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May 13, 2013

0.8.6 SO, FR, US new arty stats

Soviets

SU-122A


Stock (Top)

Tier: 5
Crew: 4
HP: 210
Hull armor: 20/15/15
Turret armor: 10/0/0
Turret traverse: +/- 7,5 degrees
Rate of turret turn: 16 deg/s
Hull turnrate: 24 deg/s (26)
Max speed: 30/10
Engine: 140hp (170hp)

Gun: 122mm M-30 (152mm D-1)
Penetration: 65/200 (88/250)
Damage: 465/390 (910/700)
ROF: 4,11 (2,31)
Reload time: 14,6 (26)
Accuracy: 0,86 (0,86)
Aim time: 6,5 (6,5)
Ammo: 20 (15)

View range: 340
Radio: 360 (625)
Price: 385000 credits

SU-14-1


Tier: 7
Crew: 6 (no radioman, two gunners, two loaders)
HP: 350
Hull armor: 20/20/10
Turret armor: 10/0/0
Turret traverse: +/- 4 degrees
Rate of turret turn: 12 deg/s
Hull turnrate: 16 deg/s (26)
Max speed: 30/8
Engine: 500hp (700hp)

Gun: 152mm ML-20 (203mm B-4)
Penetration: 88/250 (102/260/102)
Damage: 910/700 (1850/1450/1850)
ROF: 2,5 (1,18)
Reload time: 24 (50,9)
Accuracy: 0,8 (0,9)
Aim time: 7 (8)
Ammo: 32 (16)

View range: 360
Radio: 360 (625)
Price: 1370000 credits

Americans

M44

Tier: 6
Crew: 5
HP: 280
Hull armor: 12,7/12,7/12,7
Turret armor: 12,7/12,7/0
Turret traverse: +/- 30 degrees
Rate of turret turn: 10 deg/s
Hull turnrate: 20 deg/s (22)
Max speed: 56,3/14
Engine: 770hp (810hp)

Gun: 155mm M1 (155mm M45)
Penetration: 78/240 (78/240)
Damage: 700/700 (700/700)
ROF: 2,86 (3,11)
Reload time: 21 (19,3)
Accuracy: 0,8 (0,78)
Aim time: 6,5 (5,5)
Ammo: 36 (36)

View range: 360
Radio: 500 (750)
Price: 920000 credits

M53/55

Tier: 9
Crew: 6
HP: 450
Hull armor: 25,4/12,7/12,7
Turret armor: 12,7/12,7/12,7
Turret traverse: +/- 30 degrees
Rate of turret turn: 10 deg/s
Hull turnrate: 22 deg/s (24)
Max speed: 56,3/14
Engine: 770hp (810hp)

Gun: 155mm M46 (203mm M47)
Penetration: 88/90 (102/241/102)
Damage: 1250/1250 (1850/1450/1850)
ROF: 2,04 (1,38)
Reload time: 29,4 (43,5)
Accuracy: 0,67 (0,83)
Aim time: 6 (7)
Ammo: 40 (20)

View range: 350
Radio: 500 (750)
Price: 3550000 credits

French

AMX Ob. AM105

Tier: 4
Crew: 5
HP: 170
Hull armor: 30/20/15
Turret armor: 10/0/0
Turret traverse: +/- 30 degrees
Rate of turret turn: 10 deg/s
Hull turnrate: 23 deg/s (26)
Max speed: 60/14
Engine: 200hp (250hp)

Gun: 105mm DEFA (105mm Canon de 105 Mle 1950)
Penetration: 53/104 (60/223)
Damage: 410/350 (445/330)
ROF: 4,11 (3,77)
Reload time: 14,6 (15,9)
Accuracy: 0,77 (0,74)
Aim time: 5,5 (5,5)
Ammo: 40 (40)

View range: 340
Radio: 400 (750)
Price: 124000 credits

Batchat 155 55

Tier: 9
Crew: 6
HP: 440
Hull armor: 101,6/76,2/50,8
Turret armor: 50/20/10
Turret traverse: +/- 360 degrees
Rate of turret turn: 10 deg/s
Hull turnrate: 22 deg/s (26)
Max speed: 56,3/14
Engine: 770hp (250hp)

