Hello everyone,
today, we're going to have a look at the upcoming Waffenträger E-100 tier 10 vehicle. First and foremost, unlike the Jagdpanzer E-100, we do know this vehicle is completely unhistorical. There never was a Waffenträger project based on the E-100 hull, just as there was no GW Typ E vehicle. The heaviest self-propelled artillery vehicle projected (apart from the railway guns, the ultraheavy artillery such as Karl-Gerät and the navy coastal defense guns) was the Grille 17/21, implemented into the game under the name GW Tiger.
What is a Waffenträger?
Waffenträger - german for "weapons carrier" is roughly equivalent to the term "Selbstfahrlafette" (self-propelled gun carriage), with both terms being somewhat interchangeable. Basically, it's a (usually serially-produced, but sometimes custom made or even captured vehicle) hull with a gun mounted on top of it - a gun, that usually has a wide horizontal arc and very light (if any at all) armor protection (usually just a gun shield, or a very thin turret/casemate).
Essentially, it's supposed to be means to produce as many self-propelled heavy guns as possible. In order to clarify the division mentioned earlier: Selbstfahrlafette usually refers to ANY gun carrier project (including artillery gun carriers and anti-aircraft gun carriers), while the term Waffenträger is generally used for anti-tank (or direct fire howitzer) projects.
The original weapons carriers were various captured tank hulls or improvised constructions, made from real tanks, that got knocked out in battle. Of course, it's not that simple, but the original Waffenträger history I already mentioned in this article, feel free to check it out.
The basic idea
So, as mentioned, the basic idea behind a WT is a (preferably cheap and simple) hull, used for nothing else than to carry an anti-tank gun around. These things were meant to be massproduced cheaper Jagdpanzers, essentially just moving anti-tank guns, nothing else. As you can see, putting a HUGE gun (we are now talking about something bigger than the Jagdpanzer E-100 gun) on an E-100 chassis just makes no sense whatsoever.
In other words: we will be getting an E-100 hull, with a big gun, but (apart from the hull itself) very thin armor. For armor model, think about the Valentine AT we have in game: it has a tough hull, but the gun part (specifically the gun shield) is thin as paper and with the crew models hidden "behind" the gun shield, we can expect crew deaths often. Something like that. The vehicle will no doubt have:
- very limited mobility
- thin turret/casemate armor
- a big gun
Now, there are basically four combinations as to how the vehicle can look. It can either have a thin superstructure (with a limited horizonatal arc), or a fully traverseable turret. It can also have a less-destructive but more quick-firing and accurate gun (basically, a rapid-fire sniper), or some slow-firing gun monster (if the developers will go this way, we might see possibly the most powerful non-artillery gun in the game on such a vehicle).
Casemate structure
Here, you can see an artist's impression (not a real ingame model, just a fan-made render) as to how this vehicle could look like with a casemate structure. As you can see, it's a flimsy, essentially open-topped structure with very thin armor (if we are to compare it to the Grille 17/21 project, the casemate part would be 30-50mm thick). Is it a retarded concept? No doubt. In real life, mating a heavily armored (yet slow) hull with a paper superstructure would be utterly pointless. Yet - if I was to bet, this is what we are going to get. Please note that while the casemate structure is much lighter than the Jagdpanzer E-100 casemate, the gun will likely be heavier than that of the Jagdpanzer E-100, therefore the vehicle will most likely NOT be any more mobile than the original E-100.
Another possible look is for example here:
Please note that the line has not been confirmed to be completely open-topped, so it's fairly possible the vehicle will recieve a thin, but closed superstructure. I believe this to be quite likely, as on such a slow vehicle, artillery hits would be absolutely devastating.
Rotating gun
This is another approach (perhaps even more realistic one) to a Waffenträger. Basically, the weapon is mounted on a rotating mount and either uncovered completely (as seen on this picture) with only a crew-protecting gun shield, or enclosed in a thinly armored turret. The advantage is obvious: no casemate means possibly even a bigger gun. This approach raises even bigger questions however.
For one, the whole concept of E-100 hull and uncovered rotating gun is simply ridiculous, but even if we apply suspension of disbelief, the question is: could the gun fire when rotated away from the main axis of the vehicle without ripping the mount out of the hull or tipping the vehicle over? Don't laugh, this actually happened with some superheavy guns (even with lighter ones). There is a reason FV215b (183) planned for limited traverse.
