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Feb 4, 2013
4.2.2013
- Soviet "Gvozdika" and "Akacija" won't be implemented
- Q: "Are the models of Japanese tanks already in development?" A: "We already made one, in the Chinese branch" and "When it's done I'll let you know"
- the devs tried making a 20-30 members per team battles on the current maps - it was a mess and the client couldn't handle it technically (SS: as in "too many objects to draw")
- Q: "SerB, have you noticed you look a lot like Nikolaj Bucharin, the bolshevik leader from the 20's?" A: "Well, there was that one time on a business trip after 5 hours of nonstop swearing I did lie down on a couch in my jacket to have a nap and Viktor Kisliy started to bring in "mausoleum excursions"..." :)
- FV4202 shells don't ricochet more than usual
- aim spread is determined by the gun module and the turret module, not by different shells
- regarding the Japanese tanks and Evilly's answer about the 280mm guns (SS: the player who's asking look for that and all he found was the turret from the Yamato battleship). SerB answers regarding the tier 10 tank: "It's not a battleship Yamato turret, it's most likely a turret with the coastal defense 140mm gun. We'll see in a few months how it goes."
- platoon fight statistics are not taken into account when deciding vehicle balance
- SerB states that if he remembers correctly, if you have a full crew BIA as first perk and 6th Sense as second perk trained to 95 percent, it will work when the BIA is active.
- the devs won't disclose now how much XP will be needed to unlock new arty vehicles when the tier 10 arty is introduced ("wait for the test")
- CW tier 6 and 8 battles, like in the lower tier companies? "We discussed it, it was refused. But there might be special events where this is possible."
- devs don't think the gold ammo for credits created a disbalance in the game
- no matter how many trees you bring down at one location, camo-wise all the fallen trees will count as one bush, this is intentional so the players don't create "superbushes" with high camo values
- ammunition price is calculated while taking the gun caliber, gun damage, penetration, year of the gun introduction and balance into account (all at once)
- WoT for tablets would take up to 2 years to develop, it's not only about porting the game, but also about re-working the project.
- it's economically more advantageous to set a tank on fire or ammorack it - it counts as damage credit-wise, but the shells will cost less, it's also better XP-wise, as crits award bonus XP
- Japanese medium branch will consist of known real life tanks (Chi-Ha, Chi-Ri, STA, STB mentioned), while the heavy branch will be more like "unknown" heavy projects, Japanese special consumable is not decided yet, SerB thought about a cup of sake, but that's not possible due to the game age restriction
- Soviet low-level tanks, such as T-60, T-70, T-80, T-19, T-24 and T-46-5? "When it's done it's done"
- Zimmerit is not excluded for the future, but it won't be introduced now
- a "buy back your accidentally dismissed crew" option is not planned
- free camera in replays? "maybe"
- Panther II with Panther I turret won't be introduced as a German tier 8 medium, as this option is already in the game (stock PII)
- there won't be additional crew ranks above "Major", because historically such high ranks didn't drive tanks, even Major is high enough (SS: not to be taken literally, there probably were SOME high ranking officers driving tanks)
- 0.8.4 won't necesserily bring more than 2 re-worked maps (despite the fact 0.8.3 didn't have any re-worked maps at all). "Wait for the patchnotes"
- the fate of Panzer I and Panzer I Ausf. C? "I'll tell you when the time is right"
- after the nerf, it's confirmed less players play arty, no word on any further arty nerfs
- the game client is full of experimental stuff and other mess, that possibly won't be introduced at all, one of such things is the shell icon of a new type of shell, that wasn't introduced yet
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I have to say I'm really excited y the Japanse heavies, sounds like a tree of Mauses and E-100s (but hopefully not as lackluster)
ReplyDeleteA 140mm gun could be a nice middle ground between the 15cm and 12.8cm in terms of damage. Definitely looking forward to the Japanese tree (oh, and the proposed high tier meds look awesome).
Delete-Platypusbill
Serb's comment seems to align with my past experiences of seeing multiple perks began to work between the 90% to 100% training levels:
ReplyDeleteSerB states that if he remembers correctly, if you have a full crew BIA as first perk and 6th Sense as second perk trained to 95 percent, it will work when the BIA is active.
Did Serb, also confirm that the Vents module effects when Perks become active for tank crews?
BIA crew perk plus a Vents module seems to enable a tank crew to active their perks at an even earlier point.
- after the nerf, it's confirmed less players play arty,
ReplyDeleteYeah, this has always been the solution for the arty problem, DONT PLAY THEM, I dont anymore cause they really just arent tanks..., and they were never used IRL like they do now in the game, you just cant get that good tanker feeling in them.
"SerB states that if he remembers correctly, if you have a full crew BIA as first perk and 6th Sense as second perk trained to 95 percent, it will work when the BIA is active."
ReplyDeleteWrong.
"if you have a full crew BIA as first perk and 6th Sense as second perk trained to 95 percent, it will work when the BIA is active"
ReplyDeleteDefinetly not true. I have it on my Type 59. BIA at 100%, but Sixth Sense only activated at 100%.
are there any news about Mac version of WoT? can someone post that question wherever people ask this things.. i would be very grateful.
ReplyDeletetnx for the fantastic job n the blog Silentstalker