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Mar 21, 2013

New vehicle screenies

Hello everyone,

now, I know I promised I won't be posting leaks - and I keep my promise. These pictures are not mine, they were posted by a third party already here and here (I usually follow Kankou's content, that's how I ran into it, credit goes to her :) ). WoT news also posted it. Enjoy!

Also, before you start raging about leaks again: Overlord told me they don't give a shit about them at Minsk HQ, the whole AMAGADLEAKS was Wargaming EU being holier than thou.

T-70


T-60


M60 Patton



Object 907

VK7201 Failowe


VK2001


Mar 20, 2013

20.3.2013

- Storm on Improved ventilation: Ventilation gives bonus to all skills, to which a bonus can be given. Eg. the bonus should be disoplayed everywhere. There is one catch: the bonus from ventilation is given also to the commander and he - in turn - gives his increased commander bonus to the other members of the crew. So, the total bonus is recieved - 5 percent for the commander and more than 5 percent for the rest of the crew
- the only way how to win when the enemy captured your base (base captured! text displayed) is within the 5 seconds from the capture to destroy the entire enemy team
- the difference in damage between the Soviet and Chinese Zis-4 gun is given by the "gun specifics"
- the 5 second timer between the base capture and the end of the battle is resetted by the destruction of any vehicle - friendly or enemy
- T-90 (as a T-80 variant) AA tank will not be introduced in forseeable future, the top gun of the T-60 is not the 14,5mm MG.
- the ammo rack hitbox is not separated into shells and casings, nor is it planned
- so far, the devs haven't found proper additional skill ideas for the loader
- IS-2 with M52-T2 (SS: according to several people, it's a typo, in fact it should be the 122mm M62-T2 gun) planned as a tier 8 premium? "Theoretically - possible, practically there is not enough information on it and Soviet Union already has a tier 8 heavy"
- apparently, there is a new sophisticated bot program for WoT, that not only drives around, but also fights. SerB states that bots, that simulate regular game are not dealt with automatically, they have to be reported by players and statistics are then checked in order to deal with them
- currently there are no plans to introduce the Soviet light tank "Object 795"
- apparently ELC will not be renamed to historically correct ELC Bis
- Overlord might return to work on World of Tanks a bit more
- according to Overlord, 8.6 will contain something game-wise - a major feature, announcement will follow (SS: speculation based on hints - Havok)
- rumor has it there might be additional landing spots planned for Clanwars

T-100 (Object 795) project, courtesy of Ogopogo




Oh and something that made me laugh today:

Sorry, I just had to :)

Straight Outta Luftwaffe

Straight Outta Luftwaffe - possible German tank weapon upgrades

Hello everyone,

today, we are going to check out some serious firepower the (future) German vehicles could carry. Alternatively, since Storm revealed the intent to add more alternative modules (possibly including guns) so the same vehicle has more "build" possibilities, these weapons could be used on (some) German vehicles.These weapons are mostly aircraft guns, not primary place where to look :)

MG-151/15 and MG-151/20


MG-151/15 was a heavy 15mm aircraft machinegun (the /15 in its designation reflects the fact there existed also a 20mm version), pressed into ground (antiaircraft and antipersonell) service in the late years of WW2. It was the German equivaled of the dreaded US M16 "Meat Chopper" self-propelled anti-aircraft carriage with quad .50cals. Each of those MGs fired at roughly 700RPM, creating a literal storm of bullets. In WoT this would be pretty epic I think, if such a gun was mounted on some "waffenträger" design, or possibly some sort of recon vehicle. The 20mm variant could come in handy too - it's a tradeoff really: these guns didn't have massive penetration (you don't need that in aircraft combat), but had higher rate of fire. The penetration of the 15mm solid shot AP round (15mm PanzergranatPatrole) at 100m was roughly 25mm (at 850 m/s). Why noone bothered to use this instead of the 7,92mm gun on the Panzer I Ausf.C, I have no idea. Perhaps the lack of APCR ammo? Nope, there used to be a tungsten core APCR Hartkern-Panzergranate with 1000 m/s shell velocity, intended for the fighter-bombers in order for them to fight tanks. It could penetrate 48mm of armor at 100m. An ideal lowtier weapon.
It's "bigger brother", the MG-151/20 could fire (amongst mostly WoT-useless ammunition such as incendiary rounds) also 20mm APHE rounds designated 20mm Panzersprenggranate 151, that could penetrate roughly 24mm at 100m (APHE in WoT terms = higher alpha though). There seem to have been also APCR ammo experiments, but I haven't been able to find any decent data on that. There also were possibly some uranium ammunition experiments going on.

