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May 3, 2013

Finnish Armor 1917-1945 part 1

Finland is one of the countries not much is known about. Most people have heard of the Finnish struggle to defeat the Soviets in the early 20's and throughout the Winter War right to the end of World War 2, but armor doesn't play major role in Finnish warfare. Still, there were some very interesting designs in Finnish arsenal. Let's have a look at them.

Probably the first armored vehicle to serve in Finnish army was the American Peerless armored car, captured from the Soviets in 1919 by the Finnish. This 7-ton armored car was one of the 16 vehicles first bought in 1916. I haven't found any real details about this vehicle, but it probably looked something like this (this is a later model though):



This vehicle was captured by Estonian volunteers however and after the civil war ended, it remained in Estonia. It was called "Pohjan Poika" by the Finnish ("Son of the north"). Another armored car from this era, captured (some sources say bought) from the Russians was the Fiat A armored car. Four were obtained during the turmoil preceding the Finnish civil war in 1915 and they continued to serve in Finland until early 20's.

The third armored car to make it to Finland was the Soviet Austin-Putilov armored car. Basically, these armored cars consisted of the Austin chassis (during the war, that was all the British factories could provide) with Russian modifications. This armored car was the most important Russian armored car of WW1.It was equipped with two machineguns and armored with 8mm thick plates. Apart from the Russian army, it also served in the Japanese and Polish forces. The Finnish captured a few in 1918 and used them until the 20's.



But those were just the armored cars. The first real tanks were purchased by the Finnish in 1919. Those were the ubiquitous Renault FT-17 tanks. 14 were purchased with the 37mm Puteaux gun and 18 with the 8mm Hotchkiss MG. Two of them actually saw combat: they served with the "white" troops of general Yudenich against the bolsheviks. After their defeat (Yudenich himself escaped capture and fled to France, where he lived until his death in 1933), they were returned to Finland, but they were in such a poor shape that France supplied to additional vehicles.



Finnish FT-17's continued to server deep into the 30's. By that time they were totally obsolete, but high costs of modern armor prevented Finnish to buy anything better and the FT-17's formed the backbone of Finnish armored corps until 1938. Even in 1942 a few were still used for training, others were turned into pillboxes in Winter War.

Of course, the Finnish army experimented with other types of vehicles too. St.Chamond M21 Chenilette wheel-cum-track design was purchased (allegedly in several exemplars), but the design was found unsatisfactory and was rejected. Another such vehicle was the Vickers Mk.IVB tankette, Vickers Mod.1931 amphibious tank, Vickers Mod.1933 or the famous Vickers 6ton. Here, sources differ about their use. The St.Chamond disappeared from the scene really quick, but the 1931 and 1933 light tanks were used for training until 1939 or even 1942.


The only tank from that period, purchased in larger numbers was the Vickers 6ton, model E, type B. The Finnish called it "Viku". The first prototype, ordered from Britain was shipped without machineguns with only a 47mm Barrow gun. 16 more (this time with no armament at all!) were shipped in 1938 and another 16 in 1939. Since these tanks lacked their own guns, they were refitted with the FT-17 37mm Puteaux guns and Hotchkiss machineguns from the same source. This too was deemed unsatisfactory in 1939 and it was decided to re-arm the tanks with 37mm Bofors AT guns (or rather local copies under the designation 37 psvk 36) and with turret-mounted L-33/36 machuneguns. The hull machineguns were removed and instead 9mm Suomi submachineguns were installed. These vehicles fought in 1940 against Russians near Honkaniemi in February 1940. The Finnish crews - unexperienced at the time - suffered losses with 8 tanks being lost due to breakdowns and combat.


Since the Finnish captured a large number of T-26 tanks in the war with the Soviets, it was decided to rearm the Vickers tanks with the Russian 45mm guns and DT machineguns. Further modifications were made (including the modifications to drivetrain and suspension) and such modified tanks with Soviet guns were redesigned to T-26E. These vehicles could be recognized from other captured T-26 tanks only by careful detail observation and they were so well regarded they stayed in service until 1959.

