As I mentioned in my previous article, Finnish armored forces are interesting. Why? Because all the armored forces, relying on improvisation are. Some of the most creative designs came to be in countries such as Finland or former Yugoslavia, both of which had "to do" with what they had at the moment.
Finland armored forces were never really large and until the German Panzer IV and StuG imports, they relied on outdated Soviet and British designs, sometimes turning them into some pretty interesting conversions, such as the BT-42
When Finnish armored forces are discussed, lots of people ask about BT-42. For those who don't really remember, it was a BT-7 hull with a turret-mounted 4,5in (114mm) obsolete British howitzer. On World of Tanks forums, this vehicle recieves (undeserved) attention, because when talking about it, people start to drool about the prospect of driving around in a fast BT-7, derping the hell out of everyone. Nothing could however be further from the truth: the whole thing was hideously sluggish and it was nearly useless too: the howitzer's HEAT rounds were practically pointless and the HE rounds were useful only against soft targets. The vehicle was a nightmare to drive, the overloaded chassis broke down all the time. This is how it looked:
Either way, some of these vehicles were used against Soviets with very limited success. Not ideal. But there were other conversions.
One most of you probably never heard about was the "120mm Krh/40 varustettu T-26" ("T-26 with 120mm Krh/40 mortar"). It was a 1944 project to arm the T-26 hull with the aforementioned mortar. The idea was to make an autonomous mortar battery with 12 of these vehicles. The first mention of this vehicle is in the communication between Gen. Lagus and Col. Björkman from 23/24.4.1944. As the weapon to be used, the outstanding 120mm Tampella Krh/40 mortar was selected. The prototype was introduced to the soldiers on 25.7.1944 in military school in Niinisalo. For reasons unknown, the prototype was never accepted to service and some speculate that it ended its career converted into an artillery tractor, namely the T-26V (the Finnish, replacing their obsolete T-26's with German Panzers gradually, wanted to convert the obsolete tanks into artillery tractors under the designation of T-26V, however, only 3 were converted in the end).
This is a photo from the presentation:
Does it have any importance for World of Tanks? Well, I doubt it. Apart from it being a possible artillery piece for the upcoming tree - but of course, the mortar couldn't be lowered to 0 elevation and fired, so its implementation would be problematic. The iconic BT-42 hower will probably appear at some point, possibly as a lowtier tank destroyer (it was capable of direct fire too, but it did not fare very well), or artillery piece.
Source:
http://forum.valka.cz/viewtopic.php/title/FIN-120-mm-Krh-40-varustettu-T-26/t/99221
http://forum.axishistory.com/viewtopic.php?f=47&t=167716
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May 9, 2013
9.5.2013
- SerB uses his own ideas to improve the game, not the community's: "90 percent of ideas from gaming community are stupid, 9 percent are not realizable and 0,99 percent from the remaining 1 percent are already planned"
- apparently the German "dunkelgelb" yellow color scheme won't be implemented as base color (SS: unclear whether it will be implemented at all)
- apparently the Jagdmaus is not planned for now (SS: I am not sure the player asking was referring to Jagdmaus, it's my guess)
- T-34 has two engines: 480 hp and 500 hp - the difference is 4,2 percent increase, but according to SerB this does not mean that when buying the new engine, the overall tank dynamics is increased by 4,2 percent - the difference is apparently more, because the hp-dynamics increase is nonlinear
- several tanks have more rangefinder modules that affect visibility (for example the Object 907, which actually has 4 crew periscopes) - hitting more than one doesn't however decrease the tank viewrange even more, for viewrange calculation they all count as one
- according to SerB, the Jagdmaus had the same armament variants as the Jpz E-100 - 150mm and 170mm
- more special T10 vehicles are not planned for now
- the special T10 vehicles will (according to SerB) be very difficult to get
- there were cases where other developers wanted to implement something and SerB said "no" (and personally blocked it), but also cases where other developers didn't want something, but SerB pushed it over disagreement personally - but he won't give any details
- Q: "Why do all trees make the same sound when they fall?" A: "Because the game is not called World of Falling Tree Sounds"
- IS-6 gun won't be buffed ("Don't play IS-6")
- apparently the German "dunkelgelb" yellow color scheme won't be implemented as base color (SS: unclear whether it will be implemented at all)
