tag:blogger.com,1999:blog-803236411311363895.post8376638134105231938..comments2023-11-05T11:52:06.343+01:00Comments on For the Record: Arty suggestion: Barrage modeSilentstalkerFTRhttp://www.blogger.com/profile/03345351411597408992noreply@blogger.comBlogger54125tag:blogger.com,1999:blog-803236411311363895.post-46351851893887035342013-03-14T21:49:55.007+01:002013-03-14T21:49:55.007+01:00Problem: arty is too strong and promotes camping
S...Problem: arty is too strong and promotes camping<br />Solution: make arty more powerfulkisekihttps://www.blogger.com/profile/16006699051059469068noreply@blogger.comtag:blogger.com,1999:blog-803236411311363895.post-15964030446052149902013-03-14T20:53:22.519+01:002013-03-14T20:53:22.519+01:00I'm of the opinion that artillery and TDs shou...I'm of the opinion that artillery and TDs should play fairly similar. Perhaps mesh TD and Arty into "SPG" (Americans have special "GMC"s maybe). All tanks in reality can fire indirectly, they are just limited by gun arc and shell velocity. lostwingmanhttps://www.blogger.com/profile/11437171338963362656noreply@blogger.comtag:blogger.com,1999:blog-803236411311363895.post-69145436113337409332013-03-14T16:51:04.053+01:002013-03-14T16:51:04.053+01:00Well I play the M7 Priest so I come a bit closer t...Well I play the M7 Priest so I come a bit closer to this and have a nice replay from El-haluf there I managed to get off 65 shells.<br /><br />I did wonder what the effect of a well organised three Priest platoon would be on some maps. You'd be putting down 20 rounds per minute in the rough vicinity of the problem area. Might have an interesting psycological effect.........<br /><br />VRAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-803236411311363895.post-79993621806470014412013-03-14T15:35:48.928+01:002013-03-14T15:35:48.928+01:00No thanks, too complicated and it just wouldn'...No thanks, too complicated and it just wouldn't fit into the game.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-803236411311363895.post-40777974752989319382013-03-14T14:46:15.339+01:002013-03-14T14:46:15.339+01:00I'm thinking about three main changes:
1. Long...I'm thinking about three main changes:<br />1. Longer shell flight time<br />2. Slightly longer aim OR slightly less accuracy<br />2. Reworked spotting for arty's "satellite view"<br /><br />The increased flight time encourages people to keep moving. The aim time AND/OR accuracy change also encourages movement. Stay still too long and you get pummeled. That's fine. <br /><br />The main change though, which I think would encourage better scout play also, is to implement a system whereby when a tank is first spotted, it show up in arty satellite view as a very blurry or large outline of a tank. The idea being that you know a tank is in that 15 or 20 meter area, but not exactly his heading, speed, cover, etc. The longer the tank is spotted, the more he comes into focus for arty. This would make it much less rewarding for suiscouts, as a 1 second spot doesn't mean much to arty. A five second spot means arty can home in and drop his LGB right onto the target. I thinks this helps emulate the radio conversation that would be going on between the scout and the arty.<br /><br />IDK, I just think the main issue is that arty can see over the horizon as clear as if he was 20m away. There needs to be a little fog of war.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-803236411311363895.post-60428859167993051982013-03-14T14:45:55.427+01:002013-03-14T14:45:55.427+01:00Interesting idea, but not on current maps. Way lar...Interesting idea, but not on current maps. Way larger maps would be needed + more players.<br /><br />Using that mode right now on the current size of map would just even more enforce the camping style and hidding behind a house/rock gameplay.Anonymoushttps://www.blogger.com/profile/08742782779328488560noreply@blogger.comtag:blogger.com,1999:blog-803236411311363895.post-26106907870173601092013-03-14T12:08:44.058+01:002013-03-14T12:08:44.058+01:00OP, you've put a great many interesting and in...OP, you've put a great many interesting and intelligent ideas onto your blog.<br /><br />This 'arty barrage' mode however, is not among them.<br /><br />There is no place for arty in WoT.<br /><br />The end.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-803236411311363895.post-240486686046082772013-03-14T11:22:04.444+01:002013-03-14T11:22:04.444+01:00Hell no, they would just do a counter arty first a...Hell no, they would just do a counter arty first and the team with idiot arties who won't do that will have a big disadvantage. GlennVanCauwenberghhttps://www.blogger.com/profile/18297602292711882168noreply@blogger.comtag:blogger.com,1999:blog-803236411311363895.post-74958513435737948722013-03-14T10:35:52.474+01:002013-03-14T10:35:52.474+01:00nah its take one shot to kill my IS-3 (pro driving...nah its take one shot to kill my IS-3 (pro driving S-51)Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-803236411311363895.post-14017622621805793392013-03-14T10:08:44.883+01:002013-03-14T10:08:44.883+01:00Can't troll the forums so trolling your own bl...Can't troll the forums so trolling your own blog now?Homer_Jhttps://www.blogger.com/profile/05448329819647963103noreply@blogger.comtag:blogger.com,1999:blog-803236411311363895.post-88638137558848854502013-03-14T10:07:13.029+01:002013-03-14T10:07:13.029+01:00"It could create an interesting tactical elem... "It could create an interesting tactical element"<br /><br />And this is where the idea leaves the WoT universe...<br />;-)madmatonenoreply@blogger.comtag:blogger.com,1999:blog-803236411311363895.post-22221757706830095312013-03-14T08:20:25.422+01:002013-03-14T08:20:25.422+01:00Why not just make a one arty barrage worthless? So...Why not just make a one arty barrage worthless? So that atleast 3 vehicles are required for any decent effectAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-803236411311363895.post-69447676167163366552013-03-14T07:09:19.266+01:002013-03-14T07:09:19.266+01:00this & all arty would be "of map"