MG-151/15

MG-151/20


Mk-101



In the game, there already is the Mk-103, the younger brother to this 30mm autocannon. This could be another nice lowtier alternative, with a twist: the Hs-129 version had a 30 round drum. This in the game could be "simulated" by the vehicle not having a drum at all, but very high rate of fire (with no designated loader).

The interesting part are the AP and APCR bullets for this gun. The AP ones are pretty average, but the APCR? Not so much. This is what the H-Panzergranate did to a KV-1 during the tests of 1941-1942 (this also gives us historical frame, which vehicles could use this gun).



 
Bordkanone BK 3,7



Now we are getting to the interesting pieces. BK cannon series were intended for ground attack aircraft - their purpose was to destroy armored vehicles. It's a 37mm cannon alright - but with an autoloader. It had one or two 6 round clips and fired at about 130-150RPM. By the end of the war, the leftovers could have been fitted into lighter vehicles, such as the scouts. This, along with its bigger brother, could have been a good weapon for the Aufklärungspanzer Panther. Hans-Ulrich Rudel's Stuka was equipped with these weapons.

The ammunition to this weapon was supposed to be interchangeable with the army 37mm rounds. The regular ammo isn't that cool, but the APCR tungsten H shell could penetrate 130mm at 100m distance. During the German tests in Rechlin, it ripped Shermans, KV's and T-34's to pieces. The shell muzzle velocity was also notable: 1170 m/s. All that with an autoloader.

Bordkanone BK-5


This is basically a conversion of the 50mm KwK 39/1 L/60 for aircraft use. It has one notable feature: an autoloader. That's right, autoloaded 50mm PaK. This would be another great weapon for hightier German lighter vehicles. The autoloader wasn't very fast and could be "simulated" by having a non-autoloader gun in the game, but with much higher rate of fire.

They installed this weapon on all sorts of platforms. As you can imagine, the effect of 50mm rounds on American and British bombers was devastating. They even installed it into a Me-262 "Schwalbe":



The gun could fire regular 50mm PaK ammunition, including the APCR PzGr 40. But was that enough for the Germans? Nope, they were just getting started. Meet...

Bordkanone BK 7,5 "Flying PaK"


I am putting this here not because of the gun's performance (that was roughly equal to PaK 40), but because the more advanced version had a 12-round carousel autoloader. That's right, this could work in the game (if mounted on some platform - possibly a Waffentrager) as an autoloaded 75mm. This is how the autoloader looked:

The rate of fire was 30-35 rounds per minute. The barrel was a bit shorter and the initial velocity was subsequently a bit lower, compared to the PaK 40 (725 m/s compared to 750 m/s of the PaK 40), the penetration was 112mm at 450m.

So, you think this is big enough for an aircraft? Well, not for the Germans. Meet the real nightmare:

356mm Gerät 104


Yes, they actually mounted a 356mm gun on an airplane. This is how the testbed looked:


It was a giant single-shot recoilless gun, intended to destroy ships. This monster fired an APHE shell weighting 700kg (!) at cca 320m/s and was utterly devastating. The Germans later abandoned this project and focused on things such as wire-guided bombs for obvious reasons: the weight and the stress of such a weapon was enormous.
I included this only as an interesting insight into German megalomania. Not sure this could be adapted into World of Tanks - perhaps as a tier 10 ultimate derp, but there was no such project in real life, any such vehicle would be entirely fictional. There was a "smaller" project such as this, called Dusenkanonen Duka 28. It had a 280mm caliber, the APHE shell weighted 400kg, travelled at 560 m/s and could penetrate 200mm of angled armor. This version remained only a paper project.