- apparently the Jagdmaus is not planned for now (SS: I am not sure the player asking was referring to Jagdmaus, it's my guess)
- T-34 has two engines: 480 hp and 500 hp - the difference is 4,2 percent increase, but according to SerB this does not mean that when buying the new engine, the overall tank dynamics is increased by 4,2 percent - the difference is apparently more, because the hp-dynamics increase is nonlinear
- several tanks have more rangefinder modules that affect visibility (for example the Object 907, which actually has 4 crew periscopes) - hitting more than one doesn't however decrease the tank viewrange even more, for viewrange calculation they all count as one
- according to SerB, the Jagdmaus had the same armament variants as the Jpz E-100 - 150mm and 170mm
- more special T10 vehicles are not planned for now
- the special T10 vehicles will (according to SerB) be very difficult to get
- there were cases where other developers wanted to implement something and SerB said "no" (and personally blocked it), but also cases where other developers didn't want something, but SerB pushed it over disagreement personally - but he won't give any details
- Q: "Why do all trees make the same sound when they fall?" A: "Because the game is not called World of Falling Tree Sounds"
- IS-6 gun won't be buffed ("Don't play IS-6")
May 8, 2013
8.5.2013
- combat chat after your vehicle is destroyed won't be disabled for you in the future
- there will be premium light tanks of tier 4 and above in the future
- tank render pictures that are published on WoT portal have low priority
- gold shells won't be limited to 30 percent of carried ammo because "it's not needed"
- SerB still likes to play WoT for fun, not just as work
- even though Object 268 is based on IS-8, the hulls look different because they were different in real life (Wargaming did measure it in Kubinka):
- credit to gold transfers and premium tanks for credits won't be implemented
- air itself is not modelled in game (no air resistance etc.)
- SEA portal has new player statistic page, some of the old data are however missing
- according to devs, it's possible to implement that when you sell a tank, the shells are not sold by default - possible, but not needed
- post-battle chat won't be implemented for now, because players would only insult each other after battle
- daytime battle changes (dusk/night battles) and weather effects are already developed for quite some time, but they won't be implemented until the effect are optimized (SerB later adds the various times of the day battles are basically doable, but the weather needs extra effects).
- regarding the changed arty statistics in 0.8.6: statistics (apart from rare exceptions) will always stay on the same vehicle
- eventually, armored screens (spaced armor) will work specifically against HEAT shells, unknown when
- thick mudguards do count as armor - thin don't
- SU-122-44 disadvantages? "Accuracy and aim time"
- apparently, closed maps (as inside buildings) are not planned
- Japanese tank branch will also get post-war tanks (SS: STA, STB...)
- Japanese Type 60 SPG will most likely not appear
- Panzerjäger 35R? "If we decide to implement it, I will tell"
- tanks in night battles will use night vision equipment ("not only the top ones - there was such a thing on T-26 and BT"), it will most likely be added as optional equipment, but for more details it's too early to tell
- smokescreens will be implemented after the effects are optimized
- to put the Marder I (French FCM T3 TD) to French branch was basically a Wargaming economy decision
- the new event hangar uses the same render, it's the lighting that's specific to it
- the idea to implement German voices for German crews, Russian for Russian crews etc. has not been scrapped, but for various reasons it got delayed, the problem with it is according to SerB the "size of the client" (SS: later, a player asks SerB how come it's a problem since other games have 10-15GB clients, but SerB insists it's a problem nonetheless)
- it's possible tanks will get new modules for research, SerB is considering making various hull versions researchable
- archives are being searched for possible EU vehicles already
- pre-aim autoaim (SS: as in an autoaim that can aim before a vehicle depending on its speed) won't be implemented
- tier 9 premium tanks won't be implemented
- tier 8 "gold" premium tanks with improved credit income won't be implemented ("silver - farm it, or buy it for gold")
- when making maps, WG uses free-to-use map tools, such as Google Maps
- paid server without arty won't be implemented (neither paid server, nor battles without arty, to be specific)
- WG won't let you keep the "Berlin" hangar forever (SS: ....unless you hack it)
- it's possible tanks will be configurable for various setups ("for random", "for CW") - for example "CW setup" will automatically load gold shells, different equipment etc.
