (and by good, I mean unicum) absolutely despise arty.

      Most of the people who claim that 'only noobs whine about arty' are distinctly average themselves.

      Delete
    2. Well i might be wrong but the reason why unicum players(quickybaby for example) mostly hate arties is they are too rng... this accuracy nerf would make them even more rng while making them for most part quite useless for anyone who wishes to play them. Increase in splash damage cant work becouse it would destroy any hard cover(houses, rocks) usefulness. I feel that hardcap isnt that bad idea waiting for bit longer for match is ok in my book:). They should relly nerf only tier 8(future tier 10) arty as it causes too much problems for slow and big heavies and is far too common in tier X battles.

      Delete
  53. The problem is, noobs with 45% wr whine "oh nooo 5 arties" but they can never understand with their little brain that their team also has 5 arties, all you need to do is scout better, you get exp for scouting too suprise suprise!!! not middlesuiciderush... but sadly such ppl who dont understand game mechanics are majority, this nerf is because of such retards, and wg will always listen to those zombie 99% instead of normal players, cause more gold more cash -.-

    ReplyDelete
    Replies
    1. Perhaps your post might be more credible if you posted your name so we know you're not one of those '45% wr...retards'.

      Delete
    2. Whines about whiners.............lol

      Delete
    3. from another anonymous : you provided no name either.

      Delete
    4. If that was referring to me, my name is right above my post (where anonymous is for you posters).

      Delete
    5. Neither do you.

      Delete
  54. Im loving all the arty players' tears here, gj WG nerf those bastards :D

    ReplyDelete
  55. Ahhhh isnt it nice??people call it a sever nerf!! REALLY? when we were asking WG for a simple hardcap of 2-3 arties, these crybabies would scream :oh no! im gonna have to wait longer!!

    Well now enjoy this sever nerf!! you didnt liked our first purposal, now i hope you enjoy this one haha xD

    ReplyDelete
  56. I'm a huge artyhater, if it depended on me I'd remove that shit from the game. But these kinds of changes are just completely retarded and wrong. The problem with arty has always been that it could randomly oneshot or severely cripple a tank without that tank having any way of doing anything about it. This change doesn't address that issue. Artys are gonna have the same mm as other tanks so every arty will now be able to oneshot tanks it meets but it will just be even more random than it is now. Complete bullshit. What was needed to make it better for both artyfags (cant imagine anyone enjoying this new aimtime and accuracy... tho its gonna be even more of a trollfest since every direct hit will be pretty much a guaranteed oneshot kill) and normal players was to increase the rof and accuracy but brutally decrease damage so that even direct penetrating hits couldnt do more than, say, 600 dmg, on tier X.

    ReplyDelete
    Replies
    1. So slower rate of fire and half the damage of same level TDs? That would be really silly.
      Better gameplay would be the arty battery simulation idea, where there is an area of effect for 3 seconds, but I don't think WG will go there for game realism reasons.

      Delete
    2. "The problem with arty has always been that it could randomly oneshot or severely cripple a tank without that tank having any way of doing anything about it. "

      that line of thinking is a reason why so many people hates arty.


      Arty is random (that's not good but that's the fact). You can't consistently hit the enemy you may just make it more or less probable.
      As a tank driver you also can't do anything definite to avoid arty fire, but you may severly decrease a chance of enemy arty hitting you while increasing chance your arty will be able to hit enemy.

      But in random battles that requires cooperation and mutual understanding between tank and arty players, and too many people focus on their tank and it's role only, even some very effective but simple minded unicums

      Delete
    3. well thats my point... artyfags cant do anything about hitting or not hitting enemy tanks because its too fucking random and these changes would make it even more so. You say it yourself - you cant do anything definite, its all up to the RNG gods both on the side of the arty and the tanker. Id much rather have extremely accurate arties shooting at me more often but doing 200-400dmg than have one random shot which even a 40% winrate retard can shoot do 2k dmg to me.

      for knobby: read it again, i said make them shoot twice as fast so even t10 arties would be shooting once every 20 seconds which is as fast as t10 TD's while being able to shoot you anywhere and you being unable to do shit about it, unlike you can do something about TDs

      troolenhardy

      Delete
  57. IMO tier 10 TDs are more op than artys, much more accurate, also can hit for 1k dmg and relads 2x faster and many many more pros. WG dont know how to fix MM so they nerf artys. Time to wait for 0.8.6 and earn 10k credits...