Another vehicle worth noting that was purchased in this period would be the Swedish Landsverk L182 armored car. It wasn't really a success and it was later transferred to Finnish police. The Finnish however did capture a number of BA-20 and BA-20M Soviet armored cars (as many as 20), they were kept around as scouting and liaison vehicles until 1951. Their official designation in the Finnish army was BAB, but they were nicknamed "Beibi".



Heavier armored cars (such as the BA-6 and BA-10) were also captured. They underwent a refit, where their original Ford IV 50hp engine was replaced with the stronger Ford V8. These stayed in service until 1959, just like the T-26E tanks.



Source:
Finská obrněná technika 1917-1945
http://mailer.fsu.edu/~akirk/tanks/

3.5.2013

Disclaimer: I kinda caught flu and Im not feeling well (that's why I was so irritated yesterday). Considering I am feeling like shit and am in bed atm, I can't guarantee the quality of the translations today. Should be okay, but don't crucify me if I forgot a word somewhere.

First: Alienware invite code giveaway (for new players only) can be found here - if any of you are starting a new account, it contains 1000g, 5 days premium and 100k credits. 8000 of them are left.

- the physics bugs (SS: flying tanks when clipping into certain objects, the infamous "turning on the spot") are considered very rare, fixing them has low priority
- if the client gets disconnected (shut down), extended results of the fight become inaccessible. This is intentional to save up on data transfer: "there is no point to transfer data when the client is shut down"
- IS-4 with D-25T is the historical tank setup, its historicity being about the only advantage this setup offers
- one of the big things the developers are working on right now are the esports functions
- when a tank is coming directly at you, it's possible to detrack it by shooting anywhere in the frontal track part, not just into the wheels
- the new prepared sound engine will bring improved sound overall
- WoT on consoles? "If there is ever such a thing, it'll be kept separate from PC WoT server-wise"
- according to SerB, the new tier 9 tanks (those with high penetration) are balanced fine and are historical
- the only Japanese tank already modelled is the Chinese Chi-Ha
- Japanese hightier tanks will be unique (not similiar to any other nations) (SS: from what I could tell, the heavies will be very large, heavy, less armored than Maus, but possibly better armed)
- in first Japanese patch, cca 19 tanks will be introduced
- SerB states that even on the same tank, when using removed speed governor, one vehicle can get its engine yellow in different times, because the removed speed governor damages the engine only when the engine works outside its nominal horsepower boundaries. It cannot be detected by player whether it's really working or not, this is intentional.
- Storm on armor: "Everything is almost okay with armor now. But in order to make it totally okay, we will be taking measures in 0.8.6. What measures - will tell later." (SS: bold font used by Storm himself)".
- Storm sees the problem with heavily armored tanks in their low popularity and limited playability.
- this year there will be new camos for Germans implemented

Storm on WOT issues

Source: http://world-of-kwg.livejournal.com/190893.html

SS: Well, today's EU Q&A answer session brought a lot of useless crap, but also one interesting answer: 0.8.6 will bring a city map. Combined with the info from RU server that it might in fact be a winter city map, I think we all are thinking: "Stalingrad". In fact, there was such a map supertested before the 0.8.5 patch.


Either way, Storm (who is currently on vacation) wrote a post, where he asks players about WoT issues. According to his post, it's not an "official" feedback thread, more likely something to give him stuff to think about when he's resting.