Duka 88


Alright, back to more "realistic" weapons. This is another interesting gun: basically, an autoloaded 88 with a drum 10 round magazine. It was a sort of recoilless gun (the massive recoil was compensated by venting the gasses thru the back side of the pod), it could fire cca 10 rounds per minute, the shells reached 765 m/s and its penetration was cca 90mm at 1500m (!). So yes, we can have an autoloaded 88 if Wargaming decides so, the system was already there. Could make a great improvement to the lighter Waffentrager line.

Well, this is it. Heavy machineguns, autoloaded 37mm, 50mm, 75mm, even 80mm - could all work.

Mar 19, 2013

19.3.2013

- someone asked StorM, whether the events in Cyprus (eg. government, backed by EU stealing 10 percent of all the bank deposits) did hit Wargaming greatly, Storm said it's not an answer to the developers
- Q: "Why was my question whether the developers are arty players ignored?" A: "Because it's simply stupid. Noone will run from floor to floor and ask people 'dear person, are you an arty player?'"
- new modules for tanks are planned in medium timeframe (SS: that means roughly a year - what this means is for example multiple new guns guns for vehicles so there are more equal builds per vehicle per vehicle possible), it's possible there will be even new module categories
- splash damage is calculated from the damage of the shell (SS: what this means is - from what I can tell - that it doesn't get calculated into the "potential damage" value, as it is derived as secondary)
- current tier 8 arties are scheduled to be switched to tier 9 or 10 (SS: currently, only tier 10 is considered for the switch though, the tier 9 is there to "cover the backs" in case current tier 8 arties are underpowered at tier 10)
- according to Storm, it is not true that one algorhitm is responsible for all the game's randomly generated numbers (damage, penetration etc.)
- regarding the question who gets the kill when two tanks shoot at the enemy at the same time: "Frag will go to the person, whose shot the server processes first."
- if I understand this correctly, additional equipment/module "appliqué armor" (eg. for example German Schurzen) confirmed
- tank camo value does not change depending on whether the tank is facing you with its front or with its side
- Wargaming has no clear algorhitm, that would set the camo value based on vehicle size (eg. each vehicle has its camo value set individually based on "common sense") (SS: we all know what THAT means, right? *stares at German vehicles*)

A few random pieces of information:

On the Russian developer blog, a Chinese guy wrote an interesting article, what the Chinese server looks like. I planned to translate that, but ITDude from US server made it faster, so here's the link on his thread. It's pretty interesting.

Also, Overlord will go by the end of the week to meet with some EU and NA head honchos regarding the community. He is asking for your opinion in his blog post, be sure to visit it.

Kupchak Landship

Source: http://aviarmor.net/tww2/tanks/canada/kupchak_landship.htm
Source origin: comrad_34 (RU server) - Спасибо, товарищ!

This particular vehicle might serve as a lowtier premium UK (Canadian) tank destroyer. Behold, the T15, also known as the Kupchak landship!

 
This was a late WW1 design for an armored tracked vehicle, proposed by Ing.Stephen Kupchak. It was to be based on the Holt tracked tractor chassis, but with some significant improvements. The construction was simple - really - a box-like hull (the sides had no slope whatsoever). The crew combat compartment was situated in the front and in the middle, there was the engine and transmission compartment. The fuel tanks were situated on the sides - one big on the left and two smaller on the right. 




The frontal part was shaped like a dull wedge and was designed to hold a long-barrelled gun. The ammo rack was placed in the nose, on the right side of the gun (it's visible on the top view). The vehicle was also armed with multiple machineguns for protection against infantry assaults. The vehicle was entered and exited via doors, installed on the left side and on the roof, there was a copula (presumably for the vehicle commander) for looking outside. The suspension - parts of which were "borrowed" from the Holt tractor - was of Kupchak's design however. It was a simple design - three small roadwheels connected with vertical springs, which were attached to a beam, which in turn was attached to the vehicle hull. The propeller wheel was the rear one.

Kupchak introduced his project by the end of 1918 to the British War Office. It was too late - the war was already almost over and the Allied soldiers had better vehicles back then. Mr.Kupchak even requested to build a prototype, but was denied. Some time after the war, the War Office contacted Mr.Kupchak and asked him to build a prototype vehicle, but offered no financial aid to accomplish that whatsoever.