Gun: 155mm Canon de 155mm L GPF (105mm Canon de 155mm)
Penetration: 95/95/185 (95/95/185)
Damage: 1250/1250/720 (1250/1250/720)
ROF: 2,04 (2,18)
Reload time: 29,4 (27,5)
Accuracy: 0,67 (0,67)
Aim time: 6 (5,5)
Ammo: 36 (36)

View range: 370
Radio: 400 (750)
Price: 3500000 credits

E-25 and "112" stats

Source: Game3dmodels via Ogogopogo (US)

E-25


Tier: 7
MM balance weight: 27
HP: 830
Hull armor: 50/30/30
Turret armor: 0/16/16
Speed limit: 65/20
Penetration: 198/244/38
Damage: 135/135/175
Rate of fire: 18.75
Accuracy: 0.31
Aim time: 1.5
View range: 360
Signalrange: 710
Weight: 26 025
Price: 3 200 Gold



112



Tier: 8
MM balance weight: 48
HP: 1 550
Hull armor: 120/80/60
Turret armor: 240/130/60
Speed limit: 45/15
Penetration: 175/300/61
Damage: 390/390/465
Rate of fire: 5
Accuracy: 0.46
Aim time: 3.1
View range: 380
Signal range: 600
Weight: 45 725
Price: 12 250
Elevation arc: -6..+17

Also, this tank seems to be real, not a WG fantasy - a Chinese site has whole description of it.

Edit: good guy Zanyu Ren translated it for us :) Thank you! Thanks to Anson Wu also for partial earlier translation and corrections.

Communist Party of China request the Soviet Union provide nuclear weapons and nuclear submarines as promised at April and July 1958. The Soviet Union, in return, suggests building long-wave radio station in Chinese territory and organizing combined fleet with China in China's territorial water. China believes that this suggestion violated China's sovereignty, which leads to the breakoff of Sino - Soviet relationship. In order to prevent the invasion of Soviet Union, China accelerate the process to develop heavy tanks which can effectively fight against Soviet Union's T-10M and IS-3 tanks.

At this background, the WZ-112 project is launched. 112 heavy tanks has 5 crews. Crew cab is located in the front part of the central, which is the same as IS-2 heavy tank and significantly different from the traditional location (front-left) of China tanks. Batteries and Shells are located at both sides of the driver. Transmission system is located at the mid-front of hull, turret placed at the rear. An important feature of this tank is longitudinal engine mounting, different from most Soviet and China tanks, which are transverse engine mounting. Transverse engine mounting allows the overall compact layout. However if the length of some high-power engine is longer than the width of the tank, it has to be longitudinally mounted without choice. Additional fuel container is placed at the bottom of fighting compartment to increase the maximum travel of the tank to 400km. Most noteworthy feature of this tank is the adaption of '3-liquid' device which are hydraulic transmission device, hydraulic control device and adjustable liquid-gas suspension. However, this tank had not entered mass production because of the inadequate industrial level at that moment.

This tank adapt 120mm smoothbore gun which can deal surprisingly high damage. Some people say this tank is equipped has 152mm cannon mounted version historically, which is not quite credible. In 1960s, the industrial level of China is overall poor and the technology of turret was not completely transferred from Soviet Union. If the caliber of gun is too large, the shoots will blow the turret off the tank. So it is better to treat this rumor as a joke.

0.8.6+ observations

A few short points I have put together from today's leaks:

In 0.8.6, 105mm HEAT shells (Panzer IV, Sherman) get a bad pen nerf (from 150 to roughly 104 pen), unless they keep "special" heat shells for arty (unlikely, it's not like that now). Bye bye T5 derp.

Also, splash for hightier arty shells gets reduced, roughly by 10 percent. This doesn't have to be a rule, but it's like that with the new T8 GW Tiger P arty, which means the GW Panther and GW Tiger will have their splash reduced too, as they use the same guns.

Oh and as for the upcoming tier 10 Waffenträger E-100: schematics are already made and it's confirmed it won't have a 210mm gun, so (unless it has the same gun as Jpz E-100, which would be lame), we are looking at 150mm L/68 - verdict: most likely more mobile vehicle with VERY high penetration, armor is yet to be seen.