He stated in the post that within 2 weeks he will start unvealing 0.8.6 details and that they will cause a lot of controversy ("prepare asbestos chairs"). Here's what was in the post comments:

- Storm is aware of the cheat mod issue, WG is investigating it. Measures will be taken - it's not however yet decided what kind of measures, they are still discussing it. According to Storm, the cheats in the modpack are "not really that terrible".
- one of the cheat solutions considered is a portal with "certified" mods - only certified mods would then work with the game
- 2-3 reworked maps have (arty cover) problems, one of the problematic maps is Highway
- according to Storm, most players like the new map, it won't be taken down
- devs considered the possibility to transfer free XP to crew XP, but refused because they feel it's "pay to win"
- it's not known for now whether the amount of XP needed to train skills/perks will be reduced
- Storm does see the lack of high-end content as a problem, WG is working on it
- 8.6 will bring a solution for ride over bumpy terrain affecting the aim circle spread too much ("gun jumping")
- no "leagues" will be implemented
- the rate of tanks being implemented has been reduced roughly two times
- WG is pretty pissed about the Nvidia-caused bugs
- 0.8.6 will introduce a "hot feature" regarding game optimalisation
- deathmatch won't be introduced
- 25 percent random factor won't be reduced
- sort of "battle miniquests" for players are planned  (SS: no details, but what I understand from the context, it's something like "kill X tanks of type Y")
- in 8.6, heavily armored tanks in general will be changed (SS: as in buffed)
- in 8.6, "there will be changes in armor mechanics"
- Storm agrees that the social aspect of the game is underdeveloped
- there will be more attempts to introduce "fair environment" and "fair play"
- 7 vs 7 battles will be implemented (SS: 7/42)
- looks like Storm isn't too hot into the (WarThunder) garage battle mode (SS: as in when you die in one vehicle, you enter the same battle in another) - "what if you enter a garage battle and in first minutes you realize your teammates are retards and you will have to lose several of your vehicles?"

That's it for now. Storm disconnected and will continue the session tomorrow (today, it's past midnight already?o.O) Will make part 2 if something interesting comes up.

May 2, 2013

Hack controversy (conclusion)

Getting back to the earlier article from today about the nasty hack "modpack" (TBH I don't know how to call it - illegal mod? hack? does it matter?). Those who condemned me for posting it with righteous fury and those who were afraid that tomorrow the battlefields of World of Tanks will be swamped with thousands of cheaters, you can reast easy tonight.

It doesn't work.

Well, at least not anymore, that's what I got reported from several sources. Apparently, it was some sort of limited edition, a beta of sorts, with limited access. Which is good, it gives Wargaming time to deal with this shit. So you guys in the German "Fragen zum WoT - "Blog-der-nicht-genannt-werden-darf"" thread can stop getting upset over the evil Silentstalker posting omghax and whatnot.


Personally (and I know I will piss a lot of you off with this), if I was a WG developer, the first thing I'd do would be to disable all mods until this can be contained. But I am no programmer, not sure it would even help (what the hell is dll injection anyway?).

Well, let's hope Wargaming contains this. I'd hate to make more posts about hacks in game.

Japanese Ho-Ri tank destroyers

This post is based on the material found and published by SoukouDragon on US forums. As far as I know, he uses original Japanese sources from various magazines and literature, making his research quite accurate. I will quote him in this article at some points, most credits go to him.

Now, the basics: Ho-Ri tank destroyer is a project based on the Type 5 Chi-Ri hull. Type 5 Chi-Ri was the most advanced Japanese medium tank, developed by the end of the war for defending Japan from the invasion. It was better than the Sherman and there were several projects, including a Chi-Ri II, if I understand it correctly (various armament variants were proposed too, including a belt-fed 75mm and an indigenous 88mm gun). In its ultimate form, it would be roughly equal to Panther II I think. This is how the single prototype looked:


It's very likely we will see the Chi-Ri in World of Tanks (tier 7-8) in the upcoming Japanese tank tree. Either way, the Ho-Ri was supposed to be an Elefant-inspired heavy tank destroyer, based on the Chi-Ri chassis. The "classic" drawing (also quoted by wiki) depicts it as this:



As you can see, it DOES resemble the Elefant in a way. According to SoukouDragon, there are two variants (just like there were two Chi-Ri hulls). Here is the wooden model picture and stats SoukouDragon found during his research:




I will now quote SoukouDragon himself, because he describes it the best:

I have a gut feeling that this was the initial design conception and that later, for practical reasons, the Chi Ri hull was used for the elephant looking one we are all familiar with.

