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May 24, 2013

24.5.2013

- Storm on removing the tracers in 0.8.6: all the tracers for all the vehicles in all the cases (spotted/unspotted) (with the exception of arty, both spotted and unspotted) will be disabled, in the arty "satellite" view, the area in which the arty player can see the tracers of enemy unspotted arty will be reduced (SS: harder counterartillery)
- the subcaliber/HEAT nerf will affect also the vehicles, that use subcaliber shells as silver ammo (hightier meds)
- the upcoming profitability buff of hightier tanks won't apply on tier 8 premium vehicles
- vehicles that are getting XP buff (arty, TD) won't get a retroactive XP refund for crew XP lost because of the earlier low XP modifier
- the current information policy (SS: patch notes available in advance as it is now) will continue for the following patches
- new Nvidia 320.18 drivers weren't tested by WG yet
- it's "impossible" to impelement functional (even coaxial) MG's (SS: that would work the way guns do)
- AA tanks with twin-linked weapons won't most likely appear in the game
- apparently, multi-rocket launchers such as Katyusha (tracked) won't appear in the game
- tracers aren't taken down to make them better visible
- the hull modules won't come in 2013 and they won't be exclusive for TD's only apparently
- devs are still considering to implement the option to disable your least favourite maps

And a few answers from Storm from his blog:

- currently, the bushes (which sometimes reduce FPS for some players) are still not optimized
- devs are still discussing making your stats hideable so XVM and other such mods won't see your winrate and other stats
- Sexton I won't come to the store in 0.8.6, more tests in the new arty system are needed
- test server capacity will be improved, but only slightly (the previously announced increase in test server capacity in 8.5 was cancelled for some reasons)
- the T-50-2 / MT-25 switch is planned for 0.8.7
- lowtier premium tanks will have their income also buffed
- the new XL spall liner for superheavies will be cca 1,5 ton heavier than the current large one
- anti-aliasing is slowly being worked on
- it's possible the spall liner will also be buffed by reducing the chance of module/crew damage
- the sound gameengine is completely new, it's not the old one, only rewritten
- the name changes for French tanks are little things, such as the dots in the German patch
- there will be no "Art of War"-like competition for 8.6
- E-10 TD will come too (later)

95 comments:

  1. So will the TD XP gain buff also apply to JT 8.8?

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    1. Nice, more leveling power for my TD crews :)

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    2. Just in time. I will be getting mu SU-122-54 soon :)

      Viktor Kitov

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  2. Did I miss something? Why do they remove the tracers again?

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    1. Cheaters hacked them again. This time third-party program catches the coordinates where tracer begins and marks the place. Nasty thing.

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    2. This comment has been removed by the author.

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    3. According to Russian forums, there are (illegal) mods that use those to trace back to positions of tanks (and arties) and/or make them more visible/longer visible.

      So WG has to remove tracers for rework to prevent these kinds of exploits.

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    4. Read it for the thied time. :)
      Tracers are disabled for all modes. You can only see enemy arty tracers and if you use "sat view", you spot arty tracers in smaller area than before. Frank should've used ";" sign in that sentence.

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    5. -"all the tracers [...]in the arty "satellite" view"

      If i understand that correctly, the tracer changes only apply for SPGs.
      If u drive a ordinary tank u will still see tracers, especially your own.

      I would really be dissapointed if they remove your own tracers so u dont see where your shots hitting any longer.... The last time the tracers were removed for all tanks really pissed me off

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    6. I emptied only the brackets:
      - Storm on removing the tracers in 0.8.6: all the tracers for all the vehicles in all the cases (...) (...) will be disabled, in the arty "satellite" view, the area in which the arty player can see the tracers of enemy unspotted arty will be reduced (SS: harder counterartillery)

      Again:
      All the tracers for all the vehicles in all the cases will be disabled [End of first part of the sentence]

      [Second part] In the arty satellite view, the area in which the arty player can see the tracers of enemy unspotted arty will be reduced.
      Frank please use less complex sentences, fore some people (either me, or the others) the longer ones seem to be controversial.

