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Mar 28, 2013

8.5 - Patch notes

Well, this is a bit odd. Someone, writing as anonymous, wrote a comment under the recent daily translation that he hates me because I am arrogant, but that he's going to share this anyway (the post ended up in spam folder).

This is NOT confirmed, keep that in mind, some items are... suspicious.

List of changes in 0.8.5 version in comparison with version 0.8.4: 

- added new German research tree branch, Medium and Light tanks: VK 2001 DB (tier 4 MT) VK 3002 DB v1 (tier 6 MT) Indien Panzer (tier 8 MT) Prototype der Arbeitsgruppe A (tier 9 MT) Leopard 1 (tier 10 MT) Aufklarerpanzer Panther (tier 7 LT)
 - Added new Soviet Light tank branch: T-60 (tier 2 LT) T-70 (tier 3 LT) T-80 (tier 4 LT)



So yea, the Indienpanzer will follow after the VK3002DB, which is getting renamed to VK3002(D).

Also, here's the preview of the 8.5 German tree


Recon Panther preview:


Leopard preview:


Russian light tanks



- American Premium tier 3 SPG Sexton moved to the British tree and becomes available for sale in the Store.
- Premium tanks added to Supertesters' accounts for testing:
British tier 5 heavy tank A33 Excelsior
Soviet tier 10 tank "Object 907"
US tier 10 medium tank M60
German tier 10 heavy tank VK7201
- Visual models fixed for: IS-3, Valentine AT, Pz V Panther, Pz IV/V, Object 263, VK 3001H, Conqueror, IS-4M.
- IS-7 maximum speed increased from 50 to 59.6 km/h
- Shell speed for 17сm PaK K72 gun increased from 850 to 925 m/s

- Added new Asian map: "Pearl River"
- Maps reworked for improved rendering: "Ziegfried Line", "Southern Coast", "Malinovka".
- Visual and gameplay updates for maps: "Redshire", "El-Hallouf", "Karelia".
- Changes made in Assault mode for maps: "Malinovka", "Karelia", "Sand River".
- New color correction filters added for testing in improved rendering mode; maps: "Steppes", "Himmelsdorf", "Live Oaks".

- Premium consumables (medi kits, repair kits) are now available for credits (price set according to gold-to-credits normal conversion rate)
- Platoons for 3 are now available for standard (non-Premium) account users <-- HOT!
- Tank company can be now created by non-Premium account users
- Reduced prices for temporary (credit) camouflages, inscriptions and logos
- Post-battle screen changed and updated
- Notification messages now sent after automatic conversion replaces modules, shells or tanks in new version release process.
- Added new inscriptions for 5 nations.
- Inscriptions resolution increased twice.
- Fixed super-large vehicles getting stuck under ledges and jutting elements (bridges, etc..).
- Fixed rare error with small damage shells getting vanished after hitting a gun with large HP number
- Fixed HE rounds not dealing full damage to external modules after penetrating it.
- Fixed HE shells hit and explode on crew modules of a destroyed open-turret tank.
- Fixed error visualizing shells explosion in the air.
- Fixed rare fuel tank destruction indicator not showing in some situations.
- Destroyed tanks do not consume HE shells damage not. HE shells not always explode on the surface of such tanks.
- Fixed smaller and lighter tank not getting damaged when being on top of the heavier and larger one.
- Fixed inscriptions and logos vanishing after using alt-TAB or changing graphics settings.
- Fixed low memory warning mechanism
- Fixed errors with creating new private chat room: creator did not appear in the list of participants, and closing attempt made that chat window freeze.
- Fixed several Premium tanks modules missing in the Store.
- Fixed description of "Raider" achievement.
- Fixed minor errors in several tanks and modules descriptions.
- Fixed "The Lion of Sinai" achievement description
- Fixed minor errors in battle training.
- Fixed Camo net and Binocular telescope effects fading after an attempt to start to move having broken track
- Fixed "Sixth sense" indicator not showing after instant repeating detection
- Moving effects (dirt and dust from the tracks) performance optimized.
- Reduced surface resistance when moving over some destroyed objects.

28.3.2013

- suspension damage has no influence on "passability thru terrain" hiden parameter
- there will be no alternative German heavy "Lowe"branch
- SerB states that the rumors about secret tank mobility nerfs are just rumors
- entire crew might be killed by a single penetrating (!) HE hit, HE shells that don't penetrate are subjected to the "no more than half a crew killed by one shot" rule
- shells fired in 3rd person view do not fly closer to the aim circle center than in sniper mode (A: "Go play tetris")
- no actual info about the Expert medal (SS: a guy complained that his team, while hunting for the medal, abandoned defensive positions and started chasing the poor target 113 around and lost, SerB answers: "Stop with the 'mommy, why are we such retards' questions, we aren't the ones you should ask")
- the ability of one tank to push another is a complicated parameter, consisting of engine power, suspension quality, weight of the tank and terrain slope - these forces combine and get compared to the motion vector, it's not simply explained
- dynamic parameters in garage don't have high priority
- the bug where very thin fences slow down the tank a lot will be fixed
- subcaliber rounds do have normalisation (the same as AP rounds), normalisation is calculated after it is decided by the engine whether the shell ricochets or not (so it cannot influence stuff like the "auto-ricochet" rule)

Secret English tank project?

Source: http://world-of-kwg.livejournal.com/177843.html
Author: Yuri Pasholok

There was a document found in the Russian archive. It is a report, dated January 1943, presumably gained from spies, about a British tank project currently developed.




The tank seemed really interesting. Its characteristics from the report:

Weight - 60 tons
Armor thickness - sides 65 and 75mm, frontal armor 110mm
Weapons - 65mm gun in central turret, 18pounder gun, two 20mm AA machineguns, placed in two rear turrets
Speed - 20mph (32kph)
Range - 200 miles (320km)

The tank was supposed to have 4 diesel engines from the Valentine tanks with 131hp each, together producing 624hp. Each engine was placed in one corner of the hull. The center of the hull was empty and formed a passage from the driver's compartment to the combat compartment and read compartment. Each engine had a clutch, a transmission, the gear was coupled thru a conical pairing with a transverse shaft. There were two such shafts - one for each side of the tank. These shafts were connected to the side friction clutches. There were 4 such clutches and 4 drive wheels.
The engines, clutches and drivewheels were synchronised and controlled by the driver. Damaged engines can be switched off by the driver. The vehicle was designed so that it could move with only one engine working.

So, Listy, what was that, some Churchill? Pasholok mentions "it's too early for AT-1"