- in 8.6, Pearl River will not be removed for re-work
- in 8.6, new vehicles will be unlocked if you unlocked the same tier pre-8.6 vehicle, because "it's more fair like that"
- devs are considering the possibility to retrain the crew members to another role (SS: for example radioman into a loader)
- a whole page of Storm's answers was dedicated to moaning about the VK3001/3002 HL210TRM engine, apparently, there is some bug in RU client nomenclature
- LeFH18B2 MM spread was not changed in 0.8.5
- apparently, there were some problems with balancing the light tanks, so they decided to disable that MM part, so for now the scout MM is identical to the one pre 0.8.5
- apparently in distant future, lowtier vehicle battles will be implemented into the CW's somehow
- the visual model change of the T5E1 gun in the T123 and T136 T29 turrets is possibly historical (Storm is not sure)
- T18 model will not be changed apparently
- it's theoretically possible that in 0.8.6, new battletiers are introduced
- the missing WoT crew was one of the initial WoT decisions
- used shell casings flying off from the tanks are not planned
- M1921 won't be introduced into the game for now
- there might be rewards implemented for old players after all, "no comment for now"
- there might be new winter and desert newbie maps (such as Himmelsdorf, Malinovka etc.) introduced, but not anytime soon
- in 0.8.6, champion companees will get the possibility to include arty up to (and including) tier 8, but they probably won't get a tier point increase
- if a scout spots the enemy vehicle, arty aims at it, but the vehicle stops being spotted by the scout, the scout and the arty will share the kill XP, if the target is destroyed in 5 seconds from disappearing, after that the arty gets everything
- arty shells damage will change in 0.8.6 "if necessary"
- current maps might eventually get various seasons' versions (for example winter Steppes etc.)
- the bug where you can't close personal chat in garage was not fixed 0.8.5, nor is a micropatch planned to fix that bug specificall
- the Nvidia card bugs are still there (crashes etc.), the problem is "of system nature"
- this year more maps are planned for introduction
- it's possible clan management will get new options
- the fact Leopard Prototyp A is missing Leopard 1's engine is okay, the engine is supposed to be unique
Tips
Please take your time and read the blog rules
Apr 24, 2013
Somua SM - French hightier vehicle
Hello everyone,
those of you, who are interested in French projects most likely know about this vehicle, but let me introduce this beauty to the rest of the good folks reading this blog.
This is the Somua SM project. Works on it begin at the Société d'outillage mécanique et d'usinage d'artillerie (SOMUA) design bureau in 1946, during that time France desperately sought to regain international prestige by (amongst other ways) restarting its tank-producing industry. As you can see on the hull, experience learned from the German vehicles has been used in its design (the sloped armor reminds us of the Tiger II, by which it was heavily inspired). A 100mm gun, installed in an oscillating turret (which was apparently identical to the one of the AMX-50) has been chosen as the armament.
First prototype was finished in October 1951 and trials lasted until mid 1953, but by then politics intervened and it was decided to buy the American (and cheap) M47 Pattons instead.
Not much else is known about this vehicle, including the exact armor thicknesses or weight (it is estimated it will be the same weight category as the AMX 50). In game however it could be a rather interesting vehicle. In fact, we can be reasonably sure it will be implemented at some point, because a long time ago (mid 2012), it appeared in the French tree (before the whole "future tree" concept was scrapped) as a tier 7 heavy tank:
A Tiger II hull with an AMX-50-ish turret? Yes please :)
those of you, who are interested in French projects most likely know about this vehicle, but let me introduce this beauty to the rest of the good folks reading this blog.
This is the Somua SM project. Works on it begin at the Société d'outillage mécanique et d'usinage d'artillerie (SOMUA) design bureau in 1946, during that time France desperately sought to regain international prestige by (amongst other ways) restarting its tank-producing industry. As you can see on the hull, experience learned from the German vehicles has been used in its design (the sloped armor reminds us of the Tiger II, by which it was heavily inspired). A 100mm gun, installed in an oscillating turret (which was apparently identical to the one of the AMX-50) has been chosen as the armament.