    ReplyDelete
  58. Unfortunately, this is the equivalent of tabloid press reporting. Your supertester has only given us the 'juicy scandal' pieces without any of the technically interesting stuff (if authentic at all as you said).
    The same sort of arguments were thrown around when the VK2801 was "OMG moved up a tier and nerfed omg! omg!". The matchmaking will completely change. GWPanther will be facing, on average, lower tier vehicles. It's spalsh damage will be greater against more lightly armored vehicles. Anyway, it will be balanced to it's matchmaking.
    What would be more informative is the stats of the new T10 arty. I suspect they have changed very little from the T8 version. We can't really judge how it will effect CWs until we see these numbers.
    Finally, I hope they make sure the whole tree is researched (including new arty and modules). If not, there will be a new arty glut after the patch as many will want to fill in the gaps. The reason why arty numbers have reduced over the last week or so is because research costs will be lower after the patch and many have stopped at a convenient place until 8.6 hits.

    ReplyDelete
    Replies
    1. Meant to say "whole tree is researched if T8 currently researched".

      Delete
    2. for GW Panther I would agree that ROF nerf may be appriopriate with moving 1 tier, but accuracy 0.7 - not.

      arty is already random as hell, with 0.7 accuracy on an arty considered a sniper so far - what do you expect to do with it?


      However even if they will balance arty for random battles I'm really curious how big a hit arty will get in companies and e-sport

      Delete
  59. Awesome, can't wait for 8.6!

    ReplyDelete
  60. Seriously, this is a good example to show how noobs ruin a game.
    SPGs are NEVER OP, what we have now are just alots of noobs which can't understand they will always need cover and showing their side or even their ass to enemies.
    Now WG are going to tend those retardedby nerfing something not realy great already, who will be the next? TDs I guess, coz they can pen your mighty heavy tank when you sit on the center of a opening, along from your team, which everyone can see and shoot you.
    Imagine a game with 15 vs 15, full of AMX duckies only, the game gonna be like that someday if WG decide to keep changing the game for 45% noobs.

    ReplyDelete
    Replies
    1. im not a noob and i still think arty is op. a s-51 can randomly oneshot a jgpz e-100 (i did that last week) this huge randomfactor and the high apha dmg artys have kills the fun in hightier games especialy when there are 3 or more artys each side

      Delete
    2. "a s-51 can randomly oneshot a jgpz e-100"

      All high pen guns are OP because you can randomly hit in the ammorack and blow up whole tank with just one shot. Let's cut pen by half and nerf accuracy from 0.34 to 0.54.

      Sounds stupid? Oh wait, that's the thing you are saying about arty.

      Delete
  61. I got a mixed feeling with this one, it definatly will make me play my GW Panther lot less because if the changed will be really that harsh the fun with it is over.

    Yet i completely understand why they do this, as i currently drive 95% IS-8 to grind the IS-7 i usually get in matches with 4-5 heavy artys on each side, end result is nearly always that noone dares to move... sometimes it feels like the server is crashed as nothing moves at all.

    In the end i guess only those that really want to use the Arty for CWs and Platoons will still drive them and the fun faction will loose interest.

    ShadowNX

    ReplyDelete
  62. instead of learning the noobs how to play against arty they nerf it like every other tank that makes fun like VK2801 or T-50-2.

    -> less fun and more noob players

    no wonder many players stop playing, noobs and nerfs destroy fun at all

    ReplyDelete
  63. Well if this comes true, there will be real angry players.

    If you have a T8 Arty you spent really much time and XP to get it. So all those people being happy about the nerf should imagine their T10 get unplayable, I want to see what they say then.

    ReplyDelete
    Replies
    1. I want to see their reaction when they call for help or request arty fire on that TD that is raping them (just imagine Assault scenario) and arty can't help them. Whom are they going to blame then?

