Tips

Please take your time and read the blog rules

Feb 11, 2013

Old re-worked maps in 8.4

Ensk











Steppes




Fisherman's Bay


Live Oaks


11.2.2013


- SerB states that as a writer, he doesn't make much money, it's the computer games that pay the bills
- fully customizable writings on tanks won't be implemented
- after tier 10 arty is implemented, arties will get roughly the same +-2 MM as the other tanks
- it's not confirmed that SU-14 and S-51 will stay on their tiers
- SerB states that when a lowtier arty destroys the enemy tank by killing the whole crew (SS: the player asking says that this happens to him often when he plays SU-18), it is roughly equally as profitable as if the tank gets normally destroyed, but the whole issue is complicated
- Q: "What will the T57 nerf be like?" A: "Sudden and horrible"
- Japanese tanks:

Q: Are the following vehicles post-war made-up fakes?

1) 47mm Gun on Type 94 chassis:



2) Chi-Ri with Type 2 75mm gun



3) 150mm AA gun on Type 5 Ho-Ri chassis
4) 155mm Ho-Chi



5) Is it true that the early O-I variants' armor was not thicker than 75mm?

A: Looks like 3) is not a fake, as for 5) - entirely possible on the early 100t variant. As for the rest - more or less probable, we'll see.

- it's not sure tier 8 premium arties will appear
- it's not sure how the T-50-2 situation will be handled, it's possible (SS: only possible, not likely) that T-50-2 might become premium, SerB is "consireding a lot of options
- all models for all tanks will be remade from scratch with better details, moving parts (ventilators, antenas) and turrets flying off when the tank is destroyed, this won't happen anytime soon
- pre-battle 30 second countdown won't be reduced
- Leopard won't recieve new guns, it's already balanced around tier 5
- no ETA on the turret part of the British TD's, but SerB confirms they will mostly have rapid fire guns
- Q: "SerB, what nice question would you ask yourself so it would a question
- British arty will come after T10 arties are implemented (SS: or with them, but not sooner)
- early French tank modifications from the 40's (Romanian R35 and such)? "I'll tell you when the time is right"
- WG has not yet promoted WoT in Japan
- Indien-Panzer is NOT a prototype for the Swiss Panzer 61
- it's possible the XP/credit earning mechanism will be updated to fit new ways of destroying tanks (physics and such)
- Q: "Why did you decide to scrap the British turreted TDs for now and introduce paper-armored turtles instead?" A: "Because turtles are cool"
- at tier 8 SerB states that roughly 0,5 gold shells are fired per battle
- SU-101 is doing okay statistic wise
- the whole issue with the +-45 degrees for FV215b TD might be some sort of rumor, SerB is not sure how it really is
- the reason why Malinovka and Westfield assault are removed is "disbalance", they will not return earlier than next regular patch
- SerB states, that the Sexton is in the american tree, because it's a joint project - the chassis was from the USA. However, whether it really will be put into the US tree or UK tree will be decided after the test
- after some time, WoT might have the same improved render as the WoWp
- according to SerB, Maus is doing okay in the contemporary World of Tanks
- if you aim in artymode at water (a lake), the trajectory displayed will lead towards the point on the bottom of the lake, not towards water surface
- when considering patch statistics, developers disregard first two weeks
- in future (not sure how close or far), standard render (SS: "old render") won't be supported anymore
- Q: "I think SerB is quietly trolling us!" A: "Why quietly?!"
- Q: "Can TOG shoot itself in the back?" A:"Buy it and try it, we don't have time for such crap"
- Q: "Is dynamic terrain going to be implemented?" A: "Not in the current version. In the future - who knows?"
- SerB states that the theory saying "If one team has a platoon of 3 heavies and the other platoon of 3 meds, they both end up on the top of the battle MM" is a myth
- devs tried to estabilish a FAQ for the most notorious questions - didn't work, noone read it
- T-34 model 1943 had thicker frontal armor (60mm)
- 100 percent crew training for silver is not planned
- it is not planned to introduce special gun spread for each type of ammo
- a T-34 premium tank of any type is not planned, because the devs are researching various T-34 variants and it's possible they might be introduced as normal vehicles.
- premium Churchill doesn't have a special XP modifier
- Elefant wasn't introduced separately, because it differs from Ferdinand too little

Feb 10, 2013

10.2.2013

(a compilation of more Storm Special answers + the regular thread)

- Storm doesn't see unusual/buggy amount of "teleporting" tanks
- players won't be able to test tanks without entering the test server (technical reasons)
- map clickspam won't be remedied for technical reasons
- module menu won't be made transparent
- it's not planned to implement a feature where you will be able to recognize whether you are lighting up the enemy or someone else is
- the fact crews "forget" previously trained tanks won't be changed
- prem tanks won't be possible to sell for gold (not even for reduced amount)
- there will be no official WG module layouts and armor schematics for vehicles
- KV-5 won't be buffed and its MM won't be improved, it would be imbalanced otherwise
- tank horn will most likely not return
- M4 and Panzer IV gold derp shells will be nerfed. How - Storm is still deciding.
- El Halluf slopes will be fixed (they cause too many detracks of light tanks)