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    7. This is nothing new, back in Closed Beta there was a mod that made tracers stay visible for longer, so you could trace back where arty/tanks had fired from. It was a client side mod, so was dealt with quickly.

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    8. This is frustrating, mostly because I like to see where MY shot goes when I fire. They should remove other tank's tracers and keep our own if that is at all possible.

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    9. Don't think their programers have that kind of skill.

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    10. of course they hadn't... Giant multinational company should hire some noname anonymous from nowhere who apparently have that kind of skill

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    11. Well you know, the player wouldn't care if it would solve the problem their "Giant multinational company" 's retarded programmers can't fix.

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  3. This comment has been removed by the author.

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    1. also i saw (now it will be year ago) pics of FCM, char 2c and acl 135 french tanks ingame...

      T-35 also was planned for 0.8.4 as i remember..

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    2. Nope, it wasn't T-35 introduction is tied with the implementation of multi-gun support, so not anytime soon.

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    3. Damn it, Ronineter stop embarrassing us :D

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  4. Everyone talks about the already released patch notes but I can't find them anywhere...

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    1. http://forum.worldoftanks.eu/index.php?/topic/249499-lets-share-list-of-changes-in-version-086-compared-to-version-085-supertest/page__p__4849847#entry4849847

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    2. Thanks Frank, appreciate it.

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    3. "Elevation and depression angles of Matilda Black Prince has been increased."
      Nice. The fact that they're giving those small buffs to Matilda BP now and then gives me hope that someday they will finally resize it.

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    4. Don't forget the most important line:

      "New birds have been added to Ruinberg and Lakeville."

      Such a long awaited and welcome change. I was unable to play on these maps because they lacked the immersion and frankly they were unrealistic; you know that birds go near giant tank battles to observe them.

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  5. "- the upcoming profitability buff of hightier tanks won't apply on tier 8 premium vehicles"

    So they reduce the benefit of premium accounts and now of premium tanks! Odd.
    JW

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    1. On the forum thread it's said that the t10 vehicles will have around 10% increased profitability.
      Tier 8 and 9 will have less than that.

      Now, you really think that this reduces the premium tanks benefits?

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    2. Yes. Relatively.

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    3. I think his post was meant this way:
      buff nonpremtanks -> spread between nonpremium tanks and premium tanks gets smaller -> less additional credits for same money -> premium tank less worth

      DP

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    4. When WG nerfed the normal tanks profitability nobody whined that there will be a bigger gap between normal and premium tanks...

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  6. SS do you have any personal opinion regarding the last few QA sessions? Or you quit such a long time ago that you couldn't give...a damn?

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  7. "- the T-50-2 / MT-25 switch is planned for 0.8.7"

    Just a guess, but maybe the T-50-2 will be nerfed and stay as an ordinary tier 5 and the MT-25 will be a tier 6. Anyone know?
    JW

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    Replies
    1. According to this, it's going to be replaced
      http://ftr-wot.blogspot.hu/2013/02/mt-25-replacement-for-t-50-2.html
      But, you know, WG can change it's mind any time :)

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    2. Well they have been talking about T-50-2 removal for quite some time now but one never know what will they do with it in the end. If it stays it will be nerfed hard so it would have its historical performance...

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    3. They have talked about the second german TD line for some time as well and you can see where does that stand.

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    4. every time in my recollection that they discussed changing the T-50-2 will be with a tank that actually has the in game mechanics of the current T-50-2. Players will have a different tank model and tank name, but same performance. The T-50-2 in life was apparently useless and currently in game performs like a dirtbike.

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  8. Nice blog, I discovered it recently. Directly to favourites. If I had know the existence of this blog before... :)

    So It's confirmed that katyuska (so nebelwerfer) won't be ingame never? Bad news :(.