- on his KV-5, SerB uses BIA and repair skills and takes 10 gold shells with him to randoms, he likes to play it and he likes to farm
- when you survive a battle, your amount of remaining HP has no influence on bonus XP/credits
- in 0.8.6 it's possible arty prices will change
- SU-26 122mm gun removal? "Wait for official info"
- Guns eating shells unhistorical? "Historically, the tip of the gun is far from the armor. Want realism? Join the army."
- WG did encounter the Jagdmaus project in the archives (SS: details on Jagdmaus here, scroll down a bit)
- devs traditionally don't want to touch the premium vehicles. Regarding the promo vehicles however - this rule is not set in stone as much
- random battles last 7 minutes on average
- player opinions (specifically from forums) are not taken into account when buffing/nerfing tanks, because "players want everything and then some"
- according to SerB, several tenths of percent of accounts were stolen on RU server
- there will be premium light tanks of tier 4 and above in the future
- tank render pictures that are published on WoT portal have low priority
- gold shells won't be limited to 30 percent of carried ammo because "it's not needed"
- SerB still likes to play WoT for fun, not just as work
- even though Object 268 is based on IS-8, the hulls look different because they were different in real life (Wargaming did measure it in Kubinka):
- credit to gold transfers and premium tanks for credits won't be implemented
- air itself is not modelled in game (no air resistance etc.)
- SEA portal has new player statistic page, some of the old data are however missing
- according to devs, it's possible to implement that when you sell a tank, the shells are not sold by default - possible, but not needed
- post-battle chat won't be implemented for now, because players would only insult each other after battle
- daytime battle changes (dusk/night battles) and weather effects are already developed for quite some time, but they won't be implemented until the effect are optimized (SerB later adds the various times of the day battles are basically doable, but the weather needs extra effects).
- regarding the changed arty statistics in 0.8.6: statistics (apart from rare exceptions) will always stay on the same vehicle
- eventually, armored screens (spaced armor) will work specifically against HEAT shells, unknown when
- thick mudguards do count as armor - thin don't
- SU-122-44 disadvantages? "Accuracy and aim time"
- apparently, closed maps (as inside buildings) are not planned
- Japanese tank branch will also get post-war tanks (SS: STA, STB...)
- Japanese Type 60 SPG will most likely not appear
- Panzerjäger 35R? "If we decide to implement it, I will tell"
- tanks in night battles will use night vision equipment ("not only the top ones - there was such a thing on T-26 and BT"), it will most likely be added as optional equipment, but for more details it's too early to tell
- smokescreens will be implemented after the effects are optimized
- to put the Marder I (French FCM T3 TD) to French branch was basically a Wargaming economy decision
- the new event hangar uses the same render, it's the lighting that's specific to it
- the idea to implement German voices for German crews, Russian for Russian crews etc. has not been scrapped, but for various reasons it got delayed, the problem with it is according to SerB the "size of the client" (SS: later, a player asks SerB how come it's a problem since other games have 10-15GB clients, but SerB insists it's a problem nonetheless)
- it's possible tanks will get new modules for research, SerB is considering making various hull versions researchable
- archives are being searched for possible EU vehicles already
- pre-aim autoaim (SS: as in an autoaim that can aim before a vehicle depending on its speed) won't be implemented
- tier 9 premium tanks won't be implemented
- tier 8 "gold" premium tanks with improved credit income won't be implemented ("silver - farm it, or buy it for gold")
- when making maps, WG uses free-to-use map tools, such as Google Maps
- paid server without arty won't be implemented (neither paid server, nor battles without arty, to be specific)
- WG won't let you keep the "Berlin" hangar forever (SS: ....unless you hack it)
- it's possible tanks will be configurable for various setups ("for random", "for CW") - for example "CW setup" will automatically load gold shells, different equipment etc.