First prototype was finished in October 1951 and trials lasted until mid 1953, but by then politics intervened and it was decided to buy the American (and cheap) M47 Pattons instead.
Not much else is known about this vehicle, including the exact armor thicknesses or weight (it is estimated it will be the same weight category as the AMX 50). In game however it could be a rather interesting vehicle. In fact, we can be reasonably sure it will be implemented at some point, because a long time ago (mid 2012), it appeared in the French tree (before the whole "future tree" concept was scrapped) as a tier 7 heavy tank:
A Tiger II hull with an AMX-50-ish turret? Yes please :)
First 8.5 statistics
Source: wot-news.com
Here, you can see very roughly, how the 8.5 vehicles are doing. What I don't understand is the inclusion of the "T10 premiums" - how the hell did wot-news measure that? Supertester accounts?
Anyway, as you can see, the new vehicles aren't doing bad at all....
Here, you can see very roughly, how the 8.5 vehicles are doing. What I don't understand is the inclusion of the "T10 premiums" - how the hell did wot-news measure that? Supertester accounts?
Anyway, as you can see, the new vehicles aren't doing bad at all....
Apr 23, 2013
Waffenträger E-100
Hello everyone,
today, we're going to have a look at the upcoming Waffenträger E-100 tier 10 vehicle. First and foremost, unlike the Jagdpanzer E-100, we do know this vehicle is completely unhistorical. There never was a Waffenträger project based on the E-100 hull, just as there was no GW Typ E vehicle. The heaviest self-propelled artillery vehicle projected (apart from the railway guns, the ultraheavy artillery such as Karl-Gerät and the navy coastal defense guns) was the Grille 17/21, implemented into the game under the name GW Tiger.
What is a Waffenträger?
Waffenträger - german for "weapons carrier" is roughly equivalent to the term "Selbstfahrlafette" (self-propelled gun carriage), with both terms being somewhat interchangeable. Basically, it's a (usually serially-produced, but sometimes custom made or even captured vehicle) hull with a gun mounted on top of it - a gun, that usually has a wide horizontal arc and very light (if any at all) armor protection (usually just a gun shield, or a very thin turret/casemate).
Essentially, it's supposed to be means to produce as many self-propelled heavy guns as possible. In order to clarify the division mentioned earlier: Selbstfahrlafette usually refers to ANY gun carrier project (including artillery gun carriers and anti-aircraft gun carriers), while the term Waffenträger is generally used for anti-tank (or direct fire howitzer) projects.
The original weapons carriers were various captured tank hulls or improvised constructions, made from real tanks, that got knocked out in battle. Of course, it's not that simple, but the original Waffenträger history I already mentioned in this article, feel free to check it out.
The basic idea
So, as mentioned, the basic idea behind a WT is a (preferably cheap and simple) hull, used for nothing else than to carry an anti-tank gun around. These things were meant to be massproduced cheaper Jagdpanzers, essentially just moving anti-tank guns, nothing else. As you can see, putting a HUGE gun (we are now talking about something bigger than the Jagdpanzer E-100 gun) on an E-100 chassis just makes no sense whatsoever.
In other words: we will be getting an E-100 hull, with a big gun, but (apart from the hull itself) very thin armor. For armor model, think about the Valentine AT we have in game: it has a tough hull, but the gun part (specifically the gun shield) is thin as paper and with the crew models hidden "behind" the gun shield, we can expect crew deaths often. Something like that. The vehicle will no doubt have:
- very limited mobility
- thin turret/casemate armor
- a big gun
Now, there are basically four combinations as to how the vehicle can look. It can either have a thin superstructure (with a limited horizonatal arc), or a fully traverseable turret. It can also have a less-destructive but more quick-firing and accurate gun (basically, a rapid-fire sniper), or some slow-firing gun monster (if the developers will go this way, we might see possibly the most powerful non-artillery gun in the game on such a vehicle).