yo...this & all arty would be "of map"<br />you would not just research the FO vehicle but also 2-6 gun Battery of "off map" arty. where you would could research extra ammo, gun pits, bette communication...<br /><br />and then limit it to one slot for each battle.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-803236411311363895.post-3925625124418350592013-03-14T06:17:06.756+01:002013-03-14T06:17:06.756+01:00I strongly oppose this. This is World of Tanks, no...I strongly oppose this. This is World of Tanks, not World of Artilleries. SPGs only spoil the game by stealing kills and cowardly sniping from beyond range. Are SPGs even really tanks I wonder?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-803236411311363895.post-89904253785489881972013-03-14T03:30:54.192+01:002013-03-14T03:30:54.192+01:00I can only imagine the rage threads that people wo...I can only imagine the rage threads that people would create when they get hit by noobs on their teams. xD<br /><br />Unsure about the idea as this means arty + arty mechanic.<br /><br />Note: I'm a arty AND Slow Heavy Tank driver.<br /><br />MTWEmperorAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-803236411311363895.post-3843137848787310662013-03-14T03:09:36.195+01:002013-03-14T03:09:36.195+01:00When u fight against good players u really dont ha...When u fight against good players u really dont have to many opportunities to have a clear shot. Good arty players are priceless since most are just dumb wanna-click-n-kill guys.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-803236411311363895.post-11018740529034848712013-03-14T02:50:18.221+01:002013-03-14T02:50:18.221+01:00Though I do think the "barrage shells cost no...Though I do think the "barrage shells cost nothing" in your idea is a bit extreme.Petukohttps://www.blogger.com/profile/15543470470159336553noreply@blogger.comtag:blogger.com,1999:blog-803236411311363895.post-60339307182796009052013-03-14T02:49:26.012+01:002013-03-14T02:49:26.012+01:00I wrote a post describing a very similar (though s...I wrote a post describing a very similar (though still different in the particulars) barrage concept awhile back; http://petukocasual.tumblr.com/post/32597154075/world-of-artillery-a-fundamental-change<br /><br />Honestly would love to see this implemented, and encouraged as the primary use of artillery. I'm getting pretty sick of the laser-guided-bomb SPGs in this game.Petukohttps://www.blogger.com/profile/15543470470159336553noreply@blogger.comtag:blogger.com,1999:blog-803236411311363895.post-39661201111810430612013-03-14T01:56:22.293+01:002013-03-14T01:56:22.293+01:00even if the idea is good , barrage would totaly ki...even if the idea is good , barrage would totaly kill the servers , they already said pz I C with it's machine gun use alot of server resources Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-803236411311363895.post-51350517316319811172013-03-14T01:15:37.230+01:002013-03-14T01:15:37.230+01:00So, a lot like arty currently works, considering a...So, a lot like arty currently works, considering all the accuracy nerfs. Now that you mention it, they're already doing in the 1/2 to 1/4 damage range...Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-803236411311363895.post-61843135447693560362013-03-14T00:23:57.760+01:002013-03-14T00:23:57.760+01:00Maybe arty isn't designed to fight peek-a-boo ...Maybe arty isn't designed to fight peek-a-boo tankers, but just tanks in hulldown position (American heavys), other thick armored campers and stuff like the Jagdpanzer E-100? Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-803236411311363895.post-5695415620487366162013-03-13T23:45:30.393+01:002013-03-13T23:45:30.393+01:00Seriously, have you ever played with arty? Sometim...Seriously, have you ever played with arty? Sometimes you only have 1 sec to shot on a peek-a-boo tank with 2.5 sec shell travel. If you missed it then wait another 35 sec doing nothing. Most of the people who hates the arties never notice how many shells missing them and how many actually hit them. Try arties artyhaters (especially who thinks is just a click and kill game).<br /><br />The_PhoAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-803236411311363895.post-72538278662155312262013-03-13T23:42:26.521+01:002013-03-13T23:42:26.521+01:00I don't like two things, 1: "double their...I don't like two things, 1: "double their normal splash" and 2 that they shouldn't pay for it.<br />The best way to make it "fair" is to transform their sattelite view into a map mode where tanks would be dots, they wouldn't know which way they are facing, what tanks are exactly (same as on minimap but bigger) this way, they must know the map, if they can shoot there or not, AND, couldn't shoot moving targets (it would be extremly hard) so this way arty would work against camping, not making campfests!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-803236411311363895.post-18483206970867229042013-03-13T22:58:13.957+01:002013-03-13T22:58:13.957+01:00I like the idea but I can see it being strategical...I like the idea but I can see it being strategically abused in clan wars or company battles.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-803236411311363895.post-83228764503097083862013-03-13T22:51:28.696+01:002013-03-13T22:51:28.696+01:00I think that they ought to do the following.
Inst...I think that they ought to do the following. <br />Instead of having it fire 1 shot a time, why not make artillery players choose 3 shots before they fire. <br /><br />Imagine the current artillery system. <br />Now instead of firing once you click, you set where your 1st shot will land, then the second and after the third has been chosen, arty will start firing. <br /><br />This will mean artillery will no longer just take snapshots on light tanks and it will mean that artillery will be more active role. <br /><br />Instead of having to wait for artillery to load, you'll have to wait for it to finish shooting. <br />Of course this would mean that lot of the alpha damage needs to go out of the window so the game could accomodate reasonable rates of fire.Anonymousnoreply@blogger.com