SerB's night session turned out to be quite a trollfest
- the main skill indicator will remain the winrate according to SerB, value of the player won't shift towards for example XP per battle or accuracy
- exact mechanism of teamkilling penalties won't be disclosed, so players don't invent was how to exploit it
- according to SerB, the base capture time is the same on all encounter mode maps (SS: according to several reports, there might be a bug, making the Prokhorovka encounter base capturable too fast), but this bug will be investigated... eventually
- the re-worked regular fire extinguisher will make the vehicle on fire "tick" a bit before engaging, modules will be damaged just like it is now
- historical battles won't contain top tier vehicles at first
- entire game style (mechanics) won't be fundamentally changed in the future
- the balance between T-44 and T-34-2 122mm guns is fine according to SerB (SS: the Chinese gun reloads cca 3 seconds faster)
- IS-7 won't get a "historical" ROF buff
- according to SerB, player proposals are considered, but players mostly propose crappy ideas
- drowned tanks are more expensive to repair, because drowning destroys all modules and those cost credits to repair too
- Q: "Will there be premium tanks with autoloaders?" A: "If needed. And we decide what is needed without players having to agree with us."
- Q: "Will Wargaming under SerB develop a walking mech game?" A: "If needed. And Viktor Kisliy decides what's needed."
- apparently, the T57 Heavy with gold rounds being overpowered is only a marginal issue ("What a horror...")
- Q: "Leopards at tier 9 and 10 suck" A: "Don't play Leopards"
- the delay between the base capture and end of battle won't be removed, it's there intentionally
- alternative medium branch for Americans, French and Soviets confirmed, "when it's done it's done"
Tips
Please take your time and read the blog rules
Apr 27, 2013
27.4.2013
Very few info coming lately
- when fuel tank module HP drops to zero, they caught automatically on fire (SS: some player mentioned a case where they were "destroyed", yet nothing happened)
- the only thing that influences the drowning countdown is the height of the hull ("if I recall correctly") (SS: in other words, hermetically sealed tanks have no advantage when going into water)
A few things Overlord mentioned in his latest post:
- Overlord states that it's not clear what should be done to improve the quality of average gamers
- significant 8.6 general arty rebalance confirmed
- tier 9 and 10 profitability won't improve
- Overlord and other community people do realize the failure of EU Q&A in mind, Overlord stated:
- CW's are planned to be revamped to "involve more players" (SS: on RU server there is a talk of Clanwars being changed so huge clans and alliances are not dominating anymore)
If you feel like it, leave Overlord your feedback on 8.5, but please, be polite... thanks :)
- when fuel tank module HP drops to zero, they caught automatically on fire (SS: some player mentioned a case where they were "destroyed", yet nothing happened)
- the only thing that influences the drowning countdown is the height of the hull ("if I recall correctly") (SS: in other words, hermetically sealed tanks have no advantage when going into water)
A few things Overlord mentioned in his latest post:
- Overlord states that it's not clear what should be done to improve the quality of average gamers
- significant 8.6 general arty rebalance confirmed
- tier 9 and 10 profitability won't improve
- Overlord and other community people do realize the failure of EU Q&A in mind, Overlord stated:
"True that, people are not equal - they have different (cultural, family, etc) backgrounds and abilities so they can't be treated equally - that's why you shouldn't bash on Serb's style of communication for instance. Adding to that, we, as a developers (speaking only for devs here), have extremely limited resources in terms of communication. Yup, English, ofc can be covered - that wouldn't be a problem, but probably no more. And smth is usually better than anything. So, generally speaking, language treatment could be slightly different, e.g. basic set of languages would get standard support while English-speaking resources could provide smth more."and
"Blunt RU->EN translation would probably do for starter, it wouldn't be a professional way of doing things. I admit there are issues with the current workflow. I'm still hoping for improvements that should follow after our San Francisco meeting back in March. There should be place for direct dev-player-dev communication."- historical battles should contain PVE elements
- CW's are planned to be revamped to "involve more players" (SS: on RU server there is a talk of Clanwars being changed so huge clans and alliances are not dominating anymore)
If you feel like it, leave Overlord your feedback on 8.5, but please, be polite... thanks :)
New FAQ
I have added a new FAQ section on the top of the page. If you want to ask a question, look there first, maybe it was already answered. I will update it regularily.