Casemate structure
Here, you can see an artist's impression (not a real ingame model, just a fan-made render) as to how this vehicle could look like with a casemate structure. As you can see, it's a flimsy, essentially open-topped structure with very thin armor (if we are to compare it to the Grille 17/21 project, the casemate part would be 30-50mm thick). Is it a retarded concept? No doubt. In real life, mating a heavily armored (yet slow) hull with a paper superstructure would be utterly pointless. Yet - if I was to bet, this is what we are going to get. Please note that while the casemate structure is much lighter than the Jagdpanzer E-100 casemate, the gun will likely be heavier than that of the Jagdpanzer E-100, therefore the vehicle will most likely NOT be any more mobile than the original E-100.
Another possible look is for example here:
Please note that the line has not been confirmed to be completely open-topped, so it's fairly possible the vehicle will recieve a thin, but closed superstructure. I believe this to be quite likely, as on such a slow vehicle, artillery hits would be absolutely devastating.
Rotating gun
This is another approach (perhaps even more realistic one) to a Waffenträger. Basically, the weapon is mounted on a rotating mount and either uncovered completely (as seen on this picture) with only a crew-protecting gun shield, or enclosed in a thinly armored turret. The advantage is obvious: no casemate means possibly even a bigger gun. This approach raises even bigger questions however.
For one, the whole concept of E-100 hull and uncovered rotating gun is simply ridiculous, but even if we apply suspension of disbelief, the question is: could the gun fire when rotated away from the main axis of the vehicle without ripping the mount out of the hull or tipping the vehicle over? Don't laugh, this actually happened with some superheavy guns (even with lighter ones). There is a reason FV215b (183) planned for limited traverse.
Second - perhaps even more important - question would be: "how the hell do you balance THAT?". I can't simply see this working. The gun might be insane (and believe me, there are some pretty insane choices in that respect), but the vehicle could be knocked out by one artillery shot. Gunner dead, loaders dead (yes, it's safe to assume that unless the top gun has an autoloader, the vehicle will have 2 loaders), gun destroyed, bye bye. Plus, no matter how you twist it, E-100 hull is huge as hell, you won't hide this beast and if you do, its first shot will demask it so badly even a half-blind grandma will spot it across the whole map.
As I mentioned, I think the casemate option is more likely. We'll have to see.
What will it be armed with?
Well, this is the big question we have been waiting for, isn't it? There are several options, which can be - as mentioned - divided into the "biggest boom possible" and "rapid-fire sniper" categories. We have to assume that since the vehicle will certainly lack armor in comparison with Jagdpanzer E-100, it will have more punch (or rather, more DPM).
Now, we'll look at the options we have.
The basic choices are the historical guns, intended for the Sturmgeschütz E-100 and Sturmgeschütz auf Fahrgestell Maus, which are the 150mm L/63 and the 170mm L/53 (which is the ingame Jagdpanzer E-100) guns. Possible? I doubt that. The 170mm is more powerful, but I doubt Wargaming will want to introduce the SAME gun for the other tier 10 tank destroyer, with tweaked performance. What would be the point? To play the same vehicle (albeit with a buffed gun parameters, such as rate of fire)? Of course, we do have a precedent (T110 tank destroyers), but I doubt Wargaming will want to repeat that approach.
The 150mm L/63 is not a bad weapon either, but... no. It's going to be something else I think.
Now we are getting to the good stuff:
The 150mm KwK 44 L/67 was a historical weapon, considered for the Sturmgeschütz E-100. Compared to the 170mm, it was probably more accurate and the rate of fire was better. My estimates on its statistics:
DAM - 750, PEN - 300 (400 gold), ACC - 0.34, ROF - 3,8.
