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Mar 21, 2013

21.3.2013

- according to the wot-news.com server, the test of the 8.5 patch will start in April, while the patch itself already has a date roughly decided internally ("few weeks before May") - eg. mid April
- Q: "Is there a chance bigger than 0 percent that during the big changes to the game, the significance of armor will return?" A: "000,1 percent chance is bigger than 0 :) Otherwise: no comment"
- you get 1,333 times more XP for damage dealt to enemy tank you yourself light up than when someone else lit it up for you
- Storm explains why AMX ELC is not called ELC Bis: "AMX is a company, not the name of the tank, bis - means 'modification', but since our ELC doesn't include only that modification designated as "ELC bis", it's possible to remove it from the name"
- SerB regarding the same issue: "The question (SS: why it's ELC and not ELC bis) is stupid and not worthy of an answer. It's connected with the fact that modifications are not included in the names of the tanks. For example, KV-1S very often does drive around in the KV-122 modification. We won't change that either."
- the penetration values for gold shells are based on real penetration data
- what will Chris Taylor and his studio work on? "no comment for now, but we won't keep him as a support staff"
- the new camo system (SS: planned for 0.9.0, eg. not anytime soon) is "a separate project, aimed at the increase of importance of equipment and skills/perks improving the vehicle camouflage, on the big tanks"
- the nickname of the damaging vehicle only appears when your vehicle is critted, not when you recieve regular damage, the purpose of this is that you don't get spammed with info
- there will be no premature "in work" pictures for the client physics, when it's announced, it's going to be big, with press info and everything
- according to Storm, T-70 could not fire historically on airborne targets
- Improved ventilation does give a bonus to the Mentor perk
- there will be no "voluntary account ban/account lock" for those who don't want to play: "If you don't want to play, don't play - it's not the air, water or bread, it's completely possible to live without playing voluntarily"
- if you report one player 5 times in game... you're not helping (apparently support doesn't take such spamreports seriously)
- "funny" archievements such as "lumberjack" (for running over trees) have been abandoned a long time ago in order not to encourage improper behavior in battle
- people are actually already asking about what will be the next New Year present, SerB: "And do you also harass your mommy and daddy about christmas presents in March?"

Storm also wrote a new article about teamdamage - he's asking players how happy they are with the current system basically. Not too much interesting info in it (just a bunch of usual moaning). Just one thing - Storm wrote in a comment that since 0.8.4, the sniper medal is not connected with ramming. Apparently there was a bug if I understand correctly, that you lose the sniper medal when an allied moron rammed you and it's fixed now. Not sure I get it right.
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New vehicle screenies

Hello everyone,

now, I know I promised I won't be posting leaks - and I keep my promise. These pictures are not mine, they were posted by a third party already here and here (I usually follow Kankou's content, that's how I ran into it, credit goes to her :) ). WoT news also posted it. Enjoy!

Also, before you start raging about leaks again: Overlord told me they don't give a shit about them at Minsk HQ, the whole AMAGADLEAKS was Wargaming EU being holier than thou.

T-70


T-60


M60 Patton



Object 907

VK7201 Failowe


VK2001


Mar 20, 2013

20.3.2013

- Storm on Improved ventilation: Ventilation gives bonus to all skills, to which a bonus can be given. Eg. the bonus should be disoplayed everywhere. There is one catch: the bonus from ventilation is given also to the commander and he - in turn - gives his increased commander bonus to the other members of the crew. So, the total bonus is recieved - 5 percent for the commander and more than 5 percent for the rest of the crew
- the only way how to win when the enemy captured your base (base captured! text displayed) is within the 5 seconds from the capture to destroy the entire enemy team
- the difference in damage between the Soviet and Chinese Zis-4 gun is given by the "gun specifics"
- the 5 second timer between the base capture and the end of the battle is resetted by the destruction of any vehicle - friendly or enemy
- T-90 (as a T-80 variant) AA tank will not be introduced in forseeable future, the top gun of the T-60 is not the 14,5mm MG.
- the ammo rack hitbox is not separated into shells and casings, nor is it planned
- so far, the devs haven't found proper additional skill ideas for the loader
- IS-2 with M52-T2 (SS: according to several people, it's a typo, in fact it should be the 122mm M62-T2 gun) planned as a tier 8 premium? "Theoretically - possible, practically there is not enough information on it and Soviet Union already has a tier 8 heavy"
- apparently, there is a new sophisticated bot program for WoT, that not only drives around, but also fights. SerB states that bots, that simulate regular game are not dealt with automatically, they have to be reported by players and statistics are then checked in order to deal with them
- currently there are no plans to introduce the Soviet light tank "Object 795"
- apparently ELC will not be renamed to historically correct ELC Bis
- Overlord might return to work on World of Tanks a bit more
- according to Overlord, 8.6 will contain something game-wise - a major feature, announcement will follow (SS: speculation based on hints - Havok)
- rumor has it there might be additional landing spots planned for Clanwars