Second - perhaps even more important - question would be: "how the hell do you balance THAT?". I can't simply see this working. The gun might be insane (and believe me, there are some pretty insane choices in that respect), but the vehicle could be knocked out by one artillery shot. Gunner dead, loaders dead (yes, it's safe to assume that unless the top gun has an autoloader, the vehicle will have 2 loaders), gun destroyed, bye bye. Plus, no matter how you twist it, E-100 hull is huge as hell, you won't hide this beast and if you do, its first shot will demask it so badly even a half-blind grandma will spot it across the whole map.
As I mentioned, I think the casemate option is more likely. We'll have to see.
What will it be armed with?
Well, this is the big question we have been waiting for, isn't it? There are several options, which can be - as mentioned - divided into the "biggest boom possible" and "rapid-fire sniper" categories. We have to assume that since the vehicle will certainly lack armor in comparison with Jagdpanzer E-100, it will have more punch (or rather, more DPM).
Now, we'll look at the options we have.
The basic choices are the historical guns, intended for the Sturmgeschütz E-100 and Sturmgeschütz auf Fahrgestell Maus, which are the 150mm L/63 and the 170mm L/53 (which is the ingame Jagdpanzer E-100) guns. Possible? I doubt that. The 170mm is more powerful, but I doubt Wargaming will want to introduce the SAME gun for the other tier 10 tank destroyer, with tweaked performance. What would be the point? To play the same vehicle (albeit with a buffed gun parameters, such as rate of fire)? Of course, we do have a precedent (T110 tank destroyers), but I doubt Wargaming will want to repeat that approach.
The 150mm L/63 is not a bad weapon either, but... no. It's going to be something else I think.
Now we are getting to the good stuff:
The 150mm KwK 44 L/67 was a historical weapon, considered for the Sturmgeschütz E-100. Compared to the 170mm, it was probably more accurate and the rate of fire was better. My estimates on its statistics:
DAM - 750, PEN - 300 (400 gold), ACC - 0.34, ROF - 3,8.
I think this gun is the most likely candidate on the vehicle armament. Can we get better though? Yes we can. You see, the Germans actually developed an autoloader for their 150mm guns. Originally it was intended for Flak cannons, but I assume (well, I have no proof for that, but let's go with that) it could actually be mounted on the L/67 - there you have it, an accurate and rapid-fire weapon (4 shot autoloader for balance should suffice).
Can it get better? Sure. In 1940-late 1942, an experimental anti-aircraft 150mm gun (well, 149mm really, but all the German guns were marked this way) was developed by Rheinmetall-Borsig. It was designated as Gerät 65 and it was an autoloaded 150mm L/102,5 cannon, capable of shooting nine 42kg rounds per minute at 950 m/s. You can surely understand how nasty such a thing would be (with a - say - 4 round autoloader). The gun weigheted 26 tons, so we are still in the vehicle limits I believe.
Can it get even MORE ridiculous? Yes. There was a 1942-1943 project for an autoloaded 240mm gun (!!!), called Gerät 85. This 38 ton (weight of the gun itself) monster was basically a naval Flak cannon capable of firing seven 180kg shells per minute. Can this appear in WoT? No (mounted fortress version weighted 450 tons), but it's here to demonstrate, how crazy hardcore some of the German projects were.
Back to "reality":
I think that the Waffenträger E-100 will have either a rapid-fire (relatively) long 150mm (I doubt the autoloader will be implemented, but theoretically it might appear), or some sort of 210mm howitzer/mortar with properties comparable to the current artillery vehicles. I sincerely hope for the first option, as vehicles under 2 RPM are not exactly fun to play.
Either way, I fear this vehicle will end up as a massive fail. Heavy hull and thin superstructure, I don't see that working. But maybe I am wrong. I sincerely hope I am.
Tips
Please take your time and read the blog rules
Apr 23, 2013
M1921 - upcoming new medium tank
In today's new "Uncle Sam's Tanks" video, we could catch a glimple of the new American lowtier medium tank
It's the American M1921 medium tank. Designed in 1921 at the Rock Island Arsenal plant, it was tested at Aberdeen in February 1922. It had a British cable and suspension track design and used several engines (from 220hp Murray-Tregurtha to 338hp V12 Liberty), allowing it to go as fast as 26 km/h (16 km/h with weaker engine). It weighted 18,6 tons and was armed with a contemporary British 6pdr (57mm), along with a 30cal MG. The armor values I haven't found, but they most likely are very thin.