I think this gun is the most likely candidate on the vehicle armament. Can we get better though? Yes we can. You see, the Germans actually developed an autoloader for their 150mm guns. Originally it was intended for Flak cannons, but I assume (well, I have no proof for that, but let's go with that) it could actually be mounted on the L/67 - there you have it, an accurate and rapid-fire weapon (4 shot autoloader for balance should suffice).
Can it get better? Sure. In 1940-late 1942, an experimental anti-aircraft 150mm gun (well, 149mm really, but all the German guns were marked this way) was developed by Rheinmetall-Borsig. It was designated as Gerät 65 and it was an autoloaded 150mm L/102,5 cannon, capable of shooting nine 42kg rounds per minute at 950 m/s. You can surely understand how nasty such a thing would be (with a - say - 4 round autoloader). The gun weigheted 26 tons, so we are still in the vehicle limits I believe.
Can it get even MORE ridiculous? Yes. There was a 1942-1943 project for an autoloaded 240mm gun (!!!), called Gerät 85. This 38 ton (weight of the gun itself) monster was basically a naval Flak cannon capable of firing seven 180kg shells per minute. Can this appear in WoT? No (mounted fortress version weighted 450 tons), but it's here to demonstrate, how crazy hardcore some of the German projects were.
Back to "reality":
I think that the Waffenträger E-100 will have either a rapid-fire (relatively) long 150mm (I doubt the autoloader will be implemented, but theoretically it might appear), or some sort of 210mm howitzer/mortar with properties comparable to the current artillery vehicles. I sincerely hope for the first option, as vehicles under 2 RPM are not exactly fun to play.
Either way, I fear this vehicle will end up as a massive fail. Heavy hull and thin superstructure, I don't see that working. But maybe I am wrong. I sincerely hope I am.
today, we're going to have a look at the upcoming Waffenträger E-100 tier 10 vehicle. First and foremost, unlike the Jagdpanzer E-100, we do know this vehicle is completely unhistorical. There never was a Waffenträger project based on the E-100 hull, just as there was no GW Typ E vehicle. The heaviest self-propelled artillery vehicle projected (apart from the railway guns, the ultraheavy artillery such as Karl-Gerät and the navy coastal defense guns) was the Grille 17/21, implemented into the game under the name GW Tiger.
What is a Waffenträger?
Waffenträger - german for "weapons carrier" is roughly equivalent to the term "Selbstfahrlafette" (self-propelled gun carriage), with both terms being somewhat interchangeable. Basically, it's a (usually serially-produced, but sometimes custom made or even captured vehicle) hull with a gun mounted on top of it - a gun, that usually has a wide horizontal arc and very light (if any at all) armor protection (usually just a gun shield, or a very thin turret/casemate).
Essentially, it's supposed to be means to produce as many self-propelled heavy guns as possible. In order to clarify the division mentioned earlier: Selbstfahrlafette usually refers to ANY gun carrier project (including artillery gun carriers and anti-aircraft gun carriers), while the term Waffenträger is generally used for anti-tank (or direct fire howitzer) projects.
The original weapons carriers were various captured tank hulls or improvised constructions, made from real tanks, that got knocked out in battle. Of course, it's not that simple, but the original Waffenträger history I already mentioned in this article, feel free to check it out.
The basic idea
So, as mentioned, the basic idea behind a WT is a (preferably cheap and simple) hull, used for nothing else than to carry an anti-tank gun around. These things were meant to be massproduced cheaper Jagdpanzers, essentially just moving anti-tank guns, nothing else. As you can see, putting a HUGE gun (we are now talking about something bigger than the Jagdpanzer E-100 gun) on an E-100 chassis just makes no sense whatsoever.