      Delete
  64. Что стало с ГВП, кроме перевода на уровень выше?
    Порезали максималку 48-46, подняли на 7 уровень, уменьшили вращение стоковой ходовой 26-24, увеличили её влияние на разброс, у топовой - 28-26 и тоже увеличили разброс, увеличили разбросы орудий и время перезарядки, отняли стоковый движок.

    Про лору 155.50 поясни
    Чуть апнули ХП, натянули на уровень выше, порезали проходимость и увеличили разброс от поворота, увеличили скорость поворота обеих ходовых, увеличили время перезарядки на обеих пушках, переделали рации.

    Что с буратосом?
    Буратос. Порезали скорость (32вперёд-10назад - стало 30-8),
    апнули ХП, вытянули на 7 уровень, у обеих ходовых порезали проходимости и увеличили разброс от поворота, теперь за ним анлокается холодос за те е 146к экспы, порезали *баный УГН с 6 до 4 градусов, у стоковой пушки увеличили БК в 2 раза и немного апнули время перезарядки, Б4 оставили, но на четверть увеличили время перезарядки и оставили такой же крохотный БК. Разброс и время сведения - увеличили в полтора раза.

    ТОП-АРТЕ ПОВЫСИЛИ ЦЕНУ РЕМОНТА?
    Про ремонт изменений пока не вижу. Но это первая итерация теста, даже новой арты нету, ещё всё переделают по 10 раз.

    Амероарты. М12 чуть порезали скорость, вытянули на уровень вверх. Стандартные нерфы ходовой в плане проходимости и разброса в пару раз, с пушками тоже порезали всё
    М37 тоже на уровень вверх, добавили мобильности и вертлявости, что странно. Алсо, похоже, они достали СИКРЕТНЫЕ ДОКИ ПО АМЕРАМ, потому что броня с точностью до долей мм.
    40/43 не трогали вообще в плане орудий, чуть порезали мобильность
    Т92 натянули на 10, переделали движки, апнули поворот, порезали скорость.

    Артобутчут, 10 лвл
    Добавили стоковую ходовую, у топовой чуть ухудшили проходимость, апнули поворот 28-36, увеличили разброс от поворота в 1.5 раза. Порезали обзор до 380, добавили 10 секунд к зарядке барабана, на 10% увеличили время сведения, добавили стоковый движок.

    Объектон-261, 10 лвл
    Скорость не трогали. Добавили сток-ходовую, у топовой сделали лучше проходимость по плохим грунам, в 1.5 раза увеличили влияние на разброс, апнули вращение 22-24. Обзор апнули до 390, чуть-чуть увеличили разброс (6.3-6.5) и время перезарядки (29.7-35). Оставили одну рацию и один движок.

    ГВТигор:
    Немного улучшили(!) проходимость, апнули поворот сток/топ 12-14/14-16, почти в 2 раза увеличили разброс от поворота, обзор апнули на 10 метров. На 210 мм разброс увеличили на треть, перезарядку на 20%.

    Так, нашёл инфу по уровням. Было/стало.
    Амеры:
    Прист: 4/3
    М37: 3/4
    4043: 7/8
    М12: 6/7
    Т92: 8/10

    Жабоеды:
    105АМ: 4/5
    13Ф3АМ: 5/6
    Лор50: 6/7
    Лор51: 7/8
    На 9 будет арта на базе паттона
    Бат: 8/10

    Соснулые:
    Хум: 5/6
    Бизон: 2/3
    Шуш: 3/4
    Грулле: 4/5
    ГивиТ: 7/9
    ГивиП: 6/7
    ГивиЕ: 8/10
    На 8 будет х**та на базе Пигра

    Совок:
    Бур: 6/7
    Холод: 6/8
    Су-8: 5/6
    212: 7/9
    261: 8/10

    Так, я про дамаг снарядов ещё ничего не говорил. К каким они пушкам я о**ею смотреть, поэтому что есть:
    Было - стало
    _150mmGr_39H1A 300 - 450, у кумуля остался 300
    _150mm_Sprg_L.erz. 200 - 350, тоже остался 200
    _122mm_OF420SO 270 - 420
    _122mm_OF420SOMSH 150 - 300
    _152mm_53OF500 360 - 450

    У остальных пока ничего не трогали, кроме некоторых ребалансов по цене.
    Ещё некоторым кумулям (?) добавили падение пробивона с расстоянием. Странно как-то.