One thing to consider is that the 37mm seems to have an important contribution to the design rather then just being there as a leftover from using the Chi Ri hull.

1. It would be used to defend the tank from close range anti tank weapons.
2. To be used as a spotting rifle for the main weapon for long range shooting.
3. To shoot smoke rounds to provide cover for the tank.
4. The firing arc for the 37mm was +20 -15. Pretty nifty gun depression if multi gun support was available. 10 degrees to the left and to the right for a total of 20.

There does not seem to be any place for the 37mm cannon in the sloped version of the Ho Ri 1. If the designers wanted the 37mm to be installed, then they may have dropped the sloped design in favor for the Chi Ri`s 37mm. But in any case, it leaves the door open that both of the Ho Ri 1 TDs can be used. The slopped TD version could be part of the regular TD line, filling in a rather critical spot, or be used as a premium.

Unfortunately, the Maru magazine that I got this from and Haru`s 1978 book "Japan`s Tanks" don`t explain why there are two Ho Ri 1s. But nevertheless, both existed as projects with the Chi Ri based Ho Ri with the 37mm being closer to realization.

Another picture depicts the second version of the Ho-Ri tank destroyer, this time without the sloped frontal armor, but with the frontal 37mm:


Again, to quote SoukouDragon:

Most noticeable thing is the 20mm AA gun on top of the engine compartment. As far as WoT is concerned it does nothing. But I think it adds a rather cool look, like the AA gun on the IS7.

The Maru article says that even though Hara`s book says the Ho Ri 2 would carry 60 rounds of the 105mm, careful examination of this schematic suggest a load of 48 105mm rounds. The 37mm gets 100 rounds. The firing arc of the 105mm is +20 -10. Left and right being 11 for a total of 22 (better then I would have thought).

The 105mm cannon was specifically designed for the Ho Ri TDs. Like mentioned before, it had an auto loader and the rounds are single piece. To help with the increase influx of gas from the cannon during high RoF, a ventilation system was on top of the fighting compartment. There is also a periscope at the top of the fighting compartment. It is the close-up picture to the left of the machine gun picture. This periscope would be used in long range shooting. Well at least, that is an argument for the Ho Ri 2 to have good view range.

The Maru magazine didn't mention armor but the wiki has it at 125 front and 25 on the side.

It is interesting to note that the 105mm for the Ka To was a different development. The Ho Ri`s 105mm was completed in May 1945 whereas the Ka To`s 105mm was completed when the war ended, I guess either August or September of 1945. The Ka To was a TD variant of the Chi To while the Ho Ri`s were TD variants of the Chi Ri.
That's right, the 105mm gun had an autoloader. How cool is that :) One project used the variant without an autoloader, the other had an autoloader. And what does SoukouDragon think about their WoT implementation?

Yea they still fit tier 8 and 9 and they have to. But they will be glass cannons, espicially the tier 9 TD. It is probably why the devs have mentioned the idea of a TD variant of the O-I for the top tier to help with armor. Their strengths will be firepower, good mobility, and good gun depression. Tier 8, the front armor is not terrible but it will be difficult to angle the front armor of 125(mm) because the side is so incredibly thin...25(mm).
Regarding the 105mm gun's performance: it could penetrate 150mm at 1000m, the shell weighted 33kg.

Source: http://forum.worldoftanks.com/index.php?/topic/51183-japanese-tank-tree-guns-discussion/ (with SoukouDragon's permission)