In other words: we will be getting an E-100 hull, with a big gun, but (apart from the hull itself) very thin armor. For armor model, think about the Valentine AT we have in game: it has a tough hull, but the gun part (specifically the gun shield) is thin as paper and with the crew models hidden "behind" the gun shield, we can expect crew deaths often. Something like that. The vehicle will no doubt have:
- very limited mobility
- thin turret/casemate armor
- a big gun
Now, there are basically four combinations as to how the vehicle can look. It can either have a thin superstructure (with a limited horizonatal arc), or a fully traverseable turret. It can also have a less-destructive but more quick-firing and accurate gun (basically, a rapid-fire sniper), or some slow-firing gun monster (if the developers will go this way, we might see possibly the most powerful non-artillery gun in the game on such a vehicle).
Casemate structure
Here, you can see an artist's impression (not a real ingame model, just a fan-made render) as to how this vehicle could look like with a casemate structure. As you can see, it's a flimsy, essentially open-topped structure with very thin armor (if we are to compare it to the Grille 17/21 project, the casemate part would be 30-50mm thick). Is it a retarded concept? No doubt. In real life, mating a heavily armored (yet slow) hull with a paper superstructure would be utterly pointless. Yet - if I was to bet, this is what we are going to get. Please note that while the casemate structure is much lighter than the Jagdpanzer E-100 casemate, the gun will likely be heavier than that of the Jagdpanzer E-100, therefore the vehicle will most likely NOT be any more mobile than the original E-100.
Another possible look is for example here:
Please note that the line has not been confirmed to be completely open-topped, so it's fairly possible the vehicle will recieve a thin, but closed superstructure. I believe this to be quite likely, as on such a slow vehicle, artillery hits would be absolutely devastating.
Rotating gun
This is another approach (perhaps even more realistic one) to a Waffenträger. Basically, the weapon is mounted on a rotating mount and either uncovered completely (as seen on this picture) with only a crew-protecting gun shield, or enclosed in a thinly armored turret. The advantage is obvious: no casemate means possibly even a bigger gun. This approach raises even bigger questions however.
For one, the whole concept of E-100 hull and uncovered rotating gun is simply ridiculous, but even if we apply suspension of disbelief, the question is: could the gun fire when rotated away from the main axis of the vehicle without ripping the mount out of the hull or tipping the vehicle over? Don't laugh, this actually happened with some superheavy guns (even with lighter ones). There is a reason FV215b (183) planned for limited traverse.
Second - perhaps even more important - question would be: "how the hell do you balance THAT?". I can't simply see this working. The gun might be insane (and believe me, there are some pretty insane choices in that respect), but the vehicle could be knocked out by one artillery shot. Gunner dead, loaders dead (yes, it's safe to assume that unless the top gun has an autoloader, the vehicle will have 2 loaders), gun destroyed, bye bye. Plus, no matter how you twist it, E-100 hull is huge as hell, you won't hide this beast and if you do, its first shot will demask it so badly even a half-blind grandma will spot it across the whole map.
As I mentioned, I think the casemate option is more likely. We'll have to see.
What will it be armed with?
Well, this is the big question we have been waiting for, isn't it? There are several options, which can be - as mentioned - divided into the "biggest boom possible" and "rapid-fire sniper" categories. We have to assume that since the vehicle will certainly lack armor in comparison with Jagdpanzer E-100, it will have more punch (or rather, more DPM).
Now, we'll look at the options we have.
The basic choices are the historical guns, intended for the Sturmgeschütz E-100 and Sturmgeschütz auf Fahrgestell Maus, which are the 150mm L/63 and the 170mm L/53 (which is the ingame Jagdpanzer E-100) guns. Possible? I doubt that. The 170mm is more powerful, but I doubt Wargaming will want to introduce the SAME gun for the other tier 10 tank destroyer, with tweaked performance. What would be the point? To play the same vehicle (albeit with a buffed gun parameters, such as rate of fire)? Of course, we do have a precedent (T110 tank destroyers), but I doubt Wargaming will want to repeat that approach.
The 150mm L/63 is not a bad weapon either, but... no. It's going to be something else I think.