As for the design itself, Mr.Kupchak didn't submit his design with any particular engine selected, so the powerplant remains a mystery. The same goes for its gun - the design doesn't mention any particular type and caliber that might have been used - this was because Mr.Kupchak thought that he'd get that provided by the War Office (along with funds) if they approved his design. There is also the concern that the vehicle would be too heavy (30-40 tons projected) for its suspension. 

Weight: cca 30 tons
Crew: 6-8
Length: cca 7 meters
Width: cca 3 meters
Height: cca 3,5 meters
Weapons: one 75-100mm gun and two 7,62-8mm machineguns
Transmission: mechanical

Mar 18, 2013

18.3.2013

- SerB states that (SS: unlike the accuracy), the penetration value within the 25 percent from average is distributed randomly (SS: in other words, with average pen 100, you have the same chance to get 78 pen and 100 pen, the average value is not advantaged anyhow)
- Q: "Everybody knows that fire in a tank is the worst thing that can happen! For the crew and the vehicle too! But I noticed that the fire in game doesn't hurt the crew! Do you plan to finish/fix this in the future?" A: "Everybody knows that stupid questions in this topic is the worst thing that can happen! For those who answer the questions and have to wade thru sea of stupid questions too. But I noticed that most of those who ask don't read previous answers and post stupid questions! Do you plan to finish/fix this in the future?" (SS: the answer is - the fire doesnt kill crewmembers because the vehicle would become too crippled and unplayable after a fire)
- Q: "I wonder why enemies, that are 650-700m away from me are not displayed?" A: "I wonder why despite the fact I hand out bans to those who ask stupid questions doesn't the stream of them dry out? Maybe I hand out too few bans?"
- Brothers in Arms and Adrenaline Rush effects are completely sufficient according to SerB
- it's possible that the changes to the camo system will be substantial
- only one player per battle can get the Sniper medal
- ARL V39 TD has one visibility checkpoint on the top of the miniturret on the hull - if it peeks above a bush, the vehicle will get spotted
- apparently, a new shell (penetration) model is being worked on, it will be a complex thing, the "gold T5 derp" issue will be handled as a part of it
- there will be patches 0.8.5, 0.8.6, 0.8.7, 0.8.8, 0.8.9 before 0.9.0 (eg. the camo re-work is a 2014 thing)
- Storm will tell soon, how the "new model of the game" will look (SS: unsure what this means, but something big is coming)

My 2 cents regarding The_Chieftain's LT-35 article

Hello everyone,

recently, The_Chieftain wrote an article about the LT-35 light tank (which he prefers to call 35(t), using the German nomenclature). I feel I have to add some info to this. I'll take it by sentences.

"...his caused a little bit of consternation over on the Czech sub-forum over on the EU server, they didn’t seem so keen on that statement."

Well, that would be me protesting that back then, I even argued with Tuccy a bit.


"Skoda hadn’t started building armoured full-tracked vehicles by then, it wasn’t until the early 1930s that the MU and MUV (Malay Utocny Vuz: Small Attack Vehicle) series started appearing. ..... By 1934, though the Czechs had decided to stop mucking around in the kiddie pool and build themselves a proper battle tank. The result of Skoda’s efforts was the SU."

Well... no. First and foremost, there was no MUV, all the Czech sources refer to the vehicles as "MÚ" (malý útočný, not malay). Alternative designation was Š-I or Š-1 (the historical sources are notoriously messy in this as various sources use various ways how the write the vehicle). A few words on nomenclature: roman I means tankette category, II means light tank class and III means a heavy breakthrough tank (yes, we had those projects too, they were really bad though).