- on his KV-5, SerB uses BIA and repair skills and takes 10 gold shells with him to randoms, he likes to play it and he likes to farm
- when you survive a battle, your amount of remaining HP has no influence on bonus XP/credits
- in 0.8.6 it's possible arty prices will change
- SU-26 122mm gun removal? "Wait for official info"
- Guns eating shells unhistorical? "Historically, the tip of the gun is far from the armor. Want realism? Join the army."
- WG did encounter the Jagdmaus project in the archives (SS: details on Jagdmaus here, scroll down a bit)
- devs traditionally don't want to touch the premium vehicles. Regarding the promo vehicles however - this rule is not set in stone as much
- random battles last 7 minutes on average
- player opinions (specifically from forums) are not taken into account when buffing/nerfing tanks, because "players want everything and then some"
- according to SerB, several tenths of percent of accounts were stolen on RU server
May 7, 2013
WG revenue for 2012 - 218 mil. Euro
Source: http://www.newsru.com/finance/07may2013/woft.html
Not bad, Wargaming, not bad... :)
The WG branch on Cyprus 2012 revenue was declared to be 217,9 mil. Euro, with net profit of 6,1 mil. Euro, as written in the annual report for the Cypriot stock exchange. Almost all the money was gained by its superhit computer game, World of Tanks.
The WG Cyprus company was registered in 2011, it owns the rights to distribute the games of Wargaming.net, which itself was founded in 1998. World of Tanks, released in 2010, became one of the most popular games in the world, with 45 million registered users.
By the end of 2012, Wargaming was the biggest game developer company from former USSR in the world. Another notable Russian game devloper Mail.ru (multiplayer division) made cca 160 mil. USD and the biggest Russian producer of games for mobile devices, Game Insight, made 90 million.
Not bad, Wargaming, not bad... :)
The WG branch on Cyprus 2012 revenue was declared to be 217,9 mil. Euro, with net profit of 6,1 mil. Euro, as written in the annual report for the Cypriot stock exchange. Almost all the money was gained by its superhit computer game, World of Tanks.
The WG Cyprus company was registered in 2011, it owns the rights to distribute the games of Wargaming.net, which itself was founded in 1998. World of Tanks, released in 2010, became one of the most popular games in the world, with 45 million registered users.
By the end of 2012, Wargaming was the biggest game developer company from former USSR in the world. Another notable Russian game devloper Mail.ru (multiplayer division) made cca 160 mil. USD and the biggest Russian producer of games for mobile devices, Game Insight, made 90 million.
New leaked pics from supertest
Source: http://world-of-ru.livejournal.com/1920387.html
....because we all know it was only EU supertesters who leaked stuff, right? :D
Please note that the British arty vehicles and the E-25 are not scheduled for 8.6
Loyd Gun Carrier (allegedly tier 2)
Birch Gun (allegedly tier 4 arty)
M44 US Artillery
M53/55
Batchat 155 (1955)
E25 premium TD
....because we all know it was only EU supertesters who leaked stuff, right? :D
Please note that the British arty vehicles and the E-25 are not scheduled for 8.6
Loyd Gun Carrier (allegedly tier 2)
M44 US Artillery
M53/55
Batchat 155 (1955)
E25 premium TD
RU/EU new vehicle winrate comparison
Source: wot-news.com
Special thanks to Edrard from Wot-News.com for providing both pictures
This is the winrate table for RU and EU server (counted from the start of each 8.5 patch)
EU:
RU:
Special thanks to Edrard from Wot-News.com for providing both pictures
This is the winrate table for RU and EU server (counted from the start of each 8.5 patch)
EU:
RU:
New tank stats service is available
Hello, everyone!
The biggest Russian WoT news site (wot-news.com) started a new and pretty interesting service, called "Advanced tank information". It contains not only the usual stuff (like tank statistics), but also some hidden stats and I think it's generally pretty well done. So, if you want to, go check it out :)
The biggest Russian WoT news site (wot-news.com) started a new and pretty interesting service, called "Advanced tank information". It contains not only the usual stuff (like tank statistics), but also some hidden stats and I think it's generally pretty well done. So, if you want to, go check it out :)
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