T-100 (Object 795) project, courtesy of Ogopogo




Oh and something that made me laugh today:

Sorry, I just had to :)

Straight Outta Luftwaffe

Straight Outta Luftwaffe - possible German tank weapon upgrades

Hello everyone,

today, we are going to check out some serious firepower the (future) German vehicles could carry. Alternatively, since Storm revealed the intent to add more alternative modules (possibly including guns) so the same vehicle has more "build" possibilities, these weapons could be used on (some) German vehicles.These weapons are mostly aircraft guns, not primary place where to look :)

MG-151/15 and MG-151/20


MG-151/15 was a heavy 15mm aircraft machinegun (the /15 in its designation reflects the fact there existed also a 20mm version), pressed into ground (antiaircraft and antipersonell) service in the late years of WW2. It was the German equivaled of the dreaded US M16 "Meat Chopper" self-propelled anti-aircraft carriage with quad .50cals. Each of those MGs fired at roughly 700RPM, creating a literal storm of bullets. In WoT this would be pretty epic I think, if such a gun was mounted on some "waffenträger" design, or possibly some sort of recon vehicle. The 20mm variant could come in handy too - it's a tradeoff really: these guns didn't have massive penetration (you don't need that in aircraft combat), but had higher rate of fire. The penetration of the 15mm solid shot AP round (15mm PanzergranatPatrole) at 100m was roughly 25mm (at 850 m/s). Why noone bothered to use this instead of the 7,92mm gun on the Panzer I Ausf.C, I have no idea. Perhaps the lack of APCR ammo? Nope, there used to be a tungsten core APCR Hartkern-Panzergranate with 1000 m/s shell velocity, intended for the fighter-bombers in order for them to fight tanks. It could penetrate 48mm of armor at 100m. An ideal lowtier weapon.
It's "bigger brother", the MG-151/20 could fire (amongst mostly WoT-useless ammunition such as incendiary rounds) also 20mm APHE rounds designated 20mm Panzersprenggranate 151, that could penetrate roughly 24mm at 100m (APHE in WoT terms = higher alpha though). There seem to have been also APCR ammo experiments, but I haven't been able to find any decent data on that. There also were possibly some uranium ammunition experiments going on.

MG-151/15

MG-151/20


Mk-101



In the game, there already is the Mk-103, the younger brother to this 30mm autocannon. This could be another nice lowtier alternative, with a twist: the Hs-129 version had a 30 round drum. This in the game could be "simulated" by the vehicle not having a drum at all, but very high rate of fire (with no designated loader).

The interesting part are the AP and APCR bullets for this gun. The AP ones are pretty average, but the APCR? Not so much. This is what the H-Panzergranate did to a KV-1 during the tests of 1941-1942 (this also gives us historical frame, which vehicles could use this gun).



 
Bordkanone BK 3,7



Now we are getting to the interesting pieces. BK cannon series were intended for ground attack aircraft - their purpose was to destroy armored vehicles. It's a 37mm cannon alright - but with an autoloader. It had one or two 6 round clips and fired at about 130-150RPM. By the end of the war, the leftovers could have been fitted into lighter vehicles, such as the scouts. This, along with its bigger brother, could have been a good weapon for the Aufklärungspanzer Panther. Hans-Ulrich Rudel's Stuka was equipped with these weapons.

The ammunition to this weapon was supposed to be interchangeable with the army 37mm rounds. The regular ammo isn't that cool, but the APCR tungsten H shell could penetrate 130mm at 100m distance. During the German tests in Rechlin, it ripped Shermans, KV's and T-34's to pieces. The shell muzzle velocity was also notable: 1170 m/s. All that with an autoloader.