Second, the wording "Czechs decide to stop mucking around..." implies there has been no Czech development-building of "proper" armored vehicles before 1934. That's not true. The demands for medium tanks were originally set in 1926 (they included for example a 75mm gun). The early tank development of heavier vehicles (not tankettes) started in early 1920's with the Kolohousenka projects - yes, it does look funny, but it actually worked - and with the Praga MT (malý tank) and Praga YNH projects from 1927 and 1930. MT weighted 4 tons, YNH 7 tons. Then there was the whole Praga series (including the infamous Tančík vzor 1933 tankette). The "heavy" breakthrough Škoda tank (Š-III) was also developed ever since the army laid down the demands for it in 1929 (the first stage of the project was ready in 1933) - yes, it was a terrible vehicle, but it existed. It's "sister" project from Tatra (T-III) was started by that time also. The development history of late 20's and early 30's in Czechoslovakia is very rich.

Now, though the Czech Ministry of Defense had put a 15 ton cap on the weight limit of their battle tanks

There was no "battle tank" concept in Czechoslovakia, the parameters mentioned were for vehicles called "útočná vozba", which means "assault vehicles" in english. Also, the original parameters were laid down by the order of Gen.Syrový from 22.6.1926 and mentioned (amongst others) the demand of 10 tons, not 15 (and recommended the weight between 6-8 tons) - that's why the vehicle was first developed so light.

If you wanted to make a 7.5 ton designed tank with a central turret, it is probably going to look a bit like the British 6-ton design (which usually weighed in at about 7-8 tons) simply by its nature.

Not sure how much truth is in that (after all, I am not a tank designer), but Škoda SÚ was a direct reaction to the Praga P-II vehicle (later designated as LT-34), another 7,5 ton tank from 1931-1932 (more about it here at tier 2). P-II itself doesn't have much to do with Vickers - a Vickers gun was considered and rejected in favour of a local gun, there was the Praga Wilson part. There was a relationship here with Vickers, but not a direct one (Czech sources, namely I.Pejčoch suggest that the suspension was NOT a Vickers copy, but indigenously developed). SÚ was then "inspired" by P-II and Š-IIa in turn was the development of SÚ. Thus, the relationship with Vickers is only very, very thin and indirect (it most likely started in the early 20's, when Vickers guns were first considered for licensed FT-17 tanks, improved FT-17 proposed by Škoda and the Kolohousenka vehicles).

As for the rest:

The reliability was a problem in general, but P-IIa (the competing design) was simplier to maintain (had other faults but in general wasn't much worse). LT-35 was selected based on unknown circumstances (most likely corruption).

Two ended up in Hungarian possession somehow, and some 50-70 were to the Slovak Free State

One was captured by the Hungarians from the Czechoslovak army on 15.3.1939 during a counterattack at the village of Fenčíkovo (Subcarpathian Russia region) after it was knocked out by AT fire (a shell hit the engine) and one of its crewmembers was killed. The vehicle burned out. Second LT-35 was left damaged on 24.3.1939 on Slovak-Hungarian border after a skirmish between Slovak and Hungarian army and captured.
After pre-war Czechoslovakia broke up, Slovakia had 52 LT-35 in its possession.

so the Germans gave ‘em a bit of a try at the Milowitz training base

Milowitz is a nazi-forced German name. Proper Czech (and - according to wiki also English) name is Milovice. During the tests in March 1939, the Germans actually judged them to be really good, the only problematic part was deemed to be the riveted armor. Especially the steering mechanism was liked. A lot of vehicles got worn out during the testing however.

As a result, they threw a loader in there anyway (no seat, of course)

The turret actually recieved an extra seat for the loader (rarely used, though). That's nitpicking however.

The combat history section is fine IMHO. I'd just add that some Panzer 35t's also went to Waffen SS (where they generally didn't do very well, but then again, neither did the Waffen SS themselves). Some survived till 1942 as training vehicles in Bad Tölz (to train anti-tank combat) and one went to Munich for the new mechanics to train on.

The 35's also fought in Slovak service against Russians (until late 1941 presumably, they had heavy losses). However, the last combat hurrah happened in 1944 during the Slovak National Uprising, where 8 tanks from Slovak storages were repaired and used by the rebels. 4 were shortly after devastated in close combat with German Panzer IVs. Several more were repaired after or used as fixed positions. On 22.9.1944, 3 LT-35s were operational in the hands of the rebels. Several fierce battles followed (including a German ambush that decimated the rebel LT-38s) and the last LT-35 was lost on 27.10.1944. Romanians used theirs until 1943 or so.