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Feb 26, 2013

Aufklärungspanzer Panther - tier 7 LT

Hello everyone,

yesterday it has been sort-of confirmed (well, confirmed again) by Storm that Wargaming has not abandoned the tier 7 light tank Aufklärungspanzer Panther idea. As an upgrade to the VK2801, it sort of fits - it's big, heavy and cumbersome. Let's have a look at this vehicle.




 History

Not a lot is known about the recon Panther. It was a project from early 1942. W.Spielberger in his book "Panther and its variants" (Panther und seine Abarten) states:

"Also worth mentioning here is a recommendation by the Ministerium für Rüstung und Kriegsproduktion from 1942, calling for the Panther to be built as a recoinnaissance vehicle along with the planned Leopard combat recoinnaissance vehicle. The turret under consideration had originally been developed by Daimler-Benz for the 8-wheeled Panzerspähwagen ARK. With somewhat increased armor, it was to be used on both the Leopard and Panther recoinnaissance vehicles." 

So, as you can see, it was basically a Panther hull with the Leopard turret. It was to be armed with a new 50mm gun, using the KwK 39 L/60 barrel - the contract for development of this gun was awarded to Krupp and Rheinmetall in January 1942. First units were scheduled to be manufactured in October/November 1942, but the development never really continued, it stayed in the "that's a cool idea" phase, much like other German projects. And that's basically it. Not much else is known for sure. We can however look at the planned properties of this vehicle, based on the research.

What would be the point of even proposing such a massive vehicle. Books don't mention this specifically, but after consulting some people, who are big fans of the German vehicles, we came up with following conclusions:

- existing Panther plants, making a Panther based vehicle is cheaper than building a new plant just for that one tank
- the Panther hull was only marginally more expensive than the Panzer IV hull (note that by 1945, Panzer IV's were scheduled for phasing out and were to be replaced by the Panthers)
- the engines and drivetrains were already there also


Properties

Historically, the Panther belongs BEFORE the VK2801 (VK2801 was a later project), therefore we can theoretize it will be heavier (otherwise putting it on tier 7 instead of 6 makes no sense), which means the hull will most likely have the full armor of the Panther.

The turret is more interesting. Spielberger mentions a Leopard turret, while Hilary Doyle (in his Panzer Tracts 20-2) mentions several types of Leopard turrets. The most common variant is already in World of Tanks. Doyle mentions that the turret is very similiar to the Sd.Kfz.234/2 turret (a heavy armored car with a 50mm gun). The turret had 50mm frontal armor sloped at 20 degrees, the sides are 30mm thick at 30 degrees. It's quite possible the ingame AP will use this as a stock turret (quite sure in fact, because the Leopard turret is the most historical option) and the VK2801-ish turret as an upgrade. Second option is the Schmalturm (unlikely, this would make the Panther practically a clone of the medium one). Third option is the Beobachtungsturm (from the artillery vehicle, I'll get to that later).

The gun - all we know it was supposed to be a 50mm L/60 - Doyle uses the KwK 39/1 designation. Its (ingame) properties are unknown, but unlikely to differ from the KwK 39, because most of the work was focused on pressing it into the smaller turret. It's also unlikely that the vehicle will be armed only with a 50mm gun. I think that when we look at other tier 7 light tanks, we can expect the (unhistorical but necessery at this point) 75mm L/70 gun. Personally, I very much doubt the 88 will make an appearance, as this would require a massive turret (some sort of Schmalturm), making the vehicle basically a copy of the medium Panther. L/70 seems to be an acceptable compromise.

Engine - well, this is where the big difference will assumingly lie. I think we can assume the original stock engine to be the HL210/HL230 (650-750hp). The top engine - my guess would be the HL234. This 750hp (Spielberger states 850hp) engine was used in Panther II variant under the designation Gerät 544. Now, I am not sure it would fit into the AP, but we can definitely expect stronger engines than the ones of the medium Panther. Another option would be the MB507 (850hp) Panther variant, considered for Panther Ausf.G. A rather exotic option would be the GT 101 gas turbine (1150 horsepower).

How does it fit together, what can we expect ingame?

Please note that this part is a pure speculation. Basically, what we can expect would be a very heavy "light" tank, possibly a passive scout.