Bordkanone BK-5


This is basically a conversion of the 50mm KwK 39/1 L/60 for aircraft use. It has one notable feature: an autoloader. That's right, autoloaded 50mm PaK. This would be another great weapon for hightier German lighter vehicles. The autoloader wasn't very fast and could be "simulated" by having a non-autoloader gun in the game, but with much higher rate of fire.

They installed this weapon on all sorts of platforms. As you can imagine, the effect of 50mm rounds on American and British bombers was devastating. They even installed it into a Me-262 "Schwalbe":



The gun could fire regular 50mm PaK ammunition, including the APCR PzGr 40. But was that enough for the Germans? Nope, they were just getting started. Meet...

Bordkanone BK 7,5 "Flying PaK"


I am putting this here not because of the gun's performance (that was roughly equal to PaK 40), but because the more advanced version had a 12-round carousel autoloader. That's right, this could work in the game (if mounted on some platform - possibly a Waffentrager) as an autoloaded 75mm. This is how the autoloader looked:

The rate of fire was 30-35 rounds per minute. The barrel was a bit shorter and the initial velocity was subsequently a bit lower, compared to the PaK 40 (725 m/s compared to 750 m/s of the PaK 40), the penetration was 112mm at 450m.

So, you think this is big enough for an aircraft? Well, not for the Germans. Meet the real nightmare:

356mm Gerät 104


Yes, they actually mounted a 356mm gun on an airplane. This is how the testbed looked:


It was a giant single-shot recoilless gun, intended to destroy ships. This monster fired an APHE shell weighting 700kg (!) at cca 320m/s and was utterly devastating. The Germans later abandoned this project and focused on things such as wire-guided bombs for obvious reasons: the weight and the stress of such a weapon was enormous.
I included this only as an interesting insight into German megalomania. Not sure this could be adapted into World of Tanks - perhaps as a tier 10 ultimate derp, but there was no such project in real life, any such vehicle would be entirely fictional. There was a "smaller" project such as this, called Dusenkanonen Duka 28. It had a 280mm caliber, the APHE shell weighted 400kg, travelled at 560 m/s and could penetrate 200mm of angled armor. This version remained only a paper project.

Duka 88


Alright, back to more "realistic" weapons. This is another interesting gun: basically, an autoloaded 88 with a drum 10 round magazine. It was a sort of recoilless gun (the massive recoil was compensated by venting the gasses thru the back side of the pod), it could fire cca 10 rounds per minute, the shells reached 765 m/s and its penetration was cca 90mm at 1500m (!). So yes, we can have an autoloaded 88 if Wargaming decides so, the system was already there. Could make a great improvement to the lighter Waffentrager line.

Well, this is it. Heavy machineguns, autoloaded 37mm, 50mm, 75mm, even 80mm - could all work.

Mar 19, 2013

19.3.2013

- someone asked StorM, whether the events in Cyprus (eg. government, backed by EU stealing 10 percent of all the bank deposits) did hit Wargaming greatly, Storm said it's not an answer to the developers
- Q: "Why was my question whether the developers are arty players ignored?" A: "Because it's simply stupid. Noone will run from floor to floor and ask people 'dear person, are you an arty player?'"
- new modules for tanks are planned in medium timeframe (SS: that means roughly a year - what this means is for example multiple new guns guns for vehicles so there are more equal builds per vehicle per vehicle possible), it's possible there will be even new module categories
- splash damage is calculated from the damage of the shell (SS: what this means is - from what I can tell - that it doesn't get calculated into the "potential damage" value, as it is derived as secondary)
- current tier 8 arties are scheduled to be switched to tier 9 or 10 (SS: currently, only tier 10 is considered for the switch though, the tier 9 is there to "cover the backs" in case current tier 8 arties are underpowered at tier 10)
- according to Storm, it is not true that one algorhitm is responsible for all the game's randomly generated numbers (damage, penetration etc.)
- regarding the question who gets the kill when two tanks shoot at the enemy at the same time: "Frag will go to the person, whose shot the server processes first."
- if I understand this correctly, additional equipment/module "appliqué armor" (eg. for example German Schurzen) confirmed
- tank camo value does not change depending on whether the tank is facing you with its front or with its side
- Wargaming has no clear algorhitm, that would set the camo value based on vehicle size (eg. each vehicle has its camo value set individually based on "common sense") (SS: we all know what THAT means, right? *stares at German vehicles*)

A few random pieces of information:

On the Russian developer blog, a Chinese guy wrote an interesting article, what the Chinese server looks like. I planned to translate that, but ITDude from US server made it faster, so here's the link on his thread. It's pretty interesting.

