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Feb 5, 2013

Fog of War in 8.5? A fake

Just a quick update, there seems to be a rumor spreading around the US server that the patch 8.5 will bring the Fog of War in randoms. It originates in this thread: http://forum.worldoftanks.com/index.php?/topic/204829-confirmed-fog-of-war-will-come/

The thread claims that there was an answer by Storm regarding this, it even quotes the answer, but later claims it was deleted. I've been checking the RU Q&A thread mentioned whole day (with 2-3 hour breaks though) and there was no such answer there. Furthermore, the quoted text is weird, the order of the words isn't right.

Therefore, unless some confirmation is offered, I assume it's a complete FAKE and urge dear readers not to believe it.

RU server Chinese winrate - last week statistics

RU server Chinese winrate - last week statistics


5.2.2013


- no exact ETA on the test, Storm states that "In development" portal section will get updated once the test begins (SS: logically that means it's not accurate now and that the february/march ETA for 8.4 is speculative)
- Leopard 1 won't be implemented earlier than summer 2013 (SS: this does NOT mean it will be implemented in summer, only that it will definitely not come till summer)
- Havok won't be implemented earlier than summer 2013 (SS: ditto)
- The graphical things that are going to be gradually improved (SS: not in any particular order): general graphics optimalisation, colour grading, quality and amount of dynamic lighting, tree and grass render, water render, special effects (SS: the video itself was linked by Storm, but he states it doesnt have to look like this actually, the colours can look differently, it's planned for the "medium" future - which means probably around a year)
- it's technically possible to introduce gradual increase in hull rotation in first split second, but it won't be implemented since the players got used to the current system already (SS: what this means is that especially some TDs, that have narrow gun arcs, but great hull turn rate sort of "jerk" whenever the hull moves, even a little, a player suggested that the initial 0,25-0,5s of steering should be smoother)
- massive tank rebalance won't happen in one of the near patches
- IS-7 side armor effective thickness:



- no further crit info on the post-battle debriefing screen planned
- 90-point companies won't return
- there are new medals planned
- Storm's game goal is to level up the British heavies to tier 10
- SerB thinks that the "Archipelago Gulag" book by A.Solzhenitsyn is a "badly written and historically unreliable book"
- it's possible better representation of shell hits (rather than current impact decals) will be introduced "if the videocards allow it"

Retarded Russian projects part 4 - "Crawling fortress"

Earlier: 
Retarded Russian projects part 1 - "Bezdechod"
Retarded Russian projects part 2 - "Broneistrebitel

Retarded Russian projects part 3 - "Crusher"

Author: Yuri Pasholok
Original source: http://yuripasholok.livejournal.com/402449.html
Translated by: Silentstalker

In the Kazakh department of the Soviet archives, there's a lot of weird stuff to be found, but this one simply has to be highlighted. This invention seems to be at the moment the heaviest known combat vehicle project.
The proposal, designated "Crawling fortress" was introduced by S.G.Fillipov and S.P.Zhiliniy on 16. September 1941. It's not known where they worked, but judging from the fact the letter came from Alma-Ata, from the nature of the invention and from the fact that the stuff was written drawn on the backside of wet plaster manufacture descriptions, it's possible to draw some conclusions. The Chuy valley is not that far from Alma-Ata, so it can be assumed the inspiration for the project came from there.
And so, they made a proposition for a rolling fortress. According to their calculations (yes, they made "calculations"), the combad weight of the "Crawling fortress" was to be 14000 tons (yes, fourteen thousand tons). The authors understood noone would ever give them that much steel, therefore they planned to make their "project" out of reinforced concrete.


The movement mechanism was also very original. The authors realized the vehicle can't move on tracks and so they planned to move the whole thing with the help of series of flywheels. A pair of them were responsible for lifting the whole thing, two were responslible for moving forward and backward and two were responsible for turning. The speed of the "vehicle" was estimated to be cca 2 km/h.
The authors didn't write anything about the armament of the vehicle, they sketched a silhouette with some kind of turrets. However, considering the fact that with such a weight the movement of such a vehicle would cause earthquakes, the crawl thru the enemy territory seemed rather simple.

SS: The project was considered by serious scientists and naturally rejected. There is supposed to be the hand-written conclusion but I can't really read that.

Retarded Russian projects part 3 - "Crusher"

Earlier: 
Retarded Russian projects part 1 - "Bezdechod"
Retarded Russian projects part 2 - "Broneistrebitel


Author: Yuri Pasholok
Original source: http://world-of-kwg.livejournal.com/148357.html
Translated by: Silentstalker
This weird tank destroyer project originates in Soviet Kazakhstan and is mentioned in a 1943 letter. It's special in one way - its author wasn't a technically uneducated cook, it was a technician and a designer, by the name of B.D.Lucenko! Let's have a look at how it was supposed to work:

 
Side and upper view
The original description says: "The tank destroyer has to be so heavy, so it could ram the enemy tank and crush it with its weight." Here's how it was supposed to look like:






SS: The author, who found this in the Soviet archives (Yuri Pasholok) is currently working on a whole book dedicated to the retarded, mad or simply desperate Soviet projects. The book is going to be called "Stalin's Steel Balls" - no sexual innuendo, it will deal with the concept of "rolling tanks", something the Soviets apparently came to like.

Feb 4, 2013

Chinese Event: how much XP do you need for Top 100?

Just an interesting fact: this is the minimal amount of XP needed to reach the top 100 Chinese tanks on the Russian server

Source: http://wot-news.com/main/post/02042013/1/Akcija-s-Kitajjskojj-tekhnikojj


Renault NC-31 - 1.150
Vickers Mk. E Type B - 1.200
Type 2597 Chi-Ha - 1.300
M5A1 Stuart - 1.40
Type T-34 - 1.500
Type 58 - 1.750
59-16 - 1.600
WZ-131 - 1.900
T-34-1 - 1.500
S-2 - 1.600
110 - 1.800
WZ-132 - 1.750
T-34-2 - 1.450
WZ-111 model 1-4 - 1.550
WZ-120 - 1.500
113 - 1.300
121 - 1.300

Chieftain as a tier 10 British heavy? Not really...

Well, I think this issue is clear now. Blachard (EU server military specialist) explains:

Source

Silentstalker: ....But then - around November 2012, in the developer Q&A thread they mentioned they weren't too happy with the FV215b (that was before the rebalance) and that they sent for some documents in Bovington, regarding the Chieftain and some other things (presumably, the holy grail of FV100).... (partial question redacted)

Blanchard: Oh I know very well, since I am the one who contacted the archives and procured the documents. For info, that was from the British National Archives, not Bovington.
Sadly, the documents didn't contain much documents on the tank technical details. Mostly stuff about financial aspect of the project, logistics and partnerships, so that option went out of the window.

The best Chieftain candidate to be introduced in-game would be this one:






A prototype recently saved by Bovington's Museum.

I will go to Bovington, and I will do research on this tank, just like I did for many others. It's a good tank, it correspond to the time period, so yes, it interest us. That's all there is at the moment. A hint of interest, and people gathering data on every possible tank that could get introduced in-game.

There is no official talk about about replacing FV215b, we are not even talking about implementing the tank in-game at all. Sorry.