2.5.2013

- female voices for WoT are not planned
- US tier 7 or 8 premium TD, Russian tier 6 premium arty? "If necessery"
- it's not realistic to expect retroactive medal awards
- Aufklärungspanzer Panther "will get a Mk.103 30mm cannon if the players who ask for it find a proof such a cannon was planned for it - really was planned, not just "could fit"", statistically it's fine according to SerB
- Batchat arty shell velocity was not nerfed
- apparently, Matilda BP was not changed lately (SS: some player complained about lower toughness of frontal armor)
- when a module is damaged - but not damaged enough to reach a yellow status, it is not repaired. Module autorepair activates only when the module is yellow (50 percent HP) and works until its HP reaches 50 percent.
- wet stowage module works by simply adding more HP to the ammorack module, that's why the ammorack module gets yellow later. Cyclone filter works on the same principle.
- apparently there is a bug on the new Pearl River map, some players experience nasty fps drops when playing it
- new ammo types (for example incendiary) are still planned, but works on them have not yet begun
- Q: "Will there be a tank heavier than 200 tons in game?" A: "Ratte won't be implemented"
- gas turbines won't be implemented (SS: damn, I really hoped for the GT101 at some point)
- woodgas engines (used by German for training tanks) and steam engines (allegedly there was a steam-powered KV) won't be implemented
- track module HP of T-62 was not increased in 0.8.5
- no info yet on the new tier 10 vehicles
- Q: "What about the difference between Russian and European gift shop offers?" A: "Envy is bad."
- if a player meets SerB in battle and teamdamages, blocks or swears at him, we will get banned
- removed speed governor consumable doesn't remove a fixed amount of hp per second, it removes a percentage of HP - eg. addind cyclonic filters doesn't make the engine turn yellow later according to SerB
- winter maps will come soon, more desert maps will come... not so soon
- sixth sense is not bugged, it lights up correctly, according to SerB cases where you get damaged when not lit up can be caused by blind fire
- physical shells (with mass) aren't planned, not even for rocket tanks like Sturmtiger
- SerB confirmed that players will be banned for the "modpack" (SS: the stuff I posted about earlier)
- in future, it will be possible for various server clusters (Americans, Europeans, Russians, SEA) to fight each other via a "roaming" system
- the Japanese superheavy (SS: tier 10) tank weights 140 tons
- the info about VK2002DB comes "from the Germans"
- "smooth ride" perk doesn't make shells fall near the center of the aim circle more often, the distribution is always the same

So, in WoT you can't cheat/hack, right?

Wrong.

I ran across this a few days ago and was wondering whether to publish info about it or not.

Basically: Russian modders recently released a nasty modpack with some ridiculous game cheats. I have not tested it, but someone who sent me the link to it did and he says it works.

The modpack contains:

- smart modified autoaim, that can track a target behind obstacles and highlight its contour. Also, it doesn't aim at the center of the vehicle, but at (preprogrammed) vulnerable spots. Oh, and it also calculates the speed of the target and aims in front of it to compensate (pre-aim)
-  automatic fire extinguisher/repair, a script that triggers the repair/extinguish automatically as soon as it happens
- removes any aim circle jerking (contrary to he official version, there is no jerk even when you get rammed)
- counterarty hack that puts a red dot on the spot enemy arty just fired from
- sixth sense mod that replaces the perk (if you don't have it), it shows you not only you are targetted but also who's targetting you
- artymode for tanks and TDs, snipermode for arty (with the artymode you can fire HE shells accross the map with a regular tank)
- tracerhack (visible tracers)
- a mod showing on minimap where trees fell or buildings got destroyed ("ideal for field commanders")
- a mod that removes ALL vegetation in sniper mode
- laser pointer mod

Yes, all that in one.

You can find the mod here: http://warpack.net/ru/index

Oh yea, the site also contains a functional botting program. And not that stupid kind that just runs around.

Now: I am not telling you to use it, I am not telling you it's safe (it's not!) or that it doesn't contain malware or whatever. I won't tell you how to install it either. With something as nasty you can be sure Wargaming will do something eventually.

This post was made to

a) raise awareness that such stuff exists
b) make this mod public, because we all know WG doesn't fight these issues unless they become big

Personally, I hope every cheater gets infected with some nasty virus and that Wargaming bans every last of those fuckers.

But secrecy is not the way to fight this. Remember this page when you see someone counterarty 3 arties sitting on various parts of map in one minute or so...

PS: if you haven't figured this out already: posting this on official forums is NOT a good idea.