This vehicle never got to be manufactured, but the American engineers - as mentioned in the video - gained valuable experience from its design. In World of Tanks, it might appear around tier 2 (3, if SerB feels sadistic).
Edit: just a "reminder": this is NOT the M1921 "Christie" tank, that appeared in the earlier versions of the full American tree as a part of Christie tanks. That's a different vehicle with the same name.
The Christie M1921 looked roughly like this (this is the 1919, earlier version)
It's the American M1921 medium tank. Designed in 1921 at the Rock Island Arsenal plant, it was tested at Aberdeen in February 1922. It had a British cable and suspension track design and used several engines (from 220hp Murray-Tregurtha to 338hp V12 Liberty), allowing it to go as fast as 26 km/h (16 km/h with weaker engine). It weighted 18,6 tons and was armed with a contemporary British 6pdr (57mm), along with a 30cal MG. The armor values I haven't found, but they most likely are very thin.
This vehicle never got to be manufactured, but the American engineers - as mentioned in the video - gained valuable experience from its design. In World of Tanks, it might appear around tier 2 (3, if SerB feels sadistic).
Edit: just a "reminder": this is NOT the M1921 "Christie" tank, that appeared in the earlier versions of the full American tree as a part of Christie tanks. That's a different vehicle with the same name.
The Christie M1921 looked roughly like this (this is the 1919, earlier version)
23.4.2013
- it's possible some nations in game will have two arty branches
- 0.8.6 doesn't contain any core mechanics changes
- the long wait queues are recognized as a bug, it will be fixed
- more American branches this year? "no comment for now"
- statistics for company/CW's and randoms will be made separate (unclear as to how exactly will this deal with past stats)
- in 0.8.6, when an arty vehicle you already unlocked gets moved to a different tier, its replacement will be unlocked (but not purchased) also
- no smoothbore guns for World of Tanks (confirmed)
- binding your account to a certain IP is not planned
- during tournaments and in training rooms, shells will keep their costs (SS: a player suggested the shells in tournaments to be for free)
- there will be no free crew retrains in connection with T10 arty in 0.8.6
- apparently, the premium account buff is not actual anymore ("we don't have to do anything" and "there has been no official premium account buff announcement")
- no plans for extra rewards for players with a lot of battles played
- account security is being improved
- rebalanced Sexton I in 0.8.6? "it's possible"
- apparently no special initiative to improve player skill is planned by WG
- also, no special rewards for extremely good players are planned
- it is not considered to introduce team "captains" (players with very good winrate) into random battles' teams
- different rates of XP grind and credits grind are not considered a problem
- map-based vehicle restrictions (for example no more than three arties in Himmelsdorf) are not planned
- 0.8.6 doesn't contain any core mechanics changes
- the long wait queues are recognized as a bug, it will be fixed
- more American branches this year? "no comment for now"
- statistics for company/CW's and randoms will be made separate (unclear as to how exactly will this deal with past stats)
- in 0.8.6, when an arty vehicle you already unlocked gets moved to a different tier, its replacement will be unlocked (but not purchased) also
- no smoothbore guns for World of Tanks (confirmed)
- binding your account to a certain IP is not planned
- during tournaments and in training rooms, shells will keep their costs (SS: a player suggested the shells in tournaments to be for free)
- there will be no free crew retrains in connection with T10 arty in 0.8.6
- apparently, the premium account buff is not actual anymore ("we don't have to do anything" and "there has been no official premium account buff announcement")
- no plans for extra rewards for players with a lot of battles played
- account security is being improved
- rebalanced Sexton I in 0.8.6? "it's possible"
- apparently no special initiative to improve player skill is planned by WG
- also, no special rewards for extremely good players are planned
- it is not considered to introduce team "captains" (players with very good winrate) into random battles' teams
- different rates of XP grind and credits grind are not considered a problem
- map-based vehicle restrictions (for example no more than three arties in Himmelsdorf) are not planned
Patch 8.5 + a warning
Hello everyone,
first, it's confirmed: 8.5 for EU comes tomorrow (wednesday), for US it's thursday.