0.8.6 new German arty stats

Source: wotbase.ru

Panzer Sfl.IVb

Tier: 4
Crew: 4
HP: 200
Hull armor: 20/14,5/14,5
Turret armor: 20/14,5/14,5
Turret traverse: +/- 35 degrees
Rate of turret turn: 10 deg/s
Hull turnrate: 20 deg/s
Max speed: 35/10
Engine: 180hp

Gun: 105mm LeFH 18
Penetration: 53/104/64
Damage: 410/350/350
ROF: 4,11
Reload time: 14,6
Accuracy: 0,72
Aim time: 5,5
Ammo: 60

View range: 340
Radio: 700
Price: 150000 credits

GW Tiger (P)

Tier: 8
Crew: 6
HP: 440
Hull armor: 100/80/16
Gun traverse: +/- 5 degrees
Rate of turret turn: 10 deg/s
Hull turnrate: 14 deg/s (16 elite)
Max speed: 35/10
Engine: 600 hp (640 elite)

Stock Gun: 170mm K72
Penetration: 88/95
Damage: 1400/1400
ROF: 1,69
Reload time: 35,5
Accuracy: 0,74
Aim time: 7
Ammo: 21

Top Gun: 21cm Mrs 18/1
Penetration: 105/303/105
Damage: 2000/1550/2000
ROF: 1,16
Reload time: 51,8
Accuracy: 0,9
Aim time: 7,5
Ammo: 15

View range: 380
Radio: 310 (710 elite)
Price: 2650000 credits

Edit:
IVb 105mm splash: 1,91
TigP 170mm splash: 4,45 or 6,37 (gold) (slight nerf)
TigP 210mm splash: 6,44 or 9,1 (gold) (nerf)


May 12, 2013

Gold Ammo and Cruel Matchmaker: Historically Realistic

By EnsignExpendable

Ever get penned through your mighty armour when you least expected it? Ever had to begrudgingly load expensive APCR when you get thrown into the bottom of the match by the cruel matchmaker? Turns out, it's not just Wargaming raking in your blood and sweat gold and credits, it's historically accurate! Sometimes you have to dance the dance of death, but sometimes you can load gold and strike back!


Even the mighty Tiger falls to the power of OP APCR.

Although, even without "gold" ammo, the T-70 is no slouch against higher tier vehicles.

"On March 26th, while conducting reconnaissance, Junior Lieutenant Pegov spotted a column of Panther tanks. After ordering the driver to drive behind a bush, comrade Pegov loaded his gun and waited. At 200 meters, Pegov fired and knocked out the head tank. He then damaged the second tank, immobilizing it, and blocking the tank column, defeating the enemy's counterattack." - M. Svirin, Heavy Panther Tank.

"Low tier" vehicles didn't perform that poorly overall. The Panther's top enemy in combat in 1943 was the 76 mm caliber, at 41% of the kills, the second was 45 mm, at 38%. Then, 17% for the 14.5 mm anti-tank rifle, and 4% from all other calibers.

Even the little T-40, approximated by a stock tier 2 T-60 in the game, was no slouch on the battlefield.

12.5.2013

- Type 79 with rifled 105mm won't appear
- the changes for Maus and other superheavies will be "as necessery"
- all tanks have the same ratio of increased gun spread with damaged and undamaged gun. The same applies for the gunner, if he's dead/alive
- regarding the previous point, T-62A is no exception (SS: a player was complaining that the effect of destroyed gun/dead gunner is too small for it)
- according to SerB, arcade mode firing in arty is fine the way it is
- according to SerB, the target audience for World of Tanks has not changed. During the game livespan however, certain audience "segments" disappeared, but SerB won't give any details
- when for example your net connection shuts down in the middle of the battle and you get disconnected, upon reconnecting you can either return to the battle if it's still running, or get the result without any penalty - but if you quit the battle yourself, you will still get a penalty, it's different
- the special RU server movie for 9.5. ("day of victory") was really liked by SerB, he might ask them to do such things regularily.