    ReplyDelete
    Replies
    1. no fucking body can understand you, rusfag. try a langauge which others can also understand.

      Delete
    2. Fairly sure this guy is supplying specific details of the leak, perhaps you should crawl out of your McDonalds and CableTV induced fatfuck coma and learn some respect.

      I can understand it, howbout you try not to be an ignorant fuckwad.

      Delete
    3. I translated it, check the newest post.

      Delete
  65. I call bullshit. 0.8 accuracy? yeah right... probably higher chance of friendly fire than actually hitting the target you're aiming at...

    ReplyDelete
  66. I dont play arty I only play mediums, after 15k battles I have tasted arty one shoting me like everybody else in WoT, but bare with me on this, nerfing arties to hell to make less players playing it isnt the right move, I do believe arty is as much important as HTs , MTs, TDs & LTs every tank class has its own role if you nerf them to the ground so it loses its ability to forfill its role you will end up with a totally unbalanced game then u have to nerf/buff everything else in game so you'll end up with a playable game.

    nerfing arties will cause TDs to camp and ruin everybodies day, then u will have nerf TDs, before you know it you will have to nerf HTs and it goes on to all other tanks... and after a while u have a totaly different game...

    ReplyDelete
    Replies
    1. Totally agree with you on this and I sincerely hope they realize their folly before this gets out the door, forgive the arty haters for they know not what.....

      Delete
    2. Nerfing arties will only achieve that only the real hardcore players will ply arty. Those who really know how to play it. You might have less of them, but they will be deadlier.

      Delete
    3. If WG really gonna nerf acc of artys to 0.7-0.8 it will be pure luck to hit anything farther than ~300m, and bad thing with luck is that you can't really influence it, so it won't help how hardcore you are, artys would be uttery useless (with accuracy like that at 500m you might hit one shot in 5 to near enought to cause some splashdamage). That would also mean that game would just go to massive campfest, no artys to flush you out so just camp and team that have less patience lose, that already happens way to often when you got those bad matches whitout artys. Yea yea, everyone whine how artys cause camping, and still when there is match whitout artys 2/3 of team just drive 100m from spawn and then root in place for next 10min, turning that nice no-arty match to massive campfest.

      Delete
    4. When there is no arty the games move faster, they don't become camp fests. Where do you guys come up with this stuff?

      Delete
    5. Personal experience from tier VIII games (haven't plaeyd lowertier for a while and tier IX-X usually have some artys so can't say for those), games go far longer and and is much more boring camp&snipe fest. While when there is artys you can't just hunker down next to flag and give enemy 3/4 map where they can freely relocate artys, while no artys usually that doesn't matter because maps are designed so that you can just camp whitout fear of crossfire.

      Delete
  67. Then there are only stupid man enough to don't dodge arty fire will remain. So bad. :(

    ReplyDelete
  68. The conundrum of arty.

    It flushes out campers and TDs. However, i don't think a lumbering slow gun should be able to accurately pinpoint and hit a zig zagging tank moving at 60kph with adequate amounts of cover, due to a 'lucky' hit.

    In Wargame: European Escalation/Airland Battle, and Men of War, Artillery couldn't outright destroy a tank, but it did damage the modules and tracks, lowered morale and facilitated assaults. Also they were inaccurate so hitting a moving target was difficult if not impossible.

    Here we have tomahawk missile launchers hitting fast moving tanks and one shotting heavily armored ones.

    ReplyDelete
    Replies
    1. once in 5 shots meaning once in 2-3 minutes.

      you don't even have to be zigzagging medium, stupid moving 10-15 metres with heavy from time to time reduces damage you take from arty in average game by 70-80%

      it's funny how all arty haters describe it as pinpoint accurate machine dealing one-shots while in most cases arty helplessly waits for anything to be spotted and then hits 1 shot out of 4 into standing target for 1/5th of it's nominal damage.