Now we are getting to the good stuff:
The 150mm KwK 44 L/67 was a historical weapon, considered for the Sturmgeschütz E-100. Compared to the 170mm, it was probably more accurate and the rate of fire was better. My estimates on its statistics:
DAM - 750, PEN - 300 (400 gold), ACC - 0.34, ROF - 3,8.
I think this gun is the most likely candidate on the vehicle armament. Can we get better though? Yes we can. You see, the Germans actually developed an autoloader for their 150mm guns. Originally it was intended for Flak cannons, but I assume (well, I have no proof for that, but let's go with that) it could actually be mounted on the L/67 - there you have it, an accurate and rapid-fire weapon (4 shot autoloader for balance should suffice).
Can it get better? Sure. In 1940-late 1942, an experimental anti-aircraft 150mm gun (well, 149mm really, but all the German guns were marked this way) was developed by Rheinmetall-Borsig. It was designated as Gerät 65 and it was an autoloaded 150mm L/102,5 cannon, capable of shooting nine 42kg rounds per minute at 950 m/s. You can surely understand how nasty such a thing would be (with a - say - 4 round autoloader). The gun weigheted 26 tons, so we are still in the vehicle limits I believe.
Can it get even MORE ridiculous? Yes. There was a 1942-1943 project for an autoloaded 240mm gun (!!!), called Gerät 85. This 38 ton (weight of the gun itself) monster was basically a naval Flak cannon capable of firing seven 180kg shells per minute. Can this appear in WoT? No (mounted fortress version weighted 450 tons), but it's here to demonstrate, how crazy hardcore some of the German projects were.
Back to "reality":
I think that the Waffenträger E-100 will have either a rapid-fire (relatively) long 150mm (I doubt the autoloader will be implemented, but theoretically it might appear), or some sort of 210mm howitzer/mortar with properties comparable to the current artillery vehicles. I sincerely hope for the first option, as vehicles under 2 RPM are not exactly fun to play.
Either way, I fear this vehicle will end up as a massive fail. Heavy hull and thin superstructure, I don't see that working. But maybe I am wrong. I sincerely hope I am.
M1921 - upcoming new medium tank
In today's new "Uncle Sam's Tanks" video, we could catch a glimple of the new American lowtier medium tank
It's the American M1921 medium tank. Designed in 1921 at the Rock Island Arsenal plant, it was tested at Aberdeen in February 1922. It had a British cable and suspension track design and used several engines (from 220hp Murray-Tregurtha to 338hp V12 Liberty), allowing it to go as fast as 26 km/h (16 km/h with weaker engine). It weighted 18,6 tons and was armed with a contemporary British 6pdr (57mm), along with a 30cal MG. The armor values I haven't found, but they most likely are very thin.
This vehicle never got to be manufactured, but the American engineers - as mentioned in the video - gained valuable experience from its design. In World of Tanks, it might appear around tier 2 (3, if SerB feels sadistic).
Edit: just a "reminder": this is NOT the M1921 "Christie" tank, that appeared in the earlier versions of the full American tree as a part of Christie tanks. That's a different vehicle with the same name.
The Christie M1921 looked roughly like this (this is the 1919, earlier version)
It's the American M1921 medium tank. Designed in 1921 at the Rock Island Arsenal plant, it was tested at Aberdeen in February 1922. It had a British cable and suspension track design and used several engines (from 220hp Murray-Tregurtha to 338hp V12 Liberty), allowing it to go as fast as 26 km/h (16 km/h with weaker engine). It weighted 18,6 tons and was armed with a contemporary British 6pdr (57mm), along with a 30cal MG. The armor values I haven't found, but they most likely are very thin.
This vehicle never got to be manufactured, but the American engineers - as mentioned in the video - gained valuable experience from its design. In World of Tanks, it might appear around tier 2 (3, if SerB feels sadistic).
Edit: just a "reminder": this is NOT the M1921 "Christie" tank, that appeared in the earlier versions of the full American tree as a part of Christie tanks. That's a different vehicle with the same name.
