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May 23, 2013

New Korea map pics

Source: http://forum.worldoftanks.eu/index.php?/topic/249470-pics-from-the-upcoming-map-korea/

Description

The Sacred Valley is surrounded by two mountain roads and small path in the middle, which goes through two villages.Mountain roads are highly covered by vegetation and are quite safe way to enemy base.

Pass through hollow is the most dangerous since has few covers, but this is also the shortest way.
Map provide possibility to use a variety of tactics including defence and rush attacks.

Spreading all tanks through the whole map may also be a key to victory.
Slow tanks should better dig in defense and try to shoot enemy when it will be spotted by lights, which should for sure scout the side paths. Otherwise enemy will attack you suddenly using vegetation high camouflage boost.

Manuvarable and fast medium tanks can also straggle for the hollow in the middle, keeping which will provide team with an advantage. Though SPG will be able to shoot almost though the whole map, there will be lots of destructible objects vehicles can use as a cover.









23.5.2013

- all the promo tanks have the same rules as the premium ones, when it comes to crew
- the AMX-13/Chaffee hybrid will go to the nation, "to which it is more convenient"
- whether it is introduced: "no comment"
- if Object 430 is ever introduced, it will be tier 10
- in the next patch, the HEAT mechanic won't be changed further, after that - "no comment"
- British tanks won't have HESH rounds replaced with HEAT
- the turret and hull hitpoint changes reason is better HP distribution when switching turrets
- 0.8.6 won't be the last 0.8.X series patch
- devs consider the "newly researched tanks get better MM" a proper thing
- T-43 lost the 100mm gun (long time ago), both because it wasn't historical and for balance reasons
- 100mm D-10T won't return to the Soviet medium tanks on tier 7
- T-43 won't get an alternative gun in the future

List of superheavy tanks (for the purpose of extra large spall liner):

USSR: KV-4, KV-5
Germany: GW E, JT88, Jagtiger, Jagdpanzer E-100, VK4502 Ausf.B, Maus, Lowe, E-75, E-100, VK7201
US: T95, T110E3
UK: Tortoise, FV215b, TOG II

- devs are permanently fighting illegal mods
- there will be no game mode without arties
- it's possible that Walker Bulldog will be implemented as the US light tank one tier higher than Chaffee
- if you have a spall liner on Maus or other superheavies installed, it will be uninstalled automatically, changed to extra large and moved to depot
- 8.7 will apparently bring US rebalance + British arty (SS: earlier it was said that 8.7 will come very soon after 8.6, possibly within 2 weeks)
- 8.8 will not contain German TD's
- there is no plan to introduce decals for kills (SS: such as the German rings on barrel, or skulls like the fighter planes did)
- Storm explains the XP for detracks: "It will be only for XP, there will be no credit bonus. The detrack bonus will be 25 percent at the most (and not 50 percent like when lighting up).
- there will be more premium tier 8 tanks in 2013, they will be introduced gradually (not all at once)

Also, you might have noticed there are basically 0.8.6 changes out already officially - allegedly, it's because the developers are certain that by the time the "finished" 0.8.6 hits the last phase of supertest, some supertester would leak the info anyway. In this sense, the leaks worked to open the "WG kitchen" a bit more.

The EN translation is not exactly top notch either this time (for example EN "flight velocity of shells for short mortars will be nerfed by 50 percent" RU: "UP TO 50 percent") but it's okay. Big changes then. Here's what Storm commented under his article.

Following changes were done to the economy  - rebalance of gold shell prices:
- with each gold shell, its effectivity was considered (taking into account its damage and penetration) and its price was changed to match its effectivity
- subcaliber shells were sometimes made more expensive, sometimes cheaper
- HEAT shells were almost all made more expensive, because they proved to be cheaper for the same performance of the subcaliber shells
- premium HE shells were practically not touched, apart from some exceptions

- dynamic camera does mean that the camera will stop that nasty twitching, when the tank is going over the railway
- there will be no special opportunity to buy new camos (camo reset + price refund)
- 0.8.6 will come in June
- the Korea map will use winter camo
- Storm has no info on the Nvidia crash bug yet
- France will (as seen on the previously released pictures) have more modern camos
- the E-100 armor nerf reason is "unification" (SS: with Jpz E-100 I think)
- railway tracks were not yet sunk into the ground (as Storm planned to do) in 0.8.6




"How to become a noob" RU video

Thanks to LoooSeR72V (US forums) for linking this

This video is just... epic :)  (Olen - "deer" - is a Russian expression for noob, that's why the deer picture)


Translation of the commentary:

Noob 1 - "What a turn"
Arty tries to get into the fight
SU lit up the arty
Miss!
Miss!
A little more!
That's too much...