      Delete
    2. I think one overlooked aspect is that accuracy has more to do with specific arty and with the fact that high tier arty will eventually, like the other high tier tanks, have crews with multiple skills stacked to increase their effectiveness. The accuracy experience of driving a sub-100% crew arty is a LOT different than one maxed out. I hadn't really realized how different till I bought an S-51 after months using my 100%+ crew SU-8 and went with a stock 50% crew on the new arties.

      Delete
  69. I thought so too but if the last two weeks of playing mainly T9 told me one thing then if youre spotted with 5 heavys artys on the other side at least one will hit, usually that means you get tracked too and so soon after the next shell follows.

    Sitting in a slow heavy i can understand why many start to camp in such matches, i try to keep playing active but often its hard to stay arty safe and in this class 2-3 hits are often enough to be take out.

    As limiting and lots of nerfs alone didnt work WG has to come up with some other approach to reduce the numbers.

    ShadowNX

    ReplyDelete
  70. Well at least I don't see any GWTiger nerfs
    as long as the GWTIGER can still splash 1000 damage with nukes i dont mind!

    ReplyDelete
  71. If arty is really so nerfed to death, noone will play them, after a few weeks/patches WG will begin to buff them again. At the moment the forum is full of whine threads about arty, almost from player with >4k games, whose doesnt understand the role of arty in the game. I see the upcoming threads in the forum, when noone plays arty´s and the TD are able to do their "work". Then it is time to nerf the TD´s, cause the noob player are not able to kill them.

    ReplyDelete
    Replies
    1. I can already see the "OMGWTFBBQ NURF T29, T32, T34, IS7, T95, JT, *insert random tank with epic turret or front armor* becasue i cant killz it hulldown omg !"

      Delete
    2. Unicum or baddie, arty hate is universal.
      You are dellusional.
      Ask any unicums with 60%+ what they think of arties.

      Delete
  72. Dafuq...
    I'm not a great artyplayer (Ok I have a GW Panther, but I started the artytree short after I started to Play WoT)and I'm not a great artyfriend, too, but I think this nerfs are much to extreme:
    With an accurany about 0,7 -0,8 you can forget to hit any vehicle... and when there's also the problem of this long reload times, Long aiming times, bad accurancy after moving... Such a nerf would mean that the arty would make just one hit in a battle.
    And if the shellprices won't drop dramatically there wont be any artyplayer in the future.
    Furthermore I want to make you think about what it means to nerf arties such drastically:
    Imagine the following situation: You are in a t7-t9 battle. Nearly the whole team goes in a lemmingtrain to the left side but you (t7) and two other guys (t8) go right. At your side a t9, 3t8s and a t7 become spotted. In a "normal" battle (without artychanges, like we have still right now)the arty would focus on your side because there's the greater danger-potential (or if they don't focus on this side, you would call for artyhgelp).
    But that shall the arty do if it is nerfed to death... I don't know if WoT really becomes better through such a nerf. I mean the hightierarty is maybe a Little bit too easy to Play (I don't know) and were are much to many of them in battles. But I think if this nerf comes in this mode it's going to overstate the case.
    Arty actually compensated the imbalances of firepower on the different routes.

    ReplyDelete
    Replies
    1. After losing most of my health to artillery in single shots the past few games in my Caernarvon, I'd say these nerfs aren't enough.

      Delete
    2. And id say you need to learn to play. I get hit by arty once every 100 games, and im a very agressive player, even with really slow tanks like the JpzE100 or the AT Series.

      Delete
  73. So fucking retards from WG left Object 261 most op arty again? GWE now shit T92 shit, bat .... shit, lets all play with object? It was best arty, and they didnt nerfed like GWE

    ReplyDelete
  74. Great, with that accuracy nerf it will mean even more friendly fire, since supportive fire will be extremely unrealiable, and if you try to help a teammate by blasting away a superior enemy, you might end up teamkilling. Say goodby to covering fire and counter arty.

