Another leak, this time not mine - courtesy of http://wot-news.com
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Mar 6, 2013
6.3.2013
- according to SerB, tanks where one crewmember fills more rolls are not disadvantaged against tanks, which have one member for each role
- teamdamage by ramming does prevent you from gaining sniper medal, it's intentional
- when the tank is burning and moving at the same time, the module crit probability does not increase
- there are no plans to increase probability of premium tanks to meet each other in battle
- there are no plans to introduce a premium tank with better characteristics than a regular tank of its tier, but worse MM
- there won't be premium tier 7 tanks with autoloaders
- Q: "Will there be special awards for playing low-DPS tanks?" A: "Gief, gief free stuff!"
- there is already the function to change nickname, but there won't be the function to change the account e-mail anytime soon - devs are afraid of account hijacks and theft
- when the tank is burning - as long as it burns, the crew skills temporarily drop to 0 (crew is busy putting out the fire)
- crewmembers don't die from fire, because that would potentially cripple the tank and the game would be unplayable
- WG does take the "playability" of tanks into account when making new lines, SerB states this is the reason why T-60, T-70 and T-80 was delayed for so long
- SerB on "losers": "When someone else owns, someone loses. Sorry, we can't make both teams win."
- statistics won't show in the damage section, with how many shells the damage was archieved
- "Expert" medal won't be awarded for killing the teamkillers on our own team, as it would get abused (SerB: "I'll go with my friend Vasja to a random battle, Vasja starts shooting teammates and I will shoot Vasja. Profit!!111")
- Q: "Why are there no tracks armor screens for... (SS: a list of tanks)" A: "Go to school, 1st class, learn Russian grammar. Go to optometrist, have your eyesight fixed, go check their thickness" (SS: SerB's rude trolling ftw)
- Q: "Thanks for fixing the game, how can I show you my gratitude?" A: "We are greedy, we take money!"
- Q: "What premium British tier 8 tank will you introduce?" A: "What can I say: 'Вайн. Вайн невер ченджис!'"
- Q: "What will you do about battles where I lose 15-1? Not fun for the winner or the loser." A: "So, we are supposed to arrange you not losing now? If you don't have skill - go play Tetris."
- Q: "I think the Mauser 7,92mm shouldn't shoot the way it does!" A: "Oh, an expert..."
- server replays will most likely work thru an indigenous ingame browser
- it's actually possible to ignite the engine without making it "yellow" (damaged), fire is triggered by any hits, not just those that make it yellow/destroy it
- there is a British T8 premium medium tank planned
- arcade mode camera angle won't change
- the 7,92mm Mauser gold ammo price is intentional
- Panzer I with its speciall MM is not temporary, it will stay like this
- Archer will appear in WoT (confirmed)
- light Waffenträgers (SS: Ardelt, Krupp, 38D) will appear, unsure if as premiums or as a regular branch
- universal replay mechanism for replays of all patches won't be added for technical reasons
- small objects that slow the tank insanely (stumps, the indestructible tractor on Murovanka) will be fixed
- Soviet 12,7 and 14,5 machnineguns will be implemented on historical vehicles (SS: some Soviet light tanks had those)
- apparently, the unhistorical T71 will be remodelled "if necessery - so far it's not really necessery".
Mar 5, 2013
5.3.2013
Well, let's have some good news, shall we?
- client side physics (SS: Havok) development is now in full swing
- there will be separate statistics for random battles, companies and clans
- there will be no account reset option, or XP full redistribution
- apparently there will be no new maps for historical battles (and if there are, they have very low prio atm)
- the history battle winnign conditions will probably be the same
- bots in WoT (historical battles)? "not soon and maybe not at all"
- each historical battle will most likely have some description what it was about and where it took place
- in historical battles, tanks will have historical modules and the matchmaking will be special too
- there will most likely be no Soviet tier 8 premium tanks with high penetration, as historically, the soviet shell penetration became better only after the war and the post-war vehicles don't really fit the T8 position when it comes to their other characteristics
- devs were considering the IS-2 version with a M-62 prototype gun for implementation, but there are very few data on it apart from the fact it existed
- "Province" map won't return to high tier battles
- according to Storm, Lowe mobility was not nerfed in 8.4, Lowe also won't become heavier (even though it became bigger)
- PaK 36(r) and Pak 40 have historical penetration in game, it's not decided for now, whether the Marder II, which historically had the PaK 40 will lose the PaK 36(r) when Marder III (that had it) is introduced
- buildings (objects) do not block sound spread, each sound has its own range
- it's possible "battlefield" maps will be introduced, with a lot of destroyed buildings, trenches etc.