EU 0.8.5 patched client pre-download: http://dl.wargaming.net/wot/eu/files/WoT_0.8.5_eu_install.zip
NA 0.8.5 patched client pre-download: http://dl.wargaming.net/wot/us/files/WoT_0.8.5_na_install.zip
SEA 0.8.5 patched client pre-download: http://dl.wargaming.net/wot/sea/files/WoT_0.8.5_sea_install.zip
Second, I have recieved numerous "tips" about this line in the "in development" 8.5 section -
first, it's confirmed: 8.5 for EU comes tomorrow (wednesday), for US it's thursday.
EU 0.8.5 patched client pre-download: http://dl.wargaming.net/wot/eu/files/WoT_0.8.5_eu_install.zip
NA 0.8.5 patched client pre-download: http://dl.wargaming.net/wot/us/files/WoT_0.8.5_na_install.zip
SEA 0.8.5 patched client pre-download: http://dl.wargaming.net/wot/sea/files/WoT_0.8.5_sea_install.zip
Second, I have recieved numerous "tips" about this line in the "in development" 8.5 section -
- Price of suspension T82T55E4 changed from 740 to 1850 credits
Apr 22, 2013
22.4.2013
- the transmission cover plate on frontal T-70 armor (the rectangular cover on the left side from your POV) is 35mm thick, just like the rest of the frontal upper plate
- in Russian 0.8.5, Sexton I did not appear in the shop. The reason is that it's not balanced properly
- when bigger maps than the current ones are introduced, the teams will get bigger too (how much bigger is not yet decided, but more than 15 per side)
- it's possible there will be a new (separate, different) platoon search engine (SS: from rough description something like the WoW dungeon finder)
- the impact of repair skill on track repair time is not going to be changed from what it is now
- recent Malinovka re-work saw the windmill arms turning, this change will be implemented to other maps with windmills
- the devs have considered to reduce the amount of XP needed to train 4th and 5th crew skills, but decided not to do it
- Type 59 and WZ-120 are identical vehicles
- it's not yet known whether the decals will be re-worked so they on tanks after their destruction
- patch 0.9.0 is supposed to be something big, but it's secret for now
- there seems to be a new 0.8.5 low FPS issue (FPS drops 10-20 on some computers), it's unknown when (or whether) this will be solved
- new desert and winter maps will come
- according to Storm, developers do listen to both regular players and top known streamers, there are special people who collect the public opinions in the developer team
- Object 263 vertical gun range has not been improved
- T-70 on supertest recieved its historical crew number (2 instead of 3) - but the 2-man turret remained, it's completely possible that it will be replaced in future with another turret, such as Dedkov's cast turret.
- a platoon doesn't have any extra MM weight
- if two identical tanks have a platoon, their MM will be calculated according to the "older tank in the platoon".
- Jagdpanzer 38t "Hetzer Starr" is not planned for now (SS: this question was confusing, because the player claimed there was some sort of Hetzer with a "105mm launcher tube". I have no idea what that is, there was never such a project as far as I know, apart from the rigid-mounted 105mm L/28, which was the Starr mount AFAIK, perhaps the player was referring to PAW, but AFAIK there was no such project either, PAW went to 38d)
- it's possible the Hetzer in game will be renamed to Jagdpanzer 38t
- apparently extra consumable giving more power to diesel engines is not planned
- it's possible IS-4 will be renamed to (historically correct) IS-4M
- metal sheets on Ersatz Panther won't be implemented as spaced armor
- 2nd branch of Sovied medium tanks won't come this year
- 2nd branch of German TD's will come this year
- 2nd branch of French TD's will come eventually
- premium tanks of the same tier have the same moneymaking coefficient, regardless of their type (T5 premium med has the same coefficient as T5 premium TD for example)
- according to Storm, no tanks are designed primarily as gold ammo shooters
- Storm is very happy with Object 907 performance
- there are premium tier 8 medium tanks coming (SS: unclear, whether in 0.8.6 or later)
- until 0.8.6 is out, no additional arty nerf/limit is planned
- in Russian 0.8.5, Sexton I did not appear in the shop. The reason is that it's not balanced properly
- when bigger maps than the current ones are introduced, the teams will get bigger too (how much bigger is not yet decided, but more than 15 per side)
- it's possible there will be a new (separate, different) platoon search engine (SS: from rough description something like the WoW dungeon finder)
- the impact of repair skill on track repair time is not going to be changed from what it is now
- recent Malinovka re-work saw the windmill arms turning, this change will be implemented to other maps with windmills
- the devs have considered to reduce the amount of XP needed to train 4th and 5th crew skills, but decided not to do it
- Type 59 and WZ-120 are identical vehicles
- it's not yet known whether the decals will be re-worked so they on tanks after their destruction
- patch 0.9.0 is supposed to be something big, but it's secret for now
- there seems to be a new 0.8.5 low FPS issue (FPS drops 10-20 on some computers), it's unknown when (or whether) this will be solved
- new desert and winter maps will come
- according to Storm, developers do listen to both regular players and top known streamers, there are special people who collect the public opinions in the developer team
- Object 263 vertical gun range has not been improved
- T-70 on supertest recieved its historical crew number (2 instead of 3) - but the 2-man turret remained, it's completely possible that it will be replaced in future with another turret, such as Dedkov's cast turret.