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    1. I forgot to ask if there is any information about the tanks with multiple turrets. If there are still plans for them or are in low priority. Thanks

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    2. We will see. If it's possibly profitable, they will release such vehicles, just like the "original chinese designs" :D

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    3. /2: Still planned, no ETA
      http://ftr-wot.blogspot.hu/2013/05/1352013.html
      - multi-turret mechanism will be implemented so late because it's complicated to implement

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    4. "- multi-turret mechanism will be implemented so late because it's complicated to implement"

      SerB said they would have to redo all the network code. Apparently protocol assumed single turret with fixed placement etc (quite reasonably back in 2008 when they started developing that).

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    5. Why? Did they invent multi turreted tanks after 2008?

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    6. They didn't expect the game to be so popular

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  9. Question - Why, unless they planned to link WOWP and WOT would they need to introduce AA (Or AAA) capable vehicles?

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    1. Strictly in ground role I think, it has nothing to do with airplanes. The reason this gets asked is simply because some AA vehicles are visually attractive and some have massive firepower (such as the German quad 20mm mount).

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    2. I think back in beta Overlord even asked us if we would like to see such vehicles in game, maybe plans changed over time or the question was just a "what if" kind of thing.

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    3. aah i see, thank you!

      though the Zis-37, flakpanzers and M4 'skink' would be awesome :)

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    4. Their focus is on the new products and WoT is basically in maintenance mode. Minor tweaks to the core game but mostly content changes. They gonna milk the cow till it tips over and hope that the other products make good profit by then.
      Playing since first day of open beta this is really a sad sight. There are so many very smart people in Russia and Belorussia but they can't seem to find their way to the WoT dev team to implement some real new and cool features.
      Nobody asks to change the game over night and risk to lose a lot of players but there are ways of testing new things in parallel.

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    5. Tracked AA vehicles have the same right to be in the game as arty does.

      None.

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  10. Note: TD's experience modifier change only applies to damage, so if you are one of the 90% who does 1k damage in your tier 9 TD, chances are this won't do shit for you.

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  11. With the comments regarding the sound system does that mean they are going to be fixing 7.1?
    My Megalodon's will only work in 7.1 so it sounds like hell for me :(

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    Replies
    1. Just read through the patch notes seems as though they have worked on 5.1 but not 7.1.

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    2. 7.1 has been around for years, but the takeup has been too small - so not that many games actually support it. You can normally get 7.1 to emulate 5.1 quite successfully.

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  12. - the T-50-2 / MT-25 switch is planned for 0.8.7
    FINALY

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  13. Any ideas when 8.6 public test will come?

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  14. - devs are still discussing making your stats hideable so XVM and other such mods won't see your winrate and other stats

    This doesn't sound like a bad idea

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    Replies
    1. It's a useless idea. XVM is just a tool, it's up to the user to detrmine how that tool is used. If they are an ass, well, being an ass is already against the rules and they would be an ass regardless. Report'em, ignore'em and move along. Also, the work around is stupid simple, all XVM would have to do is prowl the portal to generate the data instead of getting it direct via an API. Would take a bit longer, might not be as "real time", but most of the data would still be available. Waste of WG's resources.

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    2. They would do anything to upset players who care about player skill.

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    3. Basically hiding stats mostly helps bots, afkers and those 44% loudmouths who whine about their teams being suck despite the reason for the suck being themselves and nothing else. It would also seriously hinder how clans recruit players.

      There is also the security concern that you take some known player and create an account that changes his name from Vitaly to Vita|y and then you can go trolling others in game chat or elsewhere and no one can check if you really are the real Vitaly or not because all info about how man battles and what tanks you have played is hidden.

      Xvm is great tool but its purpose is to not flame bad players but to show valuable information during a battle. Whether you want to see that information should be open to everyone and afaik there are good reasons why hiding stats is bad and only bad reasons why hiding stats is good.

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  15. Any word on what they are doing with the T-50-2? Is it just being dissapeared like the T23? Or turning into a premium like the T34?

    And, is this a permanent change for tracers? or are they planning on having them return after work on the "illegal mod" thing?

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    1. T-50-2 will be exchanged for MT-25 completely.

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  16. Does anybody know how big the increase in profitability for tier 5-8 is going to be?