    ReplyDelete
  75. They should rather give it really long aim time and dispersion, so it would be super hard to hit moving targets, but will still be effective against stationary campers.

    ReplyDelete
  76. Dont forget that, together with this "nerf", the MM for arty changes. Lets take a look at the before mentioned GWPanther. It will not be able to reach tier 10 battles anymore. Basically its now equivalent to a tier 7 (instead of tier 8) tank, so it is clear it has to be balanced again. Which means, nerfed.

    ReplyDelete
  77. YES, YES, at last some positive change!!!!!

    i will thx WG by buying some gold packages !

    ReplyDelete
  78. So GW Tiger and SU-212 get tier IX artys while the M40/43 users get a tier VIII vehicle. That is really really unfair. Another proof that the devs hate the United States.

    ReplyDelete
    Replies
    1. lol?

      By the looks of it, US will get one awesome tier IX SPG.. while the USSR and Germany get the "same" thing as it's now?

      Quit already with the conspiracy theories

      Delete
    2. Guys I think someone just complained about German bias

      Delete
  79. I haven't got years of experience from artying. I am not artygod. However I know for a fact, that hitting a target - especially a moving one - is difficult as it is.
    I have SU-5 for lulz, S-51, GW Tiger, AMX 13 F3 at this time. I usually shoot between 5-15 rounds in random battles, and my killrates are usually below 2 per match. Now it's awesome to get S-51 shell hit a Maus and oneshot it (I think I have done it once, but not completely sure), but after all almost any tank can oneshot a Maus by blowing up the ammorack. Easy.
    It's also great to oneshot enemy scout, who just happens to circle the very same round all over and again, making preaiming possible. You just have to wait till the scout is at spot X again and fire, hoping you timed it nicely and the scout that runs the same round all the time, gets to place X and is blown to pieces.

    Then there's the 90% of arty time:
    You wait 2 minutes to someone to spot enemy.
    Then you wait 3 more minutes, to see any enemy thats NOT in a cover.
    Then you aim... aim... aim... aim.
    Fire...
    Enemy moves to cover...
    You hit *EXACTLY* where the enemy was. Doing 0 dmg, since he moved to cover.

    Repeat.

    ... Fire...
    You miss completely the spot, where the enemy was. By about 3 tank lenghts - be the tank as long as IS-8 for this example. Exact same spot, you did not move your aim for a second since the first shot. Still completely missed the target and so far, spent 2 expensive rounds + 6minutes of time. Artyhaters, try playing even mid tier arty for couple of rounds, before whining how crap it is. Maps get constantly changed so we have to learn our spots again, when playing non-arty you have to *think* (impossible for 90%, it would seem) where enemy arty might be, where it can shoot and how to stay alive from it.

    So, all in all - that one lucky shot every once in a while is fun, but it's usually that one lucky shot. One day I recall playing some 40 rounds in arty. Losing most. Oneshotting maybe two, if lucky three enemies - total. And those were the luckyshotted scouts no one else seemed to get, or accidentally hitting on ammorack - nothing different, nothing special.

    And those who want to know my stats, there's nothing special but considered above average noob at least.

    Aquatica,
    EU

    ReplyDelete
  80. yeah...

    Scenario after 8.6:
    Ok, scout is going to spot something, I will pre-aim. Oh, 3 arties spotted. Darn, Im still aiming. Ok, he will do it again. Yes! Im shooting *missed* crap. He is spotting again, Im still reloading, spotting again, still reloading, spotting again, Im reloaded, damn, the target is outside my aiming range, lets wait half a minute until I will refocus... and the scout is dead.

    chat window:
    Spotting scout: Stupid arty, why didnt you shoot, I was spotting all the time stupid retards.

    Another one?:

    3 heavy 8tier against 2 tier8 and 1 tier10.
    Arty help with the tier10.
    On it.
    Miss
    reload
    reload
    ally dead
    reload
    Miss
    reload
    reload
    ally dead
    reload
    team damage
    reload
    ally dead

    Arty morons, why didn't you help us, idiots, you will die next, retarded noobs can't aim.