- SerB describes how weird low-damage hits are the result of residual damage, shell damage that hits external modules (gun, tracks) and penetrates into the hull diminishes its damage (and penetration) by the amount of the module HP (for example if a 200 DAM shell hits tracks that have 50hp, penetrates them and the armor behind them and does damage the tank itself, the damage on the tank will be 150)
- the screenshot Panzer I is the Ausf. B - the Ausf. A might go to the Chinese tree
- Panzer I won't have regular 7,92mm ammo, because it's ineffective
- current average arty amount per team per battle is around 3, but SerB states this statistic is worthless, because it's not natural, it's caused by hardcap
- French hightier vehicles without autoloaders still planned 

Feb 9, 2013

9.2.2013 - Storm Special

You'll like this

Q&A - Storm Special

Source: http://world-of-kwg.livejournal.com/154975.html

Storm discusses what pisses people off. Basically it's a huge Q&A brainstorm. Here's the info, gleaned from the comment section:

SS: RU players are asking all sorts of weird and useless bullshit. The prevalent issue people have a beef with seems to be the "sticky" gun barrel (resp. aiming circle) when near some buildings.

- there are no more game modes planned (SS: apart from historical and garage battles), Storm states it's just too big an undertaking, while the developers have many small things to work on
- in the hangar, a mechanism will be implemented to allow players to pre-set their tanks into groups for easier selection
- the "bug" where the aim sticks to a nearby object and slides along them in arcade more (SS: nearby a building the aim goes up for example) cannot be fixed, as it is one of the fundamental flaws of the engine (SS: the issue originates in the fact that while the sniper mode works with the gun axis itself, the arcade mode doesn't, it works with different gun and camera angles and the corellation between them causes the issue)
- the "invisible" flat rail wagons in Ensk will be made brighter
- there will be a new "tank is burning" effect to make the fact the tank is on fire more clear, when it's done it's done
- text chat in battle is not planned to be switcheable off, because it would reduce team interaction
- tracers will recieve a complete overhaul
- it could be possible to remove one map from the random pool - two and more create bad issues during the teammaking phase
- the bug where when you buy gold ammo for silver and switch turret on the vehicle, the currency switches back to gold will be fixed in 8.4
- Storm states that night battles look cool, but gameplay-wise they are really bad
- there will be a sound effect remake, for example special sounds when tracks are hit, when gun is hit etc.
- no random battles skill MM ever!
- no solid gun barrels
- vertical tech tree won't return
- there will be no general limits on the amount of one type of vehicle in companies/CW/etc
- Storm has an idea already how to fix the excessive gun swinging when the vehicle moves over broken surface
- devs are okay with the amount of "paper" tanks and with the game economy
- CS-strike modes (bomb-defuse, VIP assassination) cannot be handled by random players, the game is aimed at casuals, a part of the game playerbase never played games before
- the platoon flood in some battles is not regarded as an issue
- serial AFKers will be punished more, devs already worked out some measures to fight them
- no special client version needed with lowered textures, Storm thinks it's enough to set the textures to minimum
- tank position update frequency (so tanks don't "teleport") won't be changed
- the plans to introduce popular mods directly into the game are being studied, it's not yet sure which mods, it's also not clear whether these mods will be introduced for everyone (SS: as in "maybe only for professional progamerer accounts?)
- no new shell types are planned
- applique armor module won't come in 2013 - takes too much work
- Storm likes the "Strategist music" battle chatter soundtrack, but states it's not for everyone and some find it distracting
- all tank visual models will be re-worked in the future for better detail
- the premium hightier Soviet medium tank will be a T-44 prototype with 85mm gun, won't come in near patches, but it will come in 2013 (SS: So I was right :))
- teamdamage punishment system (from ramming) can't be fully automatic as it is impossible to always determine who's to blame
- working lights on tanks (weather etc.) - not in forseeable future
- ingame MP3 player won't be implemented
- dynamic tank naming (SS: Panzer IV with short 75 = Ausf.D, with long Ausf.F2 etc) got scrapped, it would cause confusion
- devs didn't get any proper suggestions how to handle the impact of heavy shells on very light targets (apart from the 3-caliber rule). A player suggested that during a ricochet of very large shell on thin armor, the shell does 25 percent of damage. Storm replies: "And players will whine: 'Why did the tank reflector/box/armor screen/crewmember/dog ate my shell damage?' It would lead to confusion. We thought about it and refused."
- the battle start timer won't be made shorter, as many players use the time to identify the team and tactics
- armor cracking (SS: thinner armor on spots that have been hit previously) won't be implemented
- realistic engine sounds (from real tanks) - not anytime soon, as it is really too complicated, there are very few running condition tanks left
- +-25 pen/dmg random factor won't change
- crewmember models won't be implemented into the game
- trollplatoons won't be disabled (eg. no limit on what tanks can platoon with what)
- multiturret mechanism is not planned until 2015
- low-tier HEAT shells will get a nerf
- Sixth sense won't be remade so it would keep the lightbulb icon lit for the whole time the tank is spotted, it would be imbalanced