- there are no trenches in the game, as the tanks would get stuck in them
- IS-7 won't be in historical battles
- client side physics (SS: Havok) development is now in full swing
- there will be separate statistics for random battles, companies and clans
- there will be no account reset option, or XP full redistribution
- apparently there will be no new maps for historical battles (and if there are, they have very low prio atm)
- the history battle winnign conditions will probably be the same
- bots in WoT (historical battles)? "not soon and maybe not at all"
- each historical battle will most likely have some description what it was about and where it took place
- in historical battles, tanks will have historical modules and the matchmaking will be special too
- there will most likely be no Soviet tier 8 premium tanks with high penetration, as historically, the soviet shell penetration became better only after the war and the post-war vehicles don't really fit the T8 position when it comes to their other characteristics
- devs were considering the IS-2 version with a M-62 prototype gun for implementation, but there are very few data on it apart from the fact it existed
- "Province" map won't return to high tier battles
- according to Storm, Lowe mobility was not nerfed in 8.4, Lowe also won't become heavier (even though it became bigger)
- PaK 36(r) and Pak 40 have historical penetration in game, it's not decided for now, whether the Marder II, which historically had the PaK 40 will lose the PaK 36(r) when Marder III (that had it) is introduced
- buildings (objects) do not block sound spread, each sound has its own range
- it's possible "battlefield" maps will be introduced, with a lot of destroyed buildings, trenches etc.
- there are no trenches in the game, as the tanks would get stuck in them
- IS-7 won't be in historical battles
Straight Outta Supertest - Aufklärungspanzer Panther
Since I am fresh in very good mood after the 85-260 shell gig got cancelled for EU server, how about some fresh news from the supertest?
Presenting you - the Aufklärungspanzer Panther.
If you think it's crap, you'd be right. It has a stock Leopard turret - this is the VK2801 turret, that serves as an upgrade. That's right, the model is 100 percent recycled. But wait, there's more! The top gun is the VK3601 "konisch" (so much for "we don't want P2W"), the engine is the HL234A (estimated 850hp), so you can imagine this thing is slow. Oh and then there's that 0 depression (think Panzer IV/V). This vehicle will be awesome to grind indeed.
Presenting you - the Aufklärungspanzer Panther.
If you think it's crap, you'd be right. It has a stock Leopard turret - this is the VK2801 turret, that serves as an upgrade. That's right, the model is 100 percent recycled. But wait, there's more! The top gun is the VK3601 "konisch" (so much for "we don't want P2W"), the engine is the HL234A (estimated 850hp), so you can imagine this thing is slow. Oh and then there's that 0 depression (think Panzer IV/V). This vehicle will be awesome to grind indeed.
Beware! The 80-260 shell trick won't work
Source: http://forum.worldoftanks.eu/index.php?/topic/217469-84-investment-opportunity/page__st__500__pid__4181545#entry4181545
Ectar wrote:
26 pages long, 225 people currently viewing topic.... You're all excited about what tomorrow may bring.... It will give you one of 2 things.
A - A stockpile of shells.
B - Your money back.
For shells purchased in 8.3, they sell back for the same value in 8.4,
for shells purchased in 8.4, they sell back for their increased value in 8.4
Buying a ton of shells now does nothing for you except fill your depot with lots of HE shells for the 20 pounder. Sorry folks, the Developers were on to this. The spike in purchases especially today was kinda huge.
So people, don't stock up on those.
Gee.... and they wonder why players get pissed and publish leaks...
Ectar wrote:
26 pages long, 225 people currently viewing topic.... You're all excited about what tomorrow may bring.... It will give you one of 2 things.
A - A stockpile of shells.
B - Your money back.
For shells purchased in 8.3, they sell back for the same value in 8.4,
for shells purchased in 8.4, they sell back for their increased value in 8.4
Buying a ton of shells now does nothing for you except fill your depot with lots of HE shells for the 20 pounder. Sorry folks, the Developers were on to this. The spike in purchases especially today was kinda huge.
So people, don't stock up on those.
Gee.... and they wonder why players get pissed and publish leaks...
SerB explains why the game doesn't "look better"
Source: http://world-of-kwg.livejournal.com/167750.html#comments
Recently, a player posted a question on the developer's blog (well, more like an article), basically complaining that the game doesn't look as good as modern AAA titles. SerB replied this:
"It's simple. When you work on a project, you have certain resources. When it comes to the available money and work, you can spend them on graphics, or on the network part. We spent most of it on the network part - the money on acquisitions (purchase of the BigWorld license) and the work on polishing the networking code. Practically all online games have similiar priorities, that's why all online projects are behind with the graphics. If the project is successful, you can allocate your resources to graphics as a second step (with online projects it's the render), which is being done.
That's why you can't just "make a crossbreed between BigWorld and Crysis", because there are format differences in object handling, both in the network and in the client parts. Therefore, it's usually better to polish the already existing solution, which - again - is being done.
A player then asked, why doesn't WG simply make a MMO with the best possible graphics and then focus on the networking part?
SerB answers: "That can be done, but it's very expensive (and the worst part is: not expensive as in money, but in manhours of qualified employees). It's so expensive that noone found it worth doing for now.
The player then suggested giving the "graphics polishing" to an external developer, so it doesn't cost the employee manhours, just money.
SerB answers: "That would be possible, but it would take a long time, as the developer would have to understand the part of the game engine he'd work on. Unless the company in question is the BigWorld, which knows a lot about the part of the engine. But Bigworld needs to get some skill in rendering. So it's the same either way."
SerB also mentioned the new graphic mechanism that already is in WoWp will be implemented into WoT - a scraped off paint on tanks, the metal under it "shining through".
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