    ReplyDelete
    Replies
    1. Learn to play? Arty with a good player is way too overpowered at the moment. Might not be so much the case in high tiers as with tier V to VI with arties, but those can do ridiculous amounts of damage.

      Delete
    2. This...
      It's already just RNG game if you hit or not. Some of us actually remember how arties where before the big arty-nerf in the beta just before x-mas, then we could talk about OP or effective arties, now its just RNG and RNG and RNG.

      Delete
    3. "Learn to play? Arty with a good player is way too overpowered at the moment."

      Start to play arty, then cry about OP. With the same aim you may hit detracked tank twice and third shot miss it for 2-3 lenghts. This is RNG and even unicums will do nothing with that.

      My stats? I'm playing Grille:

      Battles: 184
      Victories: 53%
      Hit ratio: 36%
      Max destroyed: 7
      Average destroyed per battle: 1.18
      Average damage per battle: 726
      Average experience per battle: 304
      Max experience: 759
      Efficiency: 7 (1334)
      Spec dmg: 3.30

      Delete
  81. German arties:
    Hummel -> Tier VI.
    Bison -> Tier III
    Sturmpanzer II - Tier IV
    Grille - Tier V
    GW Panther -> Tier VII
    GW Tiger -> Tier IX
    GW Typ E -> Tier X

    This would mean we get the GW 10.5 CM Mk.IV(e) at tier II and Pz.Sfl.IVb as premium or alternative tier V?

    ReplyDelete
    Replies
    1. Probably transitions like the S-51 is now. Sfl.IVb will prolly be researched from the Panzer IV its based on.

      Delete
  82. Less arty - more OP will US tanks become since will be able to take better hull-down positions.

    ReplyDelete
    Replies
    1. hull-down position is good for any other nations, the US gun depression just gives them more opportunities to use those positions. Other nations tank with less gun depression can now be more bold and take a more-arty-risky-but-gives-hull-down-position than now.

      Not only ridge lines will be viable(arty-safe) positions to hull down , which gave the US an edge over other nations because they simply can't use them because of poor gun depression,
      a relatively flat but hull-down positions for soviet or german tanks will be a bit more viable than currently with arty nerfs.

      Delete
  83. Oh,the joy of reading all this arty nerfs.

    Even if the changes are not implemented in-game is good to see that WG takes another step in eliminating this abominations from the battlefield.

    ReplyDelete
  84. Hahaha! FU arty - die already!

    ReplyDelete
  85. IN YOUR FACE ARTY LOVERS!

    ReplyDelete
    Replies
    1. Seriously? Nerf?

      Well thats bullshit.

      To all the arty haters:

      Being a bitch doesent help. IF you suck, then you suck and you can start with my 15 cm sFH 18 L/30.

      L2P first. If you have a brain, arty isnt a problem.

      AND YOU have NOT even played as an arty, so you have no clue how much of a pain it is to use them.

      IF arty gets nerfed, then you bitches will bitch about TD being OP, then Heavy Tanks, Medium Tanks and Light tanks until the game is full of crap like YOU!

      I may not be the best player there is, BUT im better than most of you arty hating dipshits that go lemmingtrain to suicide.


      WOT EU: Data_Zero

      Delete
  86. I would prefer a hard cap at 2.

    The arty works well as skill balancing class in the sense that a mouth-breathing-dark-red-player can be just as effective as a purple-pubstomp-player in a team.

    If you nerf the mechanism of arty while keeping arty cap at 3,
    the team with less skilled arties will be punished a lot harder than currently, while the reason arties are problematic remains :
    with 3+ arties, every tanks work just as spotters and pray for the arties to be good enough to hit anything, and with those skill floor raising measure instead of number cap, 'who gets better arty players win' will become just more revelant, because
    bad arty players will have harder time being useful, and there will be 3 of those players per team.

    Keep the arties mechanism of whackamoles, reduce their numbers to 2 per game and retards in their easy mode machinery can continue to contribute time to time. Good initiative you took nerfing arties but its not getting any better.

    ReplyDelete
    Replies
    1. I am a fan of a hard cap of '2' as well. If not then this nerf will suffice for now...