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  17. so we are getting a new sound engine in 8.6 along with new sounds too?

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  18. Well according to a ASAP video, the deplacement of the T-50-2 have only being planned for a whole year....

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    1. Oh hi: "tank destroyers Marder III, Dicker Max, Nashorn, Sturer Emil, Jagdpanther II, E-100 - Q4 2011;"
      http://worldoftanks.com/news/733-world-tanks-release-plan-2011-2012/

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    2. Hello my name is Historical Battles, nice to meet you.

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    3. I saw the ASAP video last year and decided not to get the T-50-2 because they wanted to replace it. So during the year it has become a joke to me, but also it's not a high priority thing to change.. So now here a year later, they're finally getting it done.

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  19. Yikes. Please tell me I'll still be able to see my own tracers at least? That would be an unneeded buff to enemy scouts.

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  20. What kind of APCR rounds nerf we are talking about? Wouldn't changing the APCR on T10 meds create some sort of inbalance?

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    Replies
    1. The normalisation (and in some case penetration) nerf

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    2. Normalisation is pretty reasonable, as subcaliber shells are basically hardened darts, so they will for sure bounce on shallower agnles easier than regular AP shells. I can live with it, but I just hope that only "gold" APCR will have their penetration nerfed, and T10 meds will stay as they were.

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  21. Tracers are a vital part of the game. And they remove them. Again.

    Its pathetic how WG can't protect their own game from cheating and have to resort to removing vital game features. Whats next, removing of track marks because some 3rd party program can detect where are the enemy tanks? Wtf is wrong with WG?

    I tought they have programs that check for hacking programs? Apparently not!

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    Replies
    1. WG wants to focus on the cybersport side of the game, teams winning because of cheats might affect that badly. If you think that not being able to battle cheating is pathetic, then your opinion is irrelevant as almost all online games have cheating and hence are pathetic. In fact, WoT's server-side engine makes it one of the least cheated games there is.

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    2. Their incompetence is only outmached by their greed.

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    3. Focusing on cybersports when the game is horrible for cybersports....the logical thing to do. With a 25% RNG this game is CRAP for cybersports. Heck, any sord of RNG is crap for cybersports. Look at Dota, LoL, Starcraft 2, all of them have units that do a set amount of damage, and winning or losing is purely decided on player skill.

      Now having RNG rolls that decides if you hit or not, if you penetrate or not, and how much damage you do, a low skill team with good rolls can roflstomp a good skilled team wich is out of luck, hencefoth WoT is crap for cybersports. Its a good game, but not for cybersports.

      I mean, I have watched a stream of WoT that was cast by Tasteless and Artosis, and watching the game was not pleasing at all. 10 minutes of camping followed by some shooting, yea, interesting. I prefer SC2 by a large margin, and so did everyone in the stream chat who watched it. Everyone said it was fail.

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    4. Lol @ dota has no randomness ... Dota has crit,bash,evasion,backtrack,blind,maim .. etc chances that has a huge impact on how carry heros are played .
      It would be a mistake comparing WOT to any twitch shooter .

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    5. every fucking game soon or later become hacked, with WoT it happened later. For instance you can compare WoT with BF3 with all their aimbots, recoil turned of etc etc. And WoT are much more popular multiplayer game than a BF3 or CoD. And this "warpack" not even a cheat anyway its just a realy useful tool which gives an somewhat unfair advantage for players just like xvm, white skins for destroyed tanks, zoom out mod, skins with modules etc etc. You cant really compare that to common shooter hacks like - invisible walls, aimbots, onehit kills, speed hacks etc etc.

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    6. About RNG. Actually, according to Storm on RU forum, they've also modified the distribution of damage and penetration, not by as much as accuracy but in 0.8.6 you'll get less "edge" values and more values near average pen/dmg. The cut-off has been changed from 2 sigma to 3 sigma.

      I'd also like to point out another game that has way more randomness than WoT, yet is highly competitive and popular - poker.

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    7. Poker is actually revolving around that randomness and because of it it can have really high amount of mindgames too.

      In WoT randomness is not that good.