SS: here's the video - only in Russian (which on one hand is a pity, on the other hand, celebrating Soviets might not be exactly popular on EU server)


- apparently, the sound effects from 0.8.0 video won't be added
- any British tech or American TD in upcoming patches? "Will tell when the time is right"
- regarding the second Soviet TD branch being used for aggressive fast tactics: "All TD's shoot from behind the bushes - simply from behind different ones. Some shoot behind those, that take long time to reach with slow speeds."
- fingerprint account authorization is not planned, because "collecting private data" legal issue would be involved
- regarding the Nvidia bug, where the game crashes when opening the tech tree (or any other research panel): it's a bug caused by Nvidia, Nvidia has to fix it (SS: yesterday a new 314.22 driver iteration came out - according to some Russian reports the bug was fixed by it)
- according to reports by some players, the aforementioned Nvidia bug can still appear when using the Jove mod pack (SS: sorry, no idea what that is, I don't use mods)
- a special "developer-recommended" mod list will appear at some point
- unification between WoWp and WoT accounts (regarding gold etc.) won't happen until the testers in WoWp stop getting gold for free
- the option to pick either "more XP" or "more credits" as a reward when the battle is over won't be implemented ("we're not Heroes of Might and Magic")
- official reload timer: "when it's done it's done" (apparently not in 0.8.6)
- the current replay system won't support older replay versions
- according to SerB, the new T10 "special" tanks will be awarded for outstanding merits
- Type 58 doesn't have a howitzer type gun, because it had none historically
- according to SerB, the dimensions of tanks in the game are historical, for those vehicles that existed on paper only, the dimensions are taken "from analogical machines"
- the new SEA server statistics system will most likely be applied to other servers too
- according to SerB, heavy HE shells could do a lot of damage on enemy tanks (as an example he talks about D-25 effect on Königstiger)
- apparently, the "Konisch" AP shell was not historical, it was introduced so that the gun has cheap alternative to the golden rounds
- regarding the FV215b heavy tank replacement: "We haven't found other suitable heavy tank"
- apparently there is an alternative to the FV215b 183 TD, "no comment"
- there is apparently enough info for the Japanese branch now (SS: here I am not sure what SerB means by the answer, but I think my interpretation is correct)
- there will most likely be no official championships in the historical battles mode
- historical battles won't be connected with clanwars

May 11, 2013

11.5.2013

- the rumor about the introduction of another premium vehicle with an autoloader (SS: T1E6 has an autoloader, hence the "another") is just that: a rumor
- the artillery dozer blades and recoil braces, present on some arties, act as spaced armor
- French premium Marder I and the B2 arty won't be transferred to German tree
- according to SerB, the high-angle turret roof penetrations are okay
- most of the map developers that made the first Himmelsdorf, Karelia and other maps are still working at Wargaming. Generally all the maps up to the Pearl River came mostly from these people
- the T-100 1964 Soviet light tank is not currently planned for WoT
- the experimental SPG GAZ-75, IT-45 and IT-76 will be disclosed in due time
- Q: "Why can WoT tweaker disable some of the options your client cannot?" A: "Because on minimal recommended configuration the game can run without the tweaker"
- Prokhorovka encounter probability was not increased
- according to SerB, Prokhorovka encounters don't end too soon with low scores
- according to SerB, the player-described problem where encounter battles appear too often when encounter is enabled but assault is not does not exist
- premium T-44? "When it's done it's done"
- premium T-44 will have limited MM and the same gun as T-34/85? "Tests will show"
- Q: "Does having a tank camouflage have any negative effect on the tank?" A: "Yes, kiddie noobs kill such players with special fury while yelling 'kill the wallet warrior!!!111'" (SS: here a direct translation doesn't work: the Russians have a special term for what is called "pubbies" on US server and "zombies", "lemmings" and "scrubs" on EU server - the term is "shkololo", which is a combination of words "shkolnik" (schoolkid) and "trololo" - not that it's important, just interesting. Another russian word "shkolota" has pretty much the same meaning in WoT context).
- Sturmtiger: "when it's done it's done"
- Q: "Is the game set so that German tanks don't get effective armor increase when angling the tank?" A: "No, not in general, that was just made for your tanks specially."

Also, you might have noticed from various forum posts that Wargaming started to sue the owner of the Chinese WoT copy. I didn't really consider that relevant to the game (as most of it is speculation anyway, it's not like Wargaming will tell us how it's going), so I didn't write it earlier.