9.2.2013


- apparently there are not enough British turretted tank destroyers for a whole branch (Q: "Are the rumors that there aren't enough British turretted TDs unfounded?" A: "They aren't unfounded")
- SerB states that apart from the Luchs, the other vehicles being lifted up one tier didn't really have to be rebalanced, as they were balanced around tier 5 and 6 previously already (they were balanced one tier higher)
- the reason the Panzer II and Panzer III/IV arty tree links were removed is that the devs don't like them, they consider them ugly, confusing and unnecessery
- German Leopard MT branch, French HT and MT alternative branches weren't scrapped, even though they were removed from the new tree, developers will simply add them in future patches
- FV215b TD doesn't have a fully treaverseable turret, it moves only to 45 degrees to each side, it has worse armor than FV215b HT and the gun has 1150 alpha, it's compensated by other characteristics (might not be final, tests will show)
- the reason the British TD branch wasn't published in advance was that it changed a lot in the process, the developers will continue in this trend
- E100 armor is bugged, it'll be fixed (example 1, example 2) (SS: if I understand correctly, it's something about the welds and the spaced armor, which does work however)
- tier 7 and 9 companies are not planned
- the changes in the German lower tiers are partially tied to the new German medium branch introduction, which will start from the VK2001DB (SS: don't worry, VK3002DB will be a part of it)
- the British will have more researchable TDs (SS: turreted branch meant)

Edit: fixed the E100 answer (I mistook it for Jpz E100)

Feb 8, 2013

8.2.2013


Hardly any new answers today, I guess the devs are busy with the dev stuff... well, apart from the usual SerB trolling (a player asking a question in Ukrainian, SerB answers something like "speak proper Russian".... in Hungarian).

- Storm says Jagdpanzer E100 statistics are fine
- SU-100Y uses two types of AP shells (one with high pen and lower damage, the golden ones with higher damage and lower pen), this is intentional and will be kept so
- Kpz70 won't be introduced
- new re-worked maps shouldn't be as bumpy as the older re-worked stuff
- new maps should come "soon"
- according to SerB, EU server is better than RU cluster lag-wise, as the European data streams (? data ways? not sure what the proper IT term is - anyway, the paths thru which the data go) are better
- FV4005 was refused as a top TD "for a good reason"
- FV300 series vehicles? "no comment"

Storm on some 8.4 changes

Source: http://world-of-kwg.livejournal.com/153941.html

Storm on some changes in 8.4:

- lower frontal armor angle on Panther and vehicles based on its hull increased to historical 55 degrees (Jagdpanther, GW Panther, Panzer V/IV and others, does not concern Panther II and E-50)
- lower frontal armor angle on T-44 reduced to historical 45 degrees
- Caernarvon, Conqueror and FV215b - increased armor thickness of the meeting point between upper and lower frontal hull armor (203, 203, 254)
- Nvidia SLI support added
- removed the "exterior" hangar button blocking when the crew is incomplete
- (SS: I am really not sure what this means - an automatic chat log) added the ingame chat addressing (logging?) option - with or without autosave
- for vehicles and crews with Intuition perk and autoloader, when the the perk is triggered, it'll reload the whole autoloader and not just one cassette
- arty-mode FPS drop fixed for some configurations
- FPS in hangar limited to 60 FPS
- re-worked and optimalized the tank exhaust smoke effect
- returned the possibility to retrain the crew to a tank you don't physically own in the hangar - a special warning window added for this case
- added the fullscreen windowed mode ("maximize" button on the window)
- fixed the bug where the bug where the turret and gun barrel get stuck if a shell hits the turret
- fixed left speaker weird sound on some configurations, occuring after a shot
- fixed the bug with ammo order getting screwed when changing turrets
- fixed the bug where the barrel gets stuck in some cases when you aim at near obstacles

So much for the article. Storm explains some things in the discussion:

- the 60FPS limit in hangar is for the reason that some graphic cards try to generate very high FPS and therefore get too much used in the hangar, Storm also states Vsync didn't work, at least not always
- regarding the fact it was banned to retrain crews to vehicles not physically present in the garage: "We solved that and decided more harm than good would come out of it"
- Malinovka and Westfield assault mode gets removed for re-work, because they were imbalanced: Westfield more than Malinovka
- Storm doesn't know why Sexton I counts as "American"
- Caernarvon, Conqueror and FV215b have the same amount of fuel tank hitpoints as other tanks of the same tier
- "test will show" about the statistics of the VK2801
- test will "not start this week" (SS: they probably don't want to collide with the Chinese weekend)
- garage chat channel history: "when it's done it's done"
- Pz IC and Pz IIG armament? "it will be seen in the test"
- tier 10 Brit HESH ammo won't be changed to HEAT/APDS soon, as far as Storm knows


Update:

- no plans for SU-101 buff
- no plans for now for re-training the crew roles (for example a driver into a radioman)
- historical Soviet Guard unit emblem won't be implemented
- XP on VK2801 (and other tanks) will stay when they get pushed one tier up

Update 2:

Overlord translated it officially. You can read it on his blog . Some of it, anyway :)