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    8. Why is WoT randomness not that good? Because "a low skill team with good rolls can roflstomp a good skilled team wich is out of luck"? That is 1) extremely statistically unlikely, 2) is not supported by evidence from the constant domination of RU 7/42 tournaments by certain teams, 3) will become even more unlikely because of 0.8.6 changes.

      There can be plays around randomness in WoT, like every time I show a bit of my "skin" with the hopes that the opponent misses me, or when I spin around arty, knowing that their aim circle becomes huge when they turn around.

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  22. I cant help but think that they are removing tracers because they are helpless against cheats, I mean if they could detect these like they claim why would they remove tracers? I bet the whole cheat detection is nothing but hot air.

    Lord of Pies.

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    1. "with the exception of arty, both spotted and unspotted"
      arty tracers will still be there, and can still be used for cheating....reading helps

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    2. every fucking game soon or later become hacked, with WoT it happened later. For instance you can compare WoT with BF3 with all their aimbots, recoil turned of etc etc. And WoT are much more popular multiplayer game than a BF3 or CoD. And this "warpack" not even a cheat anyway its just a realy useful tool which gives an somewhat unfair advantage for players just like xvm, white skins for destroyed tanks, zoom out mod, skins with modules etc etc. You cant really compare that to common shooter hacks like - invisible walls, aimbots, onehit kills, speed hacks etc etc.

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    3. ^ Did you just call WoT more popular than BF3 or CoD? Damn son, get your things straight. Just look at CoD sales man.

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  23. Still waiting for those top secret details which will make 8.6 "nuclear". So far it's a pretty boring patch...

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    1. This patch is anything but boring.

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  24. What about AMD Crossfire functionality?

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  25. http://world-of-ru.livejournal.com/1987928.html
    greetings from cactus :)

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  26. >it's possible the spall liner will also be buffed by reducing the chance of module/crew damage

    oh man I really love WG...

    THIS IS EXACTLY THE PURPOSE OF THE SPALL LINER.

    To protect the crew from spalling, it should have done this from the beginning. It should at least reduce the chance to get a crew compartment module damage (radio, ammo, fuel tanks) and crew damage by 50% from none penetrating HE hits.

    Because thats the most annoying thing with artiest, when you get hit and half your crew gets knocked out, including gun, radio and what not.
    Its already a huge trade off to equip spall liner in the first place, you lose one valuable slot and gain additional weight, which reduces your agility.

    But I bet my ass we will only get something like a 10-15% reduced chance on crew/module damage, which makes the thing still useless.

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  27. - Storm on removing the tracers in 0.8.6: all the tracers for all the vehicles in all the cases (spotted/unspotted) (with the exception of arty, both spotted and unspotted) will be disabled, in the arty "satellite" view, the area in which the arty player can see the tracers of enemy unspotted arty will be reduced (SS: harder counterartillery)

    Basically they just fucked up the only source of seeing even small flash where incoming fire is coming from... Because some retards use modified files to see them better? ( You can trace modified files, ya know WG? ) ... Great. Now when enemies miss I don't even have a clue from about where it comes when they miss.

    Its like many years ago when there was no tracers at all game was very dull because there was nothing to be seen just guessing randomly where the enemies might have shot. So what if people has tracers hacks, use your goddamn time to follow how and what they hack and ban everyone using them FOR GOOD. No '1-7 days of no use ban'. Also I think making all but tank/garage skins should be as bannable offence because they are modifying the client for their advantage, more than not. It is easiest way to make game fair for all is deny the modifications which should not be modified.

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  28. Good no "Art of War" coz I think it just promoted more afk's/junk/troll accounts and manipulation by some greedy POS.

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  29. Making counter arty harder? Oh cmon. Its not hard to counter the typical dumb*ss arty that sits in map corners but if anything they should make counter arty more legit part of the game, like mention in tutorials and reward new players for it more so the arties have to play the game more and recognize each other as a threat from the beginning of the game. What balances good snipers against other classes in TF2 is the fact they have to be on lookout for each other.

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