First, let's have a look at how the vehicle will move. Let's take the 8.3 (!) VK2801 as a comparison (because not everyone had the possibility to test the 8.4 one). The VK2801, in its top configuration, has roughly 26,1 hp per ton (this influences the acceleration a lot, but also the steering to some extent).

And what about the Aufklärungspanzer Panther? Let's say it'll have the Leopard turret, 50mm gun, a 750hp engine (eg. a somewhat stock variant).

Stock ingame Panther weights 44,9 tons. Let's say we remove the gun and the turret, that's 33,56 tons left. Next, we add the ingame weight of the 50mm L/60 and the Leopard turret, that's 37,26 tons. And as final touch, let's add the best radio (+80kg) and upgrade the engine to 750hp HL 230, that's another 80kg. So, total weight, 37,34 tons for 750hp, that's nearly exactly 20hp per ton

To compare: 

Aufklärungspanzer Panther - 20hp/ton
VK2801 (8.3) - 26,23hp/ton
Leopard (8.3) - cca 25hp/ton in its top configuration
AMX-13/75 - cca 20hp/ton in its top configuration
WZ-131 - cca 23,3hp/ton in its top configuration

Well, it seems like the Aufklärungspanzer Panther is not THAT bad, even though it sure looks big and heavy. If we upgrade the engine even more (HL234, 750kg, 870hp ingame), we'll get at 23,3hp/ton and that's really not terrible. A fun fact: if Wargaming decided to go wild and install the GT 101 jet turbine engine (450kg, 1150hp), we'd get whopping 31hp/ton.

What is NOT the Aufklärungspanzer Panther

There was one more proposal based on the Panther chassis, shown in Doyle's Panzer Tracts 20-2: the "Artillerie-Panzer-Beobachtungswagen Fahrgestell Panther". Basically it was an armored artillery spotter post based on the Panther hull - there were several turrets considered, including a modified regular Panther turret with a 50mm KwK 39/1 L/60 gun, or a special Beobachtungsturm (I mentioned in the turret section). Most turret options were however equipped with a mock-up wooden gun. The vehicle was equipped with very advanced series of optics, including a rangefinder, so it can be expected the viewrange of such a turret in WoT would be very high. This is how it looked:






And here a closeup of the turret





(photos uploaded by Vito_Von_Bang, EU forum, originally from Panzer Tracts 20-2)




Summary:

Hard to tell, how will WG implement this vehicle. Could be a relatively decent tank, could be a disaster. Let's hope it's the first.

Feb 25, 2013

25.2.2013


- it's theoretically possible 8.4 on RU server will come this week (SS: a very weak hint)
- the render range of tanks might be prolonged, but not anytime soon (definitely not this year)
- no tier 9 premium tanks
- Aufklärungspanzer Panther confirmed, both it and the RU251 will be light tanks, but that's all the info the devs will release for now
- there will be no special reward for setting a record result on a tank (SS: meant server-wide record)
- dynamic map objects (SS: for example random positions of various bushes, trees, wrecks) are not planned
- Q: "Why don't you make such a skill MM as DOTA has?" A: "Well, you can always return to it"
- according to SerB, there are no overpowered premium tanks in the game, because selling them would be less profitable than the current regular grind system
- there will be a new replay system - the replays will be stored on the World of Tanks server for a limited time (when it's done it's done)
- SerB states that overall, the gold ammo for silver had little effect on balance of tanks
- SerB is currently in Charleston, North Carolina
- there will definitely be no arty introduced in next couple of months (excluding Sexton, the answer was meant for the tier 10 arty)

Also, as you have already read perhaps, there is a new mod policy going to be implemented. Overlord talks about it on his blog, but so does Storm. Storm's post was actually translated by Overlord, so I won't post that here, but here are some points from Storm's post discussion:

- there will be new extended statistics introduced for each player (for example split of company and random battles statistics)
- apparently the "Damocles sword" artillery aim helper is a cheat according to Storm
- it's theoretically passible 2D hitzone skins will be banned too, it's still discussed
- ENB and SweetFX "shader injectors" (whatever that is) are legal
- if I understand this correctly, "zoom mod" (sniper mode zoom more than usual) will be banned also
- Storm plans to implement "special checking of client files and other measures", will work for bots

Please keep in mind I can be wrong in these translations. Storm and others are using IT lingo I don't understand even in English.