- a platoon doesn't have any extra MM weight
- if two identical tanks have a platoon, their MM will be calculated according to the "older tank in the platoon".
- Jagdpanzer 38t "Hetzer Starr" is not planned for now (SS: this question was confusing, because the player claimed there was some sort of Hetzer with a "105mm launcher tube". I have no idea what that is, there was never such a project as far as I know, apart from the rigid-mounted 105mm L/28, which was the Starr mount AFAIK, perhaps the player was referring to PAW, but AFAIK there was no such project either, PAW went to 38d)
- it's possible the Hetzer in game will be renamed to Jagdpanzer 38t
- apparently extra consumable giving more power to diesel engines is not planned
- it's possible IS-4 will be renamed to (historically correct) IS-4M
- metal sheets on Ersatz Panther won't be implemented as spaced armor
- 2nd branch of Sovied medium tanks won't come this year
- 2nd branch of German TD's will come this year
- 2nd branch of French TD's will come eventually
- premium tanks of the same tier have the same moneymaking coefficient, regardless of their type (T5 premium med has the same coefficient as T5 premium TD for example)
- according to Storm, no tanks are designed primarily as gold ammo shooters
- Storm is very happy with Object 907 performance
- there are premium tier 8 medium tanks coming (SS: unclear, whether in 0.8.6 or later)
- until 0.8.6 is out, no additional arty nerf/limit is planned
Extending the WOT german tech tree - Porsche heavy tanks
By Zarax
Disclaimer:
This is a purely speculative article that takes into account WOT German tech tree and uses historical tanks to speculate possible new tank additions.
While trying to keep the articles faithful to history some room for inaccuracy is allowed within these rules:
1) No tank or tank part will be 100% made up, at least a mention about tank role and vague specs are needed
2) Components not planned for the tank are allowed, provided it wouldn't create grotesque inaccuracies like putting a gun that would obviously cripple a tank under its weight
3) This will be limited to WWII plans, anything post war risks to be too arbitrary to properly balance
No serious expectation of anything listed to appear in WOT as described is applied, but as we're discussing about implementing history into an arcade game some items will be controversial.
This is unavoidable as WOT tech tree rules need a tank to be better than the previous one and ergonomics are not exactly cared about, meaning that most designs are over-performing their real counterparts.
This article of mine will also be slightly different, first of all because it is aimed at revolutionize an already existing tree, but also because unlike the previous ones it will start in reverse, from tier X.
The "Porsche unleashed" articles brought a lot of attention towards the good old German colossus, a tank that many feels is becoming obsolete in a world of fast, hard hitting tanks where armor is loosing importance.
Initially I wanted to do a "Buff my tank!" about the Maus, but with the recent news influx I instead decided enough material for a massively reformed tank tree.
Note: A similar article will follow for the Henschel branch, please bear with me some odd-looking things when compared to the actual trees.
So, how do you improve a tree in which so many tanks are already overstretched from their historical counterparts?
Simple enough, you nerf them back to history:
Don't worry though, the nerfs are in reality buffs, as a massive down-tiering will also follow.
The main aim of this reform is twofold:
restore the specialization of the Porsche tree and improve historical accuracy.