You can go there either by clicking on "FAQ" button right next to the home button, or you can go here. If you have a feeling some important thing is missing, please post it into the comments of this article.
SS
You can go there either by clicking on "FAQ" button right next to the home button, or you can go here. If you have a feeling some important thing is missing, please post it into the comments of this article.
SS
American Vehicle Q&A Submissions
Author: Priory_of_Sion
So I would like to perform a Q&A secession here about the American Tanks that are currently in, planned, or could be in WoT. So please leave your questions in the comments and I should have answers in a day or two.
So I would like to perform a Q&A secession here about the American Tanks that are currently in, planned, or could be in WoT. So please leave your questions in the comments and I should have answers in a day or two.
Apr 26, 2013
26.4.2013 part 2
Just a quick pre-midnight batch
- 88mm L/71 did not fire HEAT projectiles
- armored cars apparently won't appear
- Soviet D-25 gun won't get "historical" accuracy (SS: it was more accurate than it is depicted in the game)
- AMX ELC won't get a fully traversable turret
- player's won't apparently be "forced" to watch the training videos
Nothing else for today guys.
- 88mm L/71 did not fire HEAT projectiles
- armored cars apparently won't appear
- Soviet D-25 gun won't get "historical" accuracy (SS: it was more accurate than it is depicted in the game)
- AMX ELC won't get a fully traversable turret
- player's won't apparently be "forced" to watch the training videos
Nothing else for today guys.
Buff My Tank: T-28
By EnsignExpendable
Disclaimer: this article contains only the historically justified reserves for buffing the T-28. I do not necessarily believe that any of these buffs are possible, likely, or necessary, either individually or put together. Buff My Tank segments are for entertainment purposes only.
The T-28 is one of the older tanks in this game, both by development time (most of the world was still on FT-17 clones in 1932), and by being in one of the first tech trees that were introduced. Through its long service in the Red Army, it was continuously modernized, but the T-28 in the game has remained the same (aside from losing its 85 mm gun). Let's see if we can apply some modernizations to the in-game tank.
Probably the most well known modification of the T-28 is the T-28E (ekranirovanniy, with screens). These tanks received additional armour plates, welded on to the existing armour. Instead of the in-game 30 in the front and 20 on the side, which even the weakest gun in the game has no problems with, the armour would grow to a respectable 80 in the front and 40 on the sides. This amount of armour actually matters, and will not be easily penetrated by tier 1 guns anymore.
Various T-28s were developed with increased speed. The T-29, which was a T-28 with a Christie suspension, could reach 57 kph. The T-29-4 could reach 72 kph. The T-29-5 could reach a blazing 81 kph.
In 1935, a hydromechanical transmission was developed for the T-28. Such a transmission would boost the agility of the tank (see the long-lost PzIV Hydro).
The tank was also modernized in 1935, into the T-28A. The T-28A could reach 68 kph (compare to the 45 kph the in-game T-28 is capable of) on the same suspension type.
I previously mentioned an 85 mm gun. Some of you, if you have been playing long enough, will remember the F-30 85 mm gun on the T-28. However, that is old news. The T-28 also saw tests of the F-39 95 mm gun. The ballistics of the gun were to be the same as the 95 mm divisional gun F-28. However, work on the 95 mm guns ceased in favour of 107 mm guns, and the F-39 didn't make it to mass production. This doesn't stop us in World of Tanks, however, so let's keep speculating. The F-39 gun was 39 calibers in length, which, although not a lot, got the shell to 650 m/s. It was estimated that the shell would penetrate 65 mm of armour angled at 60 degrees from a distance of 1000 meters. In similar estimates, the F-32 gets 43 mm of penetration under those conditions. Assuming the ratios hold, the penetration of the F-39 would be approximately 100 mm at 100 meters, against flat armour (given the in-game penetration of 67 mm for the F-32 gun). This is still lower than the ZiS-4, which is currently the top gun on the T-28, and still lower than the F-30 85 mm gun (that made its way to the KV-1). A F-39 gun with a lower much lower ROF, but much greater damage, wouldn't be overpowered for the T-28.