The Christie M1921 looked roughly like this (this is the 1919, earlier version)
23.4.2013
- it's possible some nations in game will have two arty branches
- 0.8.6 doesn't contain any core mechanics changes
- the long wait queues are recognized as a bug, it will be fixed
- more American branches this year? "no comment for now"
- statistics for company/CW's and randoms will be made separate (unclear as to how exactly will this deal with past stats)
- in 0.8.6, when an arty vehicle you already unlocked gets moved to a different tier, its replacement will be unlocked (but not purchased) also
- no smoothbore guns for World of Tanks (confirmed)
- binding your account to a certain IP is not planned
- during tournaments and in training rooms, shells will keep their costs (SS: a player suggested the shells in tournaments to be for free)
- there will be no free crew retrains in connection with T10 arty in 0.8.6
- apparently, the premium account buff is not actual anymore ("we don't have to do anything" and "there has been no official premium account buff announcement")
- no plans for extra rewards for players with a lot of battles played
- account security is being improved
- rebalanced Sexton I in 0.8.6? "it's possible"
- apparently no special initiative to improve player skill is planned by WG
- also, no special rewards for extremely good players are planned
- it is not considered to introduce team "captains" (players with very good winrate) into random battles' teams
- different rates of XP grind and credits grind are not considered a problem
- map-based vehicle restrictions (for example no more than three arties in Himmelsdorf) are not planned
- 0.8.6 doesn't contain any core mechanics changes
- the long wait queues are recognized as a bug, it will be fixed
- more American branches this year? "no comment for now"
- statistics for company/CW's and randoms will be made separate (unclear as to how exactly will this deal with past stats)
- in 0.8.6, when an arty vehicle you already unlocked gets moved to a different tier, its replacement will be unlocked (but not purchased) also
- no smoothbore guns for World of Tanks (confirmed)
- binding your account to a certain IP is not planned
- during tournaments and in training rooms, shells will keep their costs (SS: a player suggested the shells in tournaments to be for free)
- there will be no free crew retrains in connection with T10 arty in 0.8.6
- apparently, the premium account buff is not actual anymore ("we don't have to do anything" and "there has been no official premium account buff announcement")
- no plans for extra rewards for players with a lot of battles played
- account security is being improved
- rebalanced Sexton I in 0.8.6? "it's possible"
- apparently no special initiative to improve player skill is planned by WG
- also, no special rewards for extremely good players are planned
- it is not considered to introduce team "captains" (players with very good winrate) into random battles' teams
- different rates of XP grind and credits grind are not considered a problem
- map-based vehicle restrictions (for example no more than three arties in Himmelsdorf) are not planned
Patch 8.5 + a warning
Hello everyone,
first, it's confirmed: 8.5 for EU comes tomorrow (wednesday), for US it's thursday.
EU 0.8.5 patched client pre-download: http://dl.wargaming.net/wot/eu/files/WoT_0.8.5_eu_install.zip
NA 0.8.5 patched client pre-download: http://dl.wargaming.net/wot/us/files/WoT_0.8.5_na_install.zip
SEA 0.8.5 patched client pre-download: http://dl.wargaming.net/wot/sea/files/WoT_0.8.5_sea_install.zip
Second, I have recieved numerous "tips" about this line in the "in development" 8.5 section -
first, it's confirmed: 8.5 for EU comes tomorrow (wednesday), for US it's thursday.
EU 0.8.5 patched client pre-download: http://dl.wargaming.net/wot/eu/files/WoT_0.8.5_eu_install.zip
NA 0.8.5 patched client pre-download: http://dl.wargaming.net/wot/us/files/WoT_0.8.5_na_install.zip
SEA 0.8.5 patched client pre-download: http://dl.wargaming.net/wot/sea/files/WoT_0.8.5_sea_install.zip
Second, I have recieved numerous "tips" about this line in the "in development" 8.5 section -
- Price of suspension T82T55E4 changed from 740 to 1850 credits
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