This way, they will behave close to the soviet IS-4 line, in which you have slower, heavily armored tanks that also can retaliate nastily, although possibly not as well as their lighter armored cousins.
The historical Maus and current tier X.
While keeping its mighty armor, it pays an hefty price for it in terms of mobility.
The extremely optimistic 1750HP engine is kept for tier X and replaced by a weaker one.
Starting from the absolutely terrible Porsche Typ 205/2 rated at 780HP, it follows to the MB 509 at 1080 HP to the final 1200HP MB517, for a top speed of 13kmh.
Armament wise, the stock cannon could be the 105mm L/68 (basically the production version of Lowe's cannon), followed by 127mm "KWK 41" (derived from naval artillery and discussed during development) L/45 to the classical 128mm L/55 that was finally mounted on the prototype.
We even have historical stock and elite turrets:
An early Maus draft,design specs were fluctuating wildly at
this stage so we can take a few liberties to use different pieces of the
early Maus development to fit it on tier VIII.
Outshone (or maybe shadowed is a better way to describe it) by the heavier Porsche designs, this Porsche-Rheinmetall light tank is another pretty "original" design in line with most Porsche proposals.
Apparently supposed to double as AA tank and armed with a 55mm auto-cannon, it was planned to be equipped with a Porsche Typ 101 engine with an advanced hydraulic transmission.
This 18 ton light tank was also well armored with a sloped 60mm glacis armor and interesting enough, it already was planned to use rubber-saving steel wheels, all in slightly under 5 meters length.
In game it could play a similar role as the british cruiser tanks, basically a light-medium tank with normal MM, armed in a similar way to the tier VK 1602.
Of course, this leaves out two tanks from the existing tree.
I personally envision them as a connecting branch to the Henschel line, specs for them follows below:
Disclaimer:
This is a purely speculative article that takes into account WOT German tech tree and uses historical tanks to speculate possible new tank additions.
While trying to keep the articles faithful to history some room for inaccuracy is allowed within these rules:
1) No tank or tank part will be 100% made up, at least a mention about tank role and vague specs are needed
2) Components not planned for the tank are allowed, provided it wouldn't create grotesque inaccuracies like putting a gun that would obviously cripple a tank under its weight
3) This will be limited to WWII plans, anything post war risks to be too arbitrary to properly balance
No serious expectation of anything listed to appear in WOT as described is applied, but as we're discussing about implementing history into an arcade game some items will be controversial.
This is unavoidable as WOT tech tree rules need a tank to be better than the previous one and ergonomics are not exactly cared about, meaning that most designs are over-performing their real counterparts.
This article of mine will also be slightly different, first of all because it is aimed at revolutionize an already existing tree, but also because unlike the previous ones it will start in reverse, from tier X.
The "Porsche unleashed" articles brought a lot of attention towards the good old German colossus, a tank that many feels is becoming obsolete in a world of fast, hard hitting tanks where armor is loosing importance.
Initially I wanted to do a "Buff my tank!" about the Maus, but with the recent news influx I instead decided enough material for a massively reformed tank tree.
Note: A similar article will follow for the Henschel branch, please bear with me some odd-looking things when compared to the actual trees.
So, how do you improve a tree in which so many tanks are already overstretched from their historical counterparts?
Simple enough, you nerf them back to history:
Don't worry though, the nerfs are in reality buffs, as a massive down-tiering will also follow.
The main aim of this reform is twofold:
restore the specialization of the Porsche tree and improve historical accuracy.
This way, they will behave close to the soviet IS-4 line, in which you have slower, heavily armored tanks that also can retaliate nastily, although possibly not as well as their lighter armored cousins.
Tier X: Maus II
The picture says most of it.
The pinnacle of the long Maus development, this version was to receive a newly designed turret with an enlarged turret ring and several other minor improvements.
In game this would allow to keep similar mobility to the current Maus, with the possibility of installing the 128mm L/61.
This would allow the Maus to improve its ability to fight off other heavy tanks, although the price for increased penetration would likely be in DPM, soft stats and/or HP.
Tier IX: Maus
While keeping its mighty armor, it pays an hefty price for it in terms of mobility.
The extremely optimistic 1750HP engine is kept for tier X and replaced by a weaker one.