      Delete
  87. Finally something is getting done to eliminate these arty players. Arty should have never been designed like this with the gps guided shells. I personally would suggest to top tier artys 0.8 accuracy, 100% dispersion on the circle, slower aim, but give them 50% rof buff, make the splash radius twice as big and the splash damage drops lower from the point of impact, so that hiting the ground 1 meter away from a tank wouldnt do 0 dmg. Then arty would be great area damagers, not TDs with HE ammo shooting behind a mountain.

    ReplyDelete
    Replies
    1. "Arty should have never been designed like this with the gps guided shells."

      Start playing arty before you write something what makes you donkey. Or go | | _

      Delete
  88. seems to good to be truth but well finally arty will rely on splash dmg than direct hits...heat gets dmg nerf doesnt seem too much of a nerf unless the nerf cuts the dmg in half then finally mid tier battles will become fun again

    ReplyDelete
  89. don't care, will continue playing arty.

    Uterujem_Dobro

    ReplyDelete
  90. Is there any info on when the 0.8.6 Test Server might start?

    ReplyDelete
  91. If I have 100k xp on the S-51 at the time of the patch and I already have the SU-14 researched, will the experience on my S-51 get changed to convertible xp and will I have to buy the SU-14 to finish the Obj. 212 grind?

    ReplyDelete
  92. Seriously? Nerf?

    Well thats bullshit.

    To all the arty haters:

    Being a bitch doesent help. IF you suck, then you suck and you can start with my 15 cm sFH 18 L/30.

    L2P first. If you have a brain, arty isnt a problem.

    AND YOU have NOT even played as an arty, so you have no clue how much of a pain it is to use them.

    IF arty gets nerfed, then you bitches will bitch about TD being OP, then Heavy Tanks, Medium Tanks and Light tanks until the game is full of crap like YOU!

    I may not be the best player there is, BUT im better than most of you arty hating dipshits that go lemmingtrain to suicide.


    WOT EU: Data_Zero

    Sorry for double post.

    ReplyDelete
    Replies
    1. Arty nerf is one of the best ideas WG had.

      Artillery just ruins the game.
      Besides the fact that it encourages camping nobody likes to be hit without being able to fight back in any way.

      I have played arty just out of curiosity and it's waaay to OP. Your shell almost always hits the target if you wait to aim.

      I have no idea why WG added this abominations to the game but now I'm very happy that they try to get rid of them.

      Basically they are not historical correct,they destroy all the fun in battles,everyone hates them and they ruin the gameplay.

      BTW,I'm not some newbie,I'm quite a good player,well above average anyway.

      P.S. You don't even know how happy I am to see arty lovers raging!


      VladPomar

      Delete
    2. No, actually noobs who cant play ruin the game. Back in beta noone complained about arty, and guess what, it was A LOT stronger than it is now. Only since all the <4000 games and <800 eff players started to swarm the servers and started to whine about everything the game gets ruined, because they put preassure on WG to change things that are actually perfectly fine. Learn to play, and quit the whineing.

      Delete
    3. Actually I know how to play,still I really don't enjoy hiding behind a house the hole game because of arty.
      I wasn't a beta tester but when the game came out artillery was already considered a problem by many players.

      Also,I have to agree that noobs are really a big problem,anyway I'm happy to see that WG is trying to solve this problems,nerfing arty being a very important step in crating an enjoyable game.

      Delete
  93. So in 8.6 my undetectable Object 268 (camo skills trained to the max...) - on good map can -> shoot , shoot , shoot without being spotted, and even when spotted i take cover and.. start doing it again and again, without risk of being punished hard by arty? + ability to use 450 penetration ammo if needed.... yeah, or penetrate all shoots when using only 450 pen ammo? hm... i dont think its balanced but... for me arty nerf sounds good :D (btw. i think such a big nerf isnt best option to solve arty problems...).

    ReplyDelete
    Replies
    1. wait for the 0.8.7+ and British arty.. then you'll have to hide no matter how bad does it aims.. 'cause the risk of getting hit will be too high xD

      Delete
  94. My GwPanther will become garbage. Fuck it!

    ReplyDelete

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