Noob 2 - "Learn by mistakes?"
Pearl River. T57 delays a few enemy tanks.
He needs to hide somewhere while reloading the autoloader
At that time the enemies break thru the bridge
But the IS-7 notices that there is an unkilled enemy remaining under the bridge
Do something, we need to kill!
And stuck
IS-8 doesn't notice the IS-7's fail and also wants to kill the enemy
Suddenly, IS-8 gets stuck too
And this is how IS-7 and IS-8 ended the battle

Noob 3 - "A maneuver"
IS-3 hunts for arty
And here's SU-14
MISS!
And now the IS-3 will show us how to flank the arty
Uuups, didn't work

Noob 4 - "Bought"
End of battle, Jagdtiger 88 left against 4 enemy tanks
The enemy already started to capture base
Does the Jagdtiger still have a chance to win?
All taunt the enemies in chat ("T57 kill him, you'll get XP for him")
The base is almost captured
T57 doesn't cave in to taunting, continues to cap the base
But the war demands it!
And Jagtiger 88 starts its cap
T57 decides to start capping again, but it's already late
Arty shoots blindly
Jagdpanzer E-100 and Lowe don't catch on
As a result, the fate of the battle was decided by one second

Noob 5 - "Autoloader is still loading"
Foch goes to defend the "corridor of death"
Two E-100 and an AMX-13/75 go against him
Autoloader depleted. Reload time: 45 seconds.
What do you think, can 3 tanks send a defenseless TD to the hangar?
Autoloader ready!
Attention, (SS: here I am not sure what "sliv" means in this context)

Noob 6 - "Drunk as hell" (SS: not an exact translation but you get the meaning)
End of battle. Two arties left against an almost dead KV-1S.
And here he is!

Noob 7 - "This is Sparta!"
Almost dead IS-3 delays 5 enemy heavy tanks
How many shots will it take for the enemy tansk to kill the almost dead IS-3?
Shot count:
Arty as always

Noob 8 - "Nine vegetables, part 2"
Object 263 remained alone against 9 enemies
One down!
That one bounced!
Ricochet!
Ricochet!
Second one goes to the hangar!
That one bounced!
Almost no HP left, track is down
Can anyone of them reload a HE shell?
Ricochet!
Minus three!
Arty goes for the kill!
Fourth kill!
Arty in the line of fire...
....and becomes a fifth kill
The enemies are afraid to attack and to go cap too
One brave appeared...
Three left :)
In the end the enemy decided to go cap...
...or not
The Object decides to take the fight of the battle in his hands
Two left
That one bounced!
Only one left!

Mistake in english "Let's share" translation

There are a lot of confused folks out there from what I've seen, so, for the record:

There is a mistake in the official english translation of today's article. The original author of it is Storm, it was almost literally translated from his original. 

Storm says: Уменьшение нормализации всех подкалиберных снарядов до 2 градусов (с текущих 5).

It means the normalisation was reduced ONLY for SUBCALIBER (APCR/APDS) shells. The english version says "all AP shells", which is wrong.

Damn. They should really pay me for this shit.

May 22, 2013

0.8.6 - Storm on rebalance, part 2

Just a few more points from Storm's article discussion:

- the "economy change" won't be the gold shell hardcap
- the armor coefficient (see previous part on FTR, spall liner HE calculation) is 1,3, not 1,1
- it's Zlobny's call how much the arty will be nerfed, not Storm's
- it's possible that the shell credit reimbursement will be in 0.8.5 prices
- the normalisation of regular AP rounds wasn't touched
- Storm states that immediately after the patch goes live, we can expect anything, real results will show after like a month
- 7/42 will come this year

And a two late evening answers from the regular Q&A thread as a bonus:

- the new T10 tanks will have regular tank profitability, but crew-wise (switching the crews etc.) will work as premiums
- dry trees don't give a camo bonus

0.8.6 - Storm on arty rebalance

Source: http://world-of-kwg.livejournal.com/197291.html

Well, I translated the whole thing, only to notice WG did it by themselves. *sigh* Oh well, at least the EU people aren't sitting on their asses and jerking each other off as usual. The english version can be found here.

Here are a few points Storm answered in discussion:

- the visibility range system will stay as it is now
- if you have a spall liner installed and it gets changed to another type (Jagdpanzer E-100 case for example, that one will get the superheavy one), the old one will be uninstalled and the new one will be put into your depot
- the reason for the spall liner buff is that big heavy tanks make fat targets for arty
- more info will come on friday
- tracks act as spaced armor against HEAT in the following way: let's say a vehicle has 40cm thick tracks, which are 10cm away from the hull. In this case, if a HEAT shell impacts on the tracks, it will lose 5 percent of penetration for each 10cm from the point of detonation, plus the amount of penetration for the tracks armor value, eg. in this case, 5*(50/10)+25 percent from tracks armor value
- armor screens modules for tanks will not come anytime soon

The new spall liners will work like this:

Let's say a 1800 damage arty hit impacts on your 100mm of armor and doesn't penetrate. In the old system, you will get (when you have a spall liner):

Old: 1800/2 (half damage for nonpen) - 100*1,3*1,15 = 750dam
New: 1800/2 - 100*1,3*1,3 = 731dam

However, for small caliber artillery (BatChat), when you are using a heavily armored vehicle (200mm armor let's say), it's more effective (than if you don't use it at all that is):

Old: 1250/2-200*1,3 = 365 dam
New: 1250/2-200*1,3*1,3 = 287 dam

- spall liner doesn't work at all for penetrating arty hits tho
- test won't come this week
- tier 10 tanks don't have XP negative modifiers
- there will be apparently a video made on the 8.6 mechanics changes before the 8.6 goes live
- Löwe won't get a buff
- 0.8.6 won't come before 3rd June
- 152mm HEAT shells on KV-2 were removed, because they weren't historical
- E-100 with the current gun is apparently not historical either
- the mortar guns got only shell velocity nerf, their trajectory remained the same
- KV-1S won't lose its 122mm, statistically it's doing fine
- the arty reload nerf is connected with the transfer of the arties to their new levels
- stocks of shells, that are removed, will be sold for full credit price when 0.8.6 goes live, if you bought 152mm HEAT shells for gold, you'll get their credit price back

22.5.2013

 Ugh, SerB is in fulltroll mode today.

- This applies only for RU for all I know: it's possible that e-sports and tournaments (including Clanwars) will get their own dedicated server with separate statistics
- Storm on the amount of rage the "First campaign" generated (specifically the fact the reward tanks will be available only for clanners and not good players in general, despite the fact some good clanless players already paid a lot of money for free XP and are loyal to the game): "Well, if you don't dare to enter a clan and prove you play better than others - we can't help you. Loyalty has something to do with it? What - was it necessery to give those vehicles to everyone for free?" and "If we made the vehicles available for all random players but with such difficult conditions that only a few thousand most skilled players would be able to get them, you would still whine because you still wouldn't be able to get those tanks (looking at your stats)."
- devs made the Campaign event so more players would enter clans and play the Clanwars
- devs consider the post-patch competitions ("Art of War") to be a random equivalent of the Campaign (SS: apparently, since the devs get allegedly thousands of questions "how do I get Type 59" every day, they consider it an equal prize to the new T10's)
- the new reward tanks won't be stronger than the regular T10 vehicles
- there won't be a public test of those new T10's, "they have already been tested"
- SerB (SS: as an answer to a particularily dumb physics question): "Hurry to school. Learn physics from like 6th grade. Or was it seventh? In other words: uninstall the tanks and learn, learn, learn. And then we wonder why our rockets are falling from the sky..." (SS: "Learn, learn, learn" is a known Russian V.I.Lenin quote)
- SerB doesn't consider it an archievement to unlock a whole branch (or tree) to elite status
- SerB to player complaining that there will be no random rewards: "And why should we indulge your whims?"
- while an engine (or transmission) can be set on fire by ANY hit (SS: this was limited for lowtier rapidfire autocannons to reduce the amount of lowtier fires), the vehicle catches on fire only from completely destroyed fuel tanks
- on the forum, according to SerB, Storm plays the "good cop" and SerB the "bad cop" - this is a tactic they developed based on experience with the community
- the T10 tanks won't be available for collectors, because "you can't get the full WoT tank collection anyway, because Panzer V/IV or KV-220 were available only as supertester rewards"
- SerB states that there were actually no developer actions, that wouldn't start a wave of forum whining
- the new T10 tanks won't count towards the expert medals
- SerB is not afraid that people with the special T10 tanks will be teamkilled more often out of envy: "We'll ban the retards and the game will be cleaner."
- the fact that the best players in the game are getting the new T10 tanks will be taken into account, when analyzing the stats of these tanks
- Storm states that in order to match the same level of difficulty when obtaining the new T10 tanks in random, the players would for example have to have an 85 percent winrate over 1000 battles
- regarding the 0.8.6 patch, the developers are happy with the new shell distribution and won't delay the patch any further
- 2nd German TD line will come this year, possibly in autumn, but Storm is not sure yet
- there will be a really small piece of info released today on 0.8.6
- ricochet check happens before normalisation is taken into account
- when making some calculations that work with gun caliber (SS: for example overmatch), the gun caliber and its shell caliber are always equal (SS: eg. subcaliber shells are not taken into account)
- test 0.8.6 won't start tomorrow
- no plans for Marder II new gun
- the new T10 tanks will be (just like premium tanks) usable with crews trained on another tanks from the same class (SS: eg. M48 crew will be usable in M60 etc.), they won't have increased income
- according to Storm, there is a patch plan for this year till 2014 and by now, it's being followed quite accurately.