Starting from the absolutely terrible Porsche Typ 205/2 rated at 780HP, it follows to the MB 509 at 1080 HP to the final 1200HP MB517, for a top speed of 13kmh.
Armament wise, the stock cannon could be the 105mm L/68 (basically the production version of Lowe's cannon), followed by 127mm "KWK 41" (derived from naval artillery and discussed during development) L/45 to the classical 128mm L/55 that was finally mounted on the prototype.
We even have historical stock and elite turrets:
This would make Maus a real grind, where you will have to rely on armor but at the same time a force to be seriously reckoned with when top tier as most tanks won't easily penetrate you without gold ammo.
Tier VIII: VK 100.01 (P)
Derived from the Porsche/Krupp VK 70.01 Lowe project, this 100 ton tank was to be heavily armed but with less than spectacular armor.
Basically a Lowe on steroids, frontal armor was planned to be 120-140mm with sides at 80-100mm.
The Porsche Typ 205/2 rated at 780HP will serve as stock engine, replaced later on by the Porsche Deutz Typ 180/2.
Mobility would still be relatively low, around 20-25kmh but this would be compensated by the armament side.
As neither armor or mobility for its size are especially spectacular, we can slightly compensate with armament.
88mm L/71 will serve as stock gun, with a first upgrade being the 88mm L/100.
105mm L/52 and 105mm L/68 will serve as upgrade path towards the Maus, however we can allow ourselves one optional gun.
Depending on chosen armor thickness, either the 127mm L/45 or the 15cm SFH L/30 could be used.
One is a naval gun firing semi-AP shells, while the other would be a tank version of Hummel's upgraded gun, so an howitzer with a semi-decent gold round.
Tier VII: VK 45.02 (P) Ausf B
The good old tier IX tank was in fact so overbuffed by Wargaming that it's almost unbelievable.
Historically, both ausf A and B were designed for the 88mm L/71 and sported a meager 80mm frontal armor.
While being sloped means that it would be marginally better than Tiger's, by WOT standards it's just paper.
It was planned to increase it but no amount is given, although we can be sure it wouldn't be as much as right now.
A more realistic amount could be anything from the original 80mm up to 130mm depending on effects on mobility and additional plating availability.
For balance purposes, I will allow myself to use an additional 30mm plate (the most common size for this purpose), bringing protection to a decent 110mm.
Keeping top speed the same, the engine grind will be the same as the current Tiger P, with the Porsche Deutz Typ 180/2 as top engine.
Armament wise, the 88mm L/71 is kept as top gun, while the 88mm L/56 will serve as stock gun.
A middle gun option can however be introduced in the form of the 105mm L/47 (source: Jentz, historically planned for the Porsche Typ 100/101), which for simplicity sake could share ammunition (and penetration stats) with Dicker Max gun, of course with lowered firepower and accuracy.
Tier VI: Tiger (P)
As this tank is quite popular I'm going to leave two paths: armor OR firepower.
In both cases the last engine has to go, along with the 88mm L/71, but don't despair yet.
Option 1: Armor
Simple enough, as tier VI heavy with such awesome armor, the long 88 has to go.
200mm at tier VI is simply excellent and a gun selection like the current VK 3001 (P) will be more than enough, transforming your tank into a strong anvil that can still pack decent firepower although lowish penetration.
Option 2: Firepower
A more balanced setup, this will leave you with a decent 100mm frontal armor, which will help making the tank lighter and keep some mobility.
The new top gun would be the 105mm L/47, which would basically make the tank comparable to ARL 44 or T-150 in game play.
Tier V: Porsche Typ 245
Outshone (or maybe shadowed is a better way to describe it) by the heavier Porsche designs, this Porsche-Rheinmetall light tank is another pretty "original" design in line with most Porsche proposals.
Apparently supposed to double as AA tank and armed with a 55mm auto-cannon, it was planned to be equipped with a Porsche Typ 101 engine with an advanced hydraulic transmission.
This 18 ton light tank was also well armored with a sloped 60mm glacis armor and interesting enough, it already was planned to use rubber-saving steel wheels, all in slightly under 5 meters length.
In game it could play a similar role as the british cruiser tanks, basically a light-medium tank with normal MM, armed in a similar way to the tier VK 1602.
Of course, this leaves out two tanks from the existing tree.