Also, Overlord will go by the end of the week to meet with some EU and NA head honchos regarding the community. He is asking for your opinion in his blog post, be sure to visit it.

Kupchak Landship

Source: http://aviarmor.net/tww2/tanks/canada/kupchak_landship.htm
Source origin: comrad_34 (RU server) - Спасибо, товарищ!

This particular vehicle might serve as a lowtier premium UK (Canadian) tank destroyer. Behold, the T15, also known as the Kupchak landship!

 
This was a late WW1 design for an armored tracked vehicle, proposed by Ing.Stephen Kupchak. It was to be based on the Holt tracked tractor chassis, but with some significant improvements. The construction was simple - really - a box-like hull (the sides had no slope whatsoever). The crew combat compartment was situated in the front and in the middle, there was the engine and transmission compartment. The fuel tanks were situated on the sides - one big on the left and two smaller on the right. 




The frontal part was shaped like a dull wedge and was designed to hold a long-barrelled gun. The ammo rack was placed in the nose, on the right side of the gun (it's visible on the top view). The vehicle was also armed with multiple machineguns for protection against infantry assaults. The vehicle was entered and exited via doors, installed on the left side and on the roof, there was a copula (presumably for the vehicle commander) for looking outside. The suspension - parts of which were "borrowed" from the Holt tractor - was of Kupchak's design however. It was a simple design - three small roadwheels connected with vertical springs, which were attached to a beam, which in turn was attached to the vehicle hull. The propeller wheel was the rear one.

Kupchak introduced his project by the end of 1918 to the British War Office. It was too late - the war was already almost over and the Allied soldiers had better vehicles back then. Mr.Kupchak even requested to build a prototype, but was denied. Some time after the war, the War Office contacted Mr.Kupchak and asked him to build a prototype vehicle, but offered no financial aid to accomplish that whatsoever.

As for the design itself, Mr.Kupchak didn't submit his design with any particular engine selected, so the powerplant remains a mystery. The same goes for its gun - the design doesn't mention any particular type and caliber that might have been used - this was because Mr.Kupchak thought that he'd get that provided by the War Office (along with funds) if they approved his design. There is also the concern that the vehicle would be too heavy (30-40 tons projected) for its suspension. 

Weight: cca 30 tons
Crew: 6-8
Length: cca 7 meters
Width: cca 3 meters
Height: cca 3,5 meters
Weapons: one 75-100mm gun and two 7,62-8mm machineguns
Transmission: mechanical

Mar 18, 2013

18.3.2013

- SerB states that (SS: unlike the accuracy), the penetration value within the 25 percent from average is distributed randomly (SS: in other words, with average pen 100, you have the same chance to get 78 pen and 100 pen, the average value is not advantaged anyhow)
- Q: "Everybody knows that fire in a tank is the worst thing that can happen! For the crew and the vehicle too! But I noticed that the fire in game doesn't hurt the crew! Do you plan to finish/fix this in the future?" A: "Everybody knows that stupid questions in this topic is the worst thing that can happen! For those who answer the questions and have to wade thru sea of stupid questions too. But I noticed that most of those who ask don't read previous answers and post stupid questions! Do you plan to finish/fix this in the future?" (SS: the answer is - the fire doesnt kill crewmembers because the vehicle would become too crippled and unplayable after a fire)
- Q: "I wonder why enemies, that are 650-700m away from me are not displayed?" A: "I wonder why despite the fact I hand out bans to those who ask stupid questions doesn't the stream of them dry out? Maybe I hand out too few bans?"
- Brothers in Arms and Adrenaline Rush effects are completely sufficient according to SerB
- it's possible that the changes to the camo system will be substantial
- only one player per battle can get the Sniper medal
- ARL V39 TD has one visibility checkpoint on the top of the miniturret on the hull - if it peeks above a bush, the vehicle will get spotted
- apparently, a new shell (penetration) model is being worked on, it will be a complex thing, the "gold T5 derp" issue will be handled as a part of it
- there will be patches 0.8.5, 0.8.6, 0.8.7, 0.8.8, 0.8.9 before 0.9.0 (eg. the camo re-work is a 2014 thing)
- Storm will tell soon, how the "new model of the game" will look (SS: unsure what this means, but something big is coming)