Overlord confirms anti-cheat campaign


Source: http://overlord-wot.blogspot.cz/2013/02/wot-new-mod-policy.html

As I informed you earlier, measures are being taken to disable cheating mods. Previously, there were some doubts on that info, but now Overlord confirms it.

Specifically, he names following actions:
  • Disable everything that gives any kind of advantage in direct form: laser-like pointer, transparent tree crowns, hit-box like skins in-game, etc
  • Also there is an intention to disable mods that are using modified client scripts (automated fire extinguisher, automated repair kit, auto-shooting etc)
  • Mods that are not related to scripts and only modifies visual side of UI will still be tolerable (WR efficiency mods, XVM, etc)
  • Some mods can be integrated into the game client (which ones - under discussion).
  Overlord states that the whole issue is a complex one and it will not be ready for 8.4.

Feb 24, 2013

E-100 8.4 fix

This picture was made by M1ll4n (EU forums) to illustrate how the E-100 was fixed (obviously the numbers should read 8.3/8.4)




24.2.2013


(a lot of bullshit trolling SerB today, not in mood - skipped it)

- Q: "Dear devs, you wrote that the IS-7 is an example of an overnerfed tank. If you were to remove it, what tank would it be replaced with?" A: "We'd likely remove it totally" (SS: without replacement). SerB also stated that if IS-7 had its real life parameters, he'd be on tier 12-13, the most nerfed parameters are currently speed (IRL 60 km/h), ROF. There was a real parameter IS-7 during the alphatest - it was terribly overpowered
- out of T-44, T-54 and T-62A, SerB considers the T-44 most popular
- on T9 there is Lorraine and not AMX-13/105, "because we simply think Lorraine is better"
- further tank customisation - in far future (it's possible that in far future, hull and track models will also be changed)
- the coefficient of how much silver do you get when winning and losing is the same for all tanks, but SerB states the system is much more complex
- E-100 8.4 change? "upper frontal plate angle configuration"
- the same (gold) round has different parameters for different guns (D-25, BL-9), because it's historical
- SerB likes the work of V.Vysotsky (SS: a known Russian songmaker)

Japanese answers:

Q: When the first post-war Japanese tank was being developed, the plan for the tank was 20 tons with a 76 mm gun, which was changed to a 25 ton tank with a 90 mm gun due to the T-34 during the Korean War. However, the mockup team for the 25 ton proposal realized that the armor would be too thin to deal with bazookas and anti-tank missiles, which was why uparmoring lead to the 35 ton Type 61. Based on this history (as can be read in the Japanese wikipedia article on the Type 61), couldn't a Tier 6 and Tier 7 light tank be possible? (SS: please note that the question didn't sound like this, this is more like an explanation)

A: These tanks (20t 76mm/25t 90mm STA) were only "sets of requirements", they weren't developed industry-wise. Technically, they could be introduced into the game, but there are relatively big differences between light tanks that saw combat and these "requirement" tanks. So they (STA tanks) will most likely remain as medium tanks.

About the perspective 57mm gun, SerB states it's most likely an adaptation of naval 57mm, it might appear on "Ho-I" and the first "Chi-To" prototype, but SerB's not sure.

- the haystack at Prokhorovka do not work as bushes (no camo bonus)
- there might be additional music added to WoT

Cheaters beware! Anti-cheat software implemented

Source: http://blogtanker.ru/wot-trepeshhite-chitaki.html#more-10527

On 20th of February, the Russian server got a small patch (which is scheduled to hit the EU server around 26.2. or so). This patch contains some small engine fixes, but also several Wargaming programs. These programs scan your client - much like the World of Warcraft software does - for illegal mods, possibly even for bots. Obviously, if it finds any, you'll be banned. Of course if you don't use any, you have nothing to fear.


What mods are banned:

- "laser sights" (red line pointing from the barrel)
- defoliants (leaf removers)
- 3D hitskins (which make tanks transparent and show the modules inside) - please note regular hitskins are NOT banned
- tracer changes/hacks
- free camera mods

Please note: some reputable mod sites (drongolab) have been offering them lately. That does NOT mean they are okay.

Straight Outta Supertest part 2



And today in the news....

New supertest vehicle, the.... *drumroll* M60 Patton! 
Apparently it's slower, but better armored than the M48







Also, here's the picture of the supertest VK7201 Lowe






Sorry, no better quality available - gotta make sure the source stays anonymous.