I personally envision them as a connecting branch to the Henschel line, specs for them follows below:
Tier VII: VK 45.02 (P) Ausf A
The good old tier VIII tank was in fact so overbuffed by Wargaming that it's almost unbelievable.
Historically, both ausf A and B were designed for the 88mm L/71 and sported a meager 80mm frontal armor.
While being sloped means that it would be marginally better than Tiger's, by WOT standards it's just paper.
It was planned to increase it but no amount is given, although we can be sure it wouldn't be as much as right now.
The historical 80mm armor will be kept for this tank, maintaining its "fast heavy" role.
Keeping top speed the same, the engine grind will be the same as the current Tiger P, with the Porsche Deutz Typ 180/2 as top engine.
Armament wise, either the 105mm L/47 or the 88mm L/71 can be used as top gun, while the 88mm L/56 will serve as stock gun, although I'd favor the first.
As top of the "linking branch" this tank would be able to upgrade towards both VK 45.02 (P) Ausf B and either tier VII or VIII of the Henschel branch.
Tier VI: VK 3001 (P)
I really wanted to bring this tank down to tier V, however historical specs are in such a way that the tank is already where it belongs. Blame on WG for the horrid grind, it's completely unjustified from an historical POV.
Top specs for the tank are already quite good, so there is no need of changing them.
What is possible however, would be to ease the pointless grind that forces the player to research both tracks and turret to mount anything better than a 75mm L/48.
WG just conveniently buys on the myth that the original turret wouldn't fit a bigger gun, however the Krupp design shows an 88mm L/56 on it.
Tank upgrades would be the Tiger (P) naturally and VK4502 (P) Ausf A.
I also wanted to bring the VK 72.01 as tier VIII but unfortunately WG took it as made-up tier X.
It would also have been extremely hard to balance as tier VIII, as thin armor coupled with E-100 top gun are an extremely odd mix for a heavy tank, even balanced by awful DPM.
With this, our article ends and I sincerely hope you enjoyed reading about the mix of odd and utterly crazy Porsche designs.
Possible premium TD/SPG - Mörserträger auf Panzer 38(t) Ausf.M
This is something I found recently, could make a decent lowtier German tank destroyer. Most people know the Marder III Ausf.M vehicle - it was built on the 38(t) Ausf.M chassis, which was modified by moving the engine to the middle, giving the vehicle its distinctive look (with the superstructure moved in the back). It's sad that Ausf.M will most likely not appear in World of Tanks, at least not in the 2nd German branch - I can speculate the reason for that is that the Marder III Ausf.H was equipped historically with both the Pak 36(r) and Pak 40 guns (like the Marder II was), while Ausf.M only carried the Pak 40/3.
Either way, in 1944 there was an attempt to modify the Ausf.M chassis into yet another universal Waffenträger. It started as a Mörserträger (mortar carrier), but gradually more guns were envisaged.
As you can see, the defining difference is the very steep sloped frontal armor (67 degrees in fact) - more parameters (such as the armor thickness) are unknown. It was projected to be equipped with various guns: 50mm, 73mm, 81mm, 100mm and finally 210mm mortars (in its "mortar carrier" variant), but also with 75mm and 100mm low-pressure guns, 75mm PaK and finally, 75mm, 105mm and even 150mm howitzers.
In the end, the project was rejected. Only one mockup was ever made in 1944 and after that, the Germans (who preferred the Waffenträger designs based on 38(d) platform, seeing - correctly - the original 38(t) as insufficient) lost interest and the project was scrapped.
Either way, in 1944 there was an attempt to modify the Ausf.M chassis into yet another universal Waffenträger. It started as a Mörserträger (mortar carrier), but gradually more guns were envisaged.
As you can see, the defining difference is the very steep sloped frontal armor (67 degrees in fact) - more parameters (such as the armor thickness) are unknown. It was projected to be equipped with various guns: 50mm, 73mm, 81mm, 100mm and finally 210mm mortars (in its "mortar carrier" variant), but also with 75mm and 100mm low-pressure guns, 75mm PaK and finally, 75mm, 105mm and even 150mm howitzers.
In the end, the project was rejected. Only one mockup was ever made in 1944 and after that, the Germans (who preferred the Waffenträger designs based on 38(d) platform, seeing - correctly - the original 38(t) as insufficient) lost interest and the project was scrapped.
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