Here we go, an 80 mm armoured beast, flying around at 81 kph, with a 95 mm gun :) That ought to make the T-28 not suck.
Sources:
Popov et al, Builder of War Machines, Lenizdat, 1988, pp 38-52
Solyankin et al, Soviet Medium Tanks 1924-1941, Zeughaus, 2007, pp 32-41
Disclaimer: this article contains only the historically justified reserves for buffing the T-28. I do not necessarily believe that any of these buffs are possible, likely, or necessary, either individually or put together. Buff My Tank segments are for entertainment purposes only.
The T-28 is one of the older tanks in this game, both by development time (most of the world was still on FT-17 clones in 1932), and by being in one of the first tech trees that were introduced. Through its long service in the Red Army, it was continuously modernized, but the T-28 in the game has remained the same (aside from losing its 85 mm gun). Let's see if we can apply some modernizations to the in-game tank.
Probably the most well known modification of the T-28 is the T-28E (ekranirovanniy, with screens). These tanks received additional armour plates, welded on to the existing armour. Instead of the in-game 30 in the front and 20 on the side, which even the weakest gun in the game has no problems with, the armour would grow to a respectable 80 in the front and 40 on the sides. This amount of armour actually matters, and will not be easily penetrated by tier 1 guns anymore.
Various T-28s were developed with increased speed. The T-29, which was a T-28 with a Christie suspension, could reach 57 kph. The T-29-4 could reach 72 kph. The T-29-5 could reach a blazing 81 kph.
In 1935, a hydromechanical transmission was developed for the T-28. Such a transmission would boost the agility of the tank (see the long-lost PzIV Hydro).
The tank was also modernized in 1935, into the T-28A. The T-28A could reach 68 kph (compare to the 45 kph the in-game T-28 is capable of) on the same suspension type.
I previously mentioned an 85 mm gun. Some of you, if you have been playing long enough, will remember the F-30 85 mm gun on the T-28. However, that is old news. The T-28 also saw tests of the F-39 95 mm gun. The ballistics of the gun were to be the same as the 95 mm divisional gun F-28. However, work on the 95 mm guns ceased in favour of 107 mm guns, and the F-39 didn't make it to mass production. This doesn't stop us in World of Tanks, however, so let's keep speculating. The F-39 gun was 39 calibers in length, which, although not a lot, got the shell to 650 m/s. It was estimated that the shell would penetrate 65 mm of armour angled at 60 degrees from a distance of 1000 meters. In similar estimates, the F-32 gets 43 mm of penetration under those conditions. Assuming the ratios hold, the penetration of the F-39 would be approximately 100 mm at 100 meters, against flat armour (given the in-game penetration of 67 mm for the F-32 gun). This is still lower than the ZiS-4, which is currently the top gun on the T-28, and still lower than the F-30 85 mm gun (that made its way to the KV-1). A F-39 gun with a lower much lower ROF, but much greater damage, wouldn't be overpowered for the T-28.
Here we go, an 80 mm armoured beast, flying around at 81 kph, with a 95 mm gun :) That ought to make the T-28 not suck.
Sources:
Popov et al, Builder of War Machines, Lenizdat, 1988, pp 38-52
Solyankin et al, Soviet Medium Tanks 1924-1941, Zeughaus, 2007, pp 32-41
Free bonus code for 1000g
Hello everyone,
Alienware is giving out 9000 bonus codes for: 1000 gold, 5 Large Repair Kit, 5 Large First Aid Kit, 5 Automatic Fire Extinguishers
Edit: All keys have been used, grats to those who managed to snag one, sorry if you didn't.
Enjoy!
Alienware is giving out 9000 bonus codes for: 1000 gold, 5 Large Repair Kit, 5 Large First Aid Kit, 5 Automatic Fire Extinguishers
Edit: All keys have been used, grats to those who managed to snag one, sorry if you